Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games

Build explosions, grabables, touchables, remote control robots & more using Unity's UPDATED XR Toolkit

4.29 (77 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games
1,802
students
12 hours
content
Feb 2024
last update
$74.99
regular price

What you will learn

Build the MUST HAVEs for VR games - grabbables, interactables, and movement.

Learn how to get the most out of Unity's POWERFUL XR Interaction Toolkit.

Use the Toolkit's Interaction & Locomotion Modules to navigate your own VR world.

Design your own VR-specific interactions for UI elements, interactable game objects, and hinges.

Learn advanced techniques to procedurally generate walls and environmental elements.

Use Unity's Event System to streamline XR interactions.

Integrate spatial audio into your projects, to make them sound more awesome.

Blow things up. Who doesn't like explosions in games?

Why take this course?

Want to make Virtual Reality games and apps in Unity?

Keen to expand your skillset to include XR interactions, so you can create engaging XR games and experiences?

Then this course is for you! ​

Unity has added a ton of functionality and features for making VR products, allowing you to bring your ideas to life. And, thanks to the mock headset in the XR interaction toolkit, you can enter play mode on your PC - meaning you don't need a VR headset to create VR games!

In this course, you’ll learn how to harness the power of Unity's XR Interaction Toolkit, along with its Interaction & Locomotion Modules to build immersive XR experiences.

Get hands-on experience designing and implementing custom interactions for UI elements, interactable game objects and hinges, providing users with intuitive and engaging XR interactions.

You’ll get the most from this course if you have some familiarity with the Unity editor, and beginner to intermediate C# knowledge.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

Dive into the extraordinary world of VR and begin your XR journey today!

Screenshots

Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games - Screenshot_01Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games - Screenshot_02Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games - Screenshot_03Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games - Screenshot_04

Reviews

M
January 25, 2024
I have been through the majority of this course now and -- here's the key -- I'm going back through it again. This course justifies that. I'd say I am an early intermediate/intermediate (???) amateur VR developer. I found this course profoundly helpful to solidify my understanding particularly programming interactions and using classes in ways beyond what I'd attempted before. I just find there's a lot of depth here, typical for GameDev.tv courses. I am developing my own game and going back through this course to refine some of my approaches to things. Great course. Intense but great.
John
January 15, 2024
The coverage of the setup is lazy and out of date. The version required is not supported in version control. Importing their asset package didnt work either. I import the Accessibility assets package and get a whole lot of memory leaks. It would be better to build out the environment from scratch. Refunding and trying another, hopefully with a smoother experience.
Guilherme
January 2, 2024
So far, we have been only installing things. But already at this point I am understanding nothing. I hope it gets better tho
Scott
December 30, 2023
I've tried out several other VR for Unity courses, and this is by far the best one I've found (par for GameDevTv courses). I'm using a Meta Quest 3 and the code and instruction works as expected. In addition, other courses are superficial and drag in extraneous material or focus on a confusing array of XR toolkits/apis. This course instead focuses on the builtin Unity XR toolkit with rapid configuration options that work. The course then builds out practical functionality in various areas (movement/teleportation, grabbing and releasing objects, UI interfaces, door and lock manipulation, procedural generation...). As with other GameDevTV courses, the exercises making the learning stick (in contrast to type what I type). My only complaint is that Thomas' C# coding is a bit messy and can be over-complicated. This is more than made up for by his knowledge and comfort with VR development, and I found the challenges more interesting since I created my own solutions. This course deserves a 5 star, which is diminished by the rating inflation on Udemy that makes it difficult to find the few high value courses in an area. For VR development on Meta Quest 3, this is the course to buy, hands down.
Gaurang
December 13, 2023
Excellent course, they should teach more about Quest 2- that is the only feedback- but the VR parts and explanations are top-notch
Aaron
October 22, 2023
It's a great compilation of varied material, so that you have a broad understanding of how to build a VR app with XR. Very good stuff!
Krzysztof
September 8, 2023
I bought it to learn some VR stuff, having zero VR dev XP. Did I learn about VR? YES, for sure I learned a LOT, and I feel confident to explore this topic more. I also have a working mini-game that I can keep on expanding or experimenting. But there's a lot of drawbacks, and a lot of them really could be avoided. I understand that code might be simpler, as its beginners course, but: - Hardcoded values everywhere in spaghetti code. - Total coupling of everything with everything. - Comments of "Lets make a generic slider" end up with slider that can only tweak lights. - Pretending that Quest2 appears in Unity's build settings out of the box, omitting turning on Quest's debug mode, which requires doing it in app. If we are not explaining how to setup each and every headset, that's OK. Just don't pretend that its out of the box. - Risky choice of external assets of which there is no control if they are changed or removed. - Choice of BETA version of Unity also seems risky.

Charts

Price

Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games - Price chart

Rating

Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games - Ratings chart

Enrollment distribution

Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games - Distribution chart
5452870
udemy ID
7/19/2023
course created date
7/30/2023
course indexed date
Bot
course submited by