Starting Your Game Studio: How to Create an Effective Team

Learn online how successful video game companies formed their team, run their business, and why it worked (or not).

3.80 (33 reviews)

Starting Your Game Studio: How to Create an Effective Team


2.5 hours


Aug 2021

Last Update
Regular Price

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What you will learn

Identify the roles in your game startup and how to balance them

Understand how different personalities affect team dynamics

Explore your personal and team's motivation to start a game studio

Balance business and creativity in your game startup

Understand the team composition of successful game studios, and how they deal with decision-making


Learn the fundamentals of an effective game startup team

  • What makes a perfect team for a game startup? 
  • What roles exist within a game startup, and how do you balance them? 
  • How do personal and team motivations influence the growth of a game studio?
  • How do you balance creativity and business?

This course teaches you about the people needed to form a game company, and keeping expectations in sync with reality. You will get theory and hands-on tips about team composition and team dynamics, applied to startups in the games industry. Most startups are small in size and generally are founded due to a shared passion for games. As an independent game developer, you are making a game and have to run a business at the same time, which is a huge challenge. There’s not one answer why some teams are successful, and why some fail. What makes a team successful is a complex set of variables, which we are going to dive into to help you on your way. 

This course combines theory with experience, and provides you with practical examples through interviews with successful game studios. You see how studios formed their team and why it worked (or not), the influence that personalities have on the production, how they handle decision-making, and the balance of creativity vs business.

This course includes interviews with:

  • Rami Ismail of Vlambeer (Ridiculous Fishing, Super Crate Box, Nuclear Throne)
  • Joost van Dongen & Olivier Thijssen of Ronimo Games (Awesomenauts, Swords & Soldiers)
  • Adriaan Jansen & Manuel Kerssemakers of Abbey Games (REUS, Renowned Explorers: International Society)
  • Derk de Geus of Paladin Studios (Momonga, Mirage)


An Introduction to Game Studio Teams


Team Composition

The Game Studio Canvas


Personalities in a Game Studio

Deep Motivation

Personal and Team Motivations in a Game Studio

Creativity versus Business

Balancing Creativity and Business

Interviews with Game Studios

Interview with Rami Ismail of Vlambeer

Interview with Joost van Dongen of Ronimo Games

Interview with Olivier Thijssen of Ronimo Games

Interview with Adriaan Jansen of Abbey Games

Interview with Manuel Kerssemakers of Abbey Games

Interview with Derk de Geus of Paladin Studios




Chris3 October 2020

Not a good match for me - coming from a project management background, I wanted more of a class that focused on the types of roles one would need to start/create an effective videogame studio team and less about the interactions between people on the team.

Camilo20 January 2020

The content of this course is not as deep to be useful for those who already started their video game studio, also the mayor part of the videos are interviews of founders, so be ware that there is not so much theory but opinions.

Gary4 April 2019

Content is presented in easy to process chunks, easy to understand and in uncomplicated language. Ideal for people who are just starting out on their journey to exploring this industry sector and wanting to familiarise themselves with the basics. The interviews provide a lot of insight and you'll discover common themes between all. Don't stop here, do your research on the internet, as there is a lot of information out there. For me this course reiterated the fundamentals - always good to know I wasn't seeing what I just wanted to see or hear.

Prajwal13 October 2018

Learnt a lot about the business side of things required to run a game studio from this course. Would highly recommend it for people who want to start a game studio of their own.

Jhone18 September 2018

All the fundamentals ideas of building a company or a game studio is on this course, a great course by the way.

Christel23 August 2017

Clear explanation of the roles within a game company. Interesting examples of well-known Dutch Indie game companies.

Romy22 August 2017

Easy to understand, nice subsections that are not to big to comprehend. Very relevant for starting game comapanies I think.


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