Unity Tutorial: Idle, Clicker, Incremental Game

Learn how to create Clicker, Idle, Incremental Games with Unity Game Engine.

4.55 (109 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Unity Tutorial: Idle, Clicker, Incremental Game
485
students
4 hours
content
Jan 2020
last update
$44.99
regular price

What you will learn

Idle, Clicker, Incremental Game ideas in general

C# Fundamentals like Loops, Statements and more

C# Scriptable Objects and their usecases

Some Mathmatics like Exponential Functions

User Interface Design - Scrollable Content and more..

Why take this course?

In this Unity Course you'll learn how to create Clicker, Idle, Incremental Games with Unity Game Engine. I will cover all basics you need to start such a game.

This course is made for beginner, which want to learn the basics of Clicker, Idle, Incremental Games.

We are creating a system to:

C# (Monodevelop)

  • create Scriptable Objects for our items to simplify processes

  • create a basic Editor Script to show Previews in the Editor

  • create connector Scripts to easy access User Interfaces

  • create auto - saving and loading the game

  • create a exponential function for the cost calculation

  • learn to round floats to 2 digets after komma

Unity (2018.2)

  • setting up our Editor, so we always see the important content

  • creating our own User Interface for the game using the Canvas System

  • implement scrollable content for our items / itemholder

  • implement a scrollbar

  • create an Object to click on

C# Fundamentals

I'll cover how to use and/or create:

  1. Variables (float , int, bool, string ...)

  2. classes

  3. functions

  4. if / else statements

  5. for and foreach loops

  6. Lists

  7. Arrays

  8. Coroutines

Course Material

i provide the following Material with the Course:

  1. 8 different Drink Graphics as *.png

  2. 1 simple Background

  3. 1 Itemholder Background

  4. 1 Watertank Graphic to click on

  5. You have to write the code on your own, i do not provide the final scripts!

All other graphics for Menu's, Icons, Images or Buttons need to be created on your own.
All Materials i provide are for education only and should not be in your final release!

Conclusion

In the end of this course you will have a fully functional Idle, Clicker, Incremental Game.

Challenge

After you have created nice Menus, Buttons, and maybe additional content, upload the Game to any Gaming Website, Google Playstore, Apple Store or even Windows Store or Steam.

So what are you waiting for?

Let's make your dream game a reality!!

Level: Beginner
Video Course Length: ~4 hours 
Unity Version required: 5.3+

Screenshots

Unity Tutorial: Idle, Clicker, Incremental Game - Screenshot_01Unity Tutorial: Idle, Clicker, Incremental Game - Screenshot_02Unity Tutorial: Idle, Clicker, Incremental Game - Screenshot_03Unity Tutorial: Idle, Clicker, Incremental Game - Screenshot_04

Reviews

Keaton
December 17, 2022
Good info, slightly outdated, would like to see a more complex version with proper security measures. Thank you for the course, I learned a lot!
Cliff
October 14, 2022
Great course! The most easy to follow Unity tutorial on Udemy that I've found to date. The instructor answers questions in the Q&A and describes it very easily. A complete Unity n00b like me was able to take this course and learn from it and complete it. Recommend it for first timers.
William
April 14, 2022
It's alright, first course I've finished through, my first one I had troubles with an item, outdated version or something of what I used prevented me from continuing so I gave up on that, but this well, I struggled a few hours, I'm rather new to Unity, and it was bothering me that ItemHolderC# script had nothing on the inspector, I don't think you really put anything, all the items need to be in the Prefab, and since the Prefab changed in a newer version, it wasn't possible, and I don't get why my version of Unity all the text/buttons and more I have to go to another tab called Legacy to add a text, but oh well. I struggled the most where I forgot to add one line, "FillList()" between void start & StartCoroutine(Tick).. nothing was working the way it should without that line that I somehow missed looking everywhere what I did wrong, so oh well.. at least I pulled through to the end without struggles. I just wish there was more to this, it's not too bad, kind of old, and simple without much to show, but learned from it and would like to try to add more.
Jordan
July 19, 2021
This was a great and pretty easy class to follow. Also provides knowledge on other systems that can be used in other games you make. - I will say, I wish there was a small section at the end that shows how to clear saved data in order to start a new game. I can create my own scenes and have a "Main Menu" but would be nice to have the knowledge to be able to click "New Game" and start from scratch, or press "Continue" and just keep going from where it saved last. Also, in the Introduction video there are "Achievements" listed on the Scriptable Objects, yet those were never discussed either and that'd be a nice feature for this kind of game. - Other than that, great course!
Richard
May 5, 2021
I thought the course was very well planned and thought out. I learned a lot of concepts. I have to go back through the videos again to do the work along side of them. I like to watch the complete video series one time before I start to do any coding, so I know what to expect.
Medyen
April 21, 2021
First of all, thank you for the course you have created. The course content has largely met my expectations and I think I have learned new things. However, I have to say that there are a few missing points. In such games, development continues after the game is closed. I could not find any information about this in the course content. I think it would be really beneficial if this was added to the course. I wish you success in your work.
Shantul
March 19, 2021
Good course. Really simplified how to create a clickable/idle game. I wish he reused code more. Near the end, he basically copied a function to remove a single if statement. Other than writing more reusable code, this is a good course.
Daniel
January 9, 2021
This was a fantastic course. It taught me a lot about how some basic animations work and about how to approach referencing different game objects and their scripts. It was really nice to see how to wrap images or text in a game object to make a prefab, make an animation, and then instantiate that animation. I feel a lot better about Unity after this course. It is always a ton of work to learn a new frame work, let alone a new programming language. I feel confident now in implementing all the content of this course on my own. The only part that I would like to see from this course is a planning section. We are going to have these different pieces and this is how they will relate to each other. Something along those lines. Overall, very satisfied with this course!
Michael
December 23, 2020
Very easy to follow, Gives good explanation on what certain things do, and clears up a lot of confusion.
Baron
October 6, 2020
Fantastic course, quick and he explained everything quite well, It taught me alot about how much was possible in a short amount of time.
Christopher
August 28, 2020
This is a great course to give you a basic fundamentals approach to making an idle game. There is enough here for you to gain some ideas that will allow you to start your own idle game. There are some parts where the presenter says things like "Click here" which is not always as valuable as saying the exact thing that you are clicking because I watch these videos on one monitor while working on a second monitor and when I hear the instruction to "Click here" it causes me to have to look over and then I miss what was clicked whereas if the presenter said "Click the active checkbox in the inspector" or something like that, I would be able to follow without looking over and losing my place. Other than that, great course!
Jago
January 3, 2020
Everything is great. Having a good time making a game. This is my second Udemy class, and the first course that I've taken by OctoMan. I just finished taking the course. Excellent material. This is my first time working in Unity, and with C#, so there was a bit of a learning curve. I usually use Java and Android Studio. My biggest problem was not knowing some nuance differences between the version of Unity in the video and the current version that I use. I was amazed at how fast OctoMan replied to my questions! I expected to wait about 24 - 48 hours for a response, but he ALWAYS responded in less than 2 hours, which is amazing! Thank you! Having taken this course, I feel that I have a nice little base game that I can tweak and make my own as a platform for my own continuing education, maybe even make a few dollars after some core design changes. There are a lot of features that I would like to learn and implement into my game that are not covered in this course, but that's okay. It gives me something to work on. As a person who is wanting to change careers from working on machinery to game development, I found this course to be extremely useful and I will be referencing it often. One thing I wish was in the course: How to export the game to make it playable on a computer or an Android device. I don't know Unity well enough (yet) to know how to share this with my friends, so I'll have to figure that out for myself. I'm sure it isn't difficult. Great class! Highly recommended! Thank you Octoman!
Citalopram
September 25, 2019
Great course , and great at replying to my questions , I cant wait for part two of this course. Thank You.
Chris
August 11, 2019
Passable tutorial in regards to UI setup, though this was sped through, which would be unfortunate for new users. The animation portion again was passable, though again many elements were glossed over. Poor forethought in the design of many C# functions in this tutorial leads the instructor to have to create additional functions that "patched" parts of his design to add the required functionality. Simply redesigning his FillList function as an example to make use of optional parameters could have made it much simpler and a better design as a whole. I would also mention that simple using float formatting doesn't truly deal with large numbers in any real meaningful way. Users will still run into issues once they have values that float is not large enough to store. There are a few options in handling this, but the course just ignores this in favor of visually formatting. Overall, I applaud the attempt by the instructor to teach how to create a simple clicker style game, it is just unfortunate that the course was poorly designed and felt hastily put together.

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2379816
udemy ID
5/22/2019
course created date
2/8/2020
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