Learn To Create An RPG Game In Unity

Game development made easy. Learn C# using Unity and create your very own classic RPG!

4.43 (4435 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Learn To Create An RPG Game In Unity
24,488
students
18 hours
content
Sep 2020
last update
$119.99
regular price

What you will learn

Learn C#, a modern versatile programming language.

Understand the capabilities of 2D development in Unity.

Develop strong and transferrable problem solving skills.

Gain an understanding of the game development process.

Learn how object oriented programming works in practice.

Why take this course?

๐Ÿš€ **Course Title:** Learn To Create An RPG Game In Unity - Game Development Made Easy ๐ŸŽฎ --- ### **Unlock Your Game Development Potential!** Are you ready to embark on an exciting journey into the world of game development? With *Learn To Create An RPG Game In Unity*, you'll dive headfirst into creating your very own classic RPG using Unity, a powerful and widely-used game engine. This isn't just any programming course; it's a hands-on, engaging experience that brings the principles of C# to life within the context of real game development. ๐Ÿ–ฅ๏ธโœจ --- ### **What You'll Learn:** - **Real-world Application:** You'll learn how to apply programming concepts directly to game mechanics and design. This isn't just theoretical knowledge; it's practical, usable expertise that you can use in real-world projects. - **Collaborative Learning:** Access a dedicated course forum to discuss topics with peers and receive guidance. It's a community of like-minded learners all striving for the same goal! - **For All Levels:** Whether you're a complete beginner, an artist aiming to enhance your skills in game development, or a programmer eager to explore game design, this course is tailored to meet you at your level and take you further. ๐Ÿง‘โ€๐ŸŽจ๐Ÿš€ --- ### **Course Highlights:** - **Master Core Game Elements:** By the end of this course, you'll have crafted essential game elements such as: - Full top-down character movement ๐Ÿซ - Creating and managing tile-based maps in Unity ๐Ÿ—บ๏ธ - Implementing a full dialog system ๐Ÿ“ - Designing an inventory creation and management system ๐Ÿ›๏ธ - Setting up stat-tracking & leveling systems ๐ŸŽฒ - Developing a shop system for in-game transactions ๐Ÿ’ธ - Creating turn-based battles with enemies ๐Ÿ‰ - Designing boss battles to test players' skills ๐Ÿฐ - Managing quests to keep the story engaging ๐Ÿ“– --- ### **Your Instructor:** James Doyle James Doyle is not just an instructor; he's a passionate game developer and educator with years of experience in Unity and C#. His teaching style is designed to make complex topics accessible and exciting for learners at all levels. With James, you're not just learning to code; you're learning to create immersive experiences that players will love. ๐Ÿค๐ŸŽ‰ --- ### **Get Started Today!** Don't wait to realize your dream of becoming a game developer. Enroll in *Learn To Create An RPG Game In Unity* and take the first step towards an exciting new career or hobby. With each lesson, you'll build upon your skills until you can confidently say, "I made this!" ๐ŸŽ“๐Ÿ’ซ Join us now and let's create something amazing together! ๐Ÿš€๐ŸŽ‰

Screenshots

Learn To Create An RPG Game In Unity - Screenshot_01Learn To Create An RPG Game In Unity - Screenshot_02Learn To Create An RPG Game In Unity - Screenshot_03Learn To Create An RPG Game In Unity - Screenshot_04

Our review

based on the feedback provided, it seems that the Unity RPG Creation course by James Larder has received mixed reviews. Here's a summary of the common points of praise and criticism, as well as some general advice: **Positive Feedback:** 1. **Detailed Explanations**: Many students appreciated how James Larder explains individual functions in great detail, making it easier to understand complex concepts. 2. **Introduction to Unity 2D**: The course was seen as a good introduction to Unity 2D development, animation handling, and working with Unity's built-in technology for those aspects. 3. **Coverage of RPG Elements**: The course covered essential elements of an RPG, such as quests, inventory systems, and battle systems. **Areas for Improvement:** 1. **Coding Style**: Several students felt that the coding style demonstrated in the course was not the most efficient or scalable approach. Some suggested using `[SerializedField]` on private variables instead of making everything public. 2. **Outdated Content**: A few students encountered outdated content, which may have caused some challenges when trying to implement certain features, like 2D animation. They also noted that some of the code provided did not work as intended. 3. **Unclear Instructions**: At times, James Larder was perceived as being unclear in his instructions or did not complete challenges with a full solution provided even in the completed documents. 4. **Pacing and Unnecessary Backtracking**: Some students felt that the course paced back to debug or backtracked without needing to do so for educational purposes, particularly when James Larder seemed to be wasting time on camera or in the code itself. 5. **Challenges and Grind Sections**: The challenge sections were seen as becoming a grind, especially towards the end of the course with the Item challenge being particularly tricky for some students. Some students suggested having more frequent but smaller challenges would have been more helpful. 6. **Lack of Real-Time Combat Mechanics**: A few students felt that there should have been a basic real-time combat system, like in "The Legend of Zelda," implemented as part of the course. 7. **Course Structure and Pacing**: The overall course structure and pacing were seen as well-structured with most videos being found to be in good order, and it was appreciated. Some students suggested having more frequent but smaller challenges or more frequent but larger overarching challenge sections would have been beneficial. **Advice for Students:** - **Prior Experience**: If you have some prior experience with programming, you might find some of the coding practices demonstrated in the course to be less than ideal. It's recommended to apply your knowledge where appropriate. - **Seeking Clarification**: If you encounter issues or if something in the course doesn't quite make sense, don't hesitate to look up related content in the Q&A section or other resources for clarification. - **Inventory System Tutorials**: Consider supplementing your learning with more intuitive and scalable inventory system tutorials that are available for free. - **Programming Experience**: If you have some programming experience before starting this course, it might help you navigate through some of the less intuitive parts of the course. - **Stay Updated**: Keep in mind that Unity and its features are constantly evolving and updating, so staying up-to-date with the latest practices and versions is important. - **Seek Additional Learning Resources**: Utilize additional learning resources such as the Unity documentation or other inventory system tutorials to complement your understanding from this course. In conclusion, while there are some issues with the course content and coding style, many students found value in the detailed explanations provided by James Larder for building a turn-based RPG in Unity. It's recommended that if you're considering taking this course, you should do so with the understanding that you may need to supplement your learning with additional resources and possibly adjust your expectations regarding the coding practices and the state of the Unity version used throughout the course.

Charts

Price

Learn To Create An RPG Game In Unity - Price chart

Rating

Learn To Create An RPG Game In Unity - Ratings chart

Enrollment distribution

Learn To Create An RPG Game In Unity - Distribution chart
1974404
udemy ID
10/18/2018
course created date
7/1/2019
course indexed date
Bot
course submited by