Title
Modeling in Maya - Vol.1
Regole fondamentali del modeling in Maya per creare oggetti con una segmentazione decente.

What you will learn
Applicare le regole fondamentali di modeling
Realizzare oggetti con una segmentazione decente.
Mantenere una scena organizzata ed efficiente
Gestire le strutture di oggetti modulari.
Predisporre la geometria per non avere problemi sulle fasi di texturing e animazione successive.
Why take this course?
Modeling in Maya - Vol.1: Master the Fundamentals of Modeling with Francesco Ugolinic 🎓🌟
Are you ready to dive into the world of 3D modeling and sculpt your way through an array of objects using Autodesk Maya? This comprehensive course is designed for beginners who aspire to learn the core skills of modeling without getting overwhelmed by complex geometries. Let's embark on a modeling adventure where you will master the essential tools and techniques in Maya!
Course Overview:
What You'll Learn:
- Hands-On Experience: We'll explore practical workflows for creating a variety of objects, from everyday items to more complex structures, using Maya's fundamental modeling tools.
- Project-Based Learning: By working on specific projects like modeling a 3D letter "A", an airplane, a flying saucer, a teacup with a handle, and even a bee hive, you'll apply what you learn in a practical context.
- Simplicity for Mastery: We will focus on simple shapes to ensure your understanding of the tools is solid before moving on to more intricate models.
Key Focus Areas:
Projects:
- 📫 3D Letter "A": Learn the basics of poly modeling with a classic exercise.
- ✈️ Airplane Model: From wing to fuselage, we'll construct an airplane from scratch.
- 🚀 Flying Saucer: Bring a sci-fi staple into the third dimension.
- ☕ Teacup with Handle: A more complex object that teaches you about edge loops and topology.
- 🐝 Beehive Structure: Understand organic shapes and their segmentation in 3D space.
- 🏰 Labyrinth: Challenge your skills with a multi-part structure.
Course Content Breakdown:
In this course, you will:
- Gain a solid grounding in the modeling tools of Maya.
- Learn the importance of workflow and organization in 3D projects.
- Discover how to prepare your models for texturing, rigging, and animation.
- Get an introduction to ZBrush, focusing on its role in the overall production process.
Advanced Concepts & Tools:
What's Ahead:
- Master the art of using Weld, Bevel, and Cut to refine your models.
- Understand why and when to use Smooth for a final touch.
- Learn the power of working with a low polygon count, and how it can be advantageous in production.
Why Take This Course?
Benefits:
- Versatile Skills: The workflows taught in this course are applicable to a wide range of software beyond Maya.
- Real-World Application: Learn by doing, with projects that simulate real-world modeling tasks.
- Foundational Knowledge: Build a strong foundation to explore more complex models and techniques later on.
Join Francesco Ugolinici in this journey through the essentials of 3D modeling. Whether you're a beginner or looking to refine your skills, this course will prepare you for the next level in your 3D art journey! 🚀✨
Screenshots




Charts
Price

Rating

Enrollment distribution
