Game asset creation: highpoly to lowpoly workflow

Highpoly & lowpoly game asset creation workflow using Blender and Substance Painter

4.15 (17 reviews)
Udemy
platform
English
language
3D & Animation
category
instructor
Game asset creation: highpoly to lowpoly workflow
95
students
2.5 hours
content
Oct 2020
last update
$54.99
regular price

What you will learn

Understand the lowpoly and highpoly workflow

How to UVunwrap a mesh to avoid baking errors

Preparing and exporting a mesh in Blender for perfect bakes in Substance Painter

Creating lowpoly and highpoly meshes in Blender 2.8

Assigning different materials to different parts of same mesh in Blender 2.8

How to bake perfect normal map in Substance Painter

Creating layer based procedural materials in Substance Painter

Why take this course?

Despite powerful computers and advanced game engines, polygon count of game mesh has an important bearing on the performance of any game and lower the polygon count, better the game performance. Hence game artists with skills like highpoly and lowpoly modeling and baking mesh maps have been in great demand.

This course will help you learn the core concepts behind highpoly and lowpoly game asset workflow using Blender 2.8 and Substance Painter. Together, we'll learn the lowpoly & highpoly game assets creation workflow using Blender and Substance Painter

In Blender 2.8, we'll:

  • Learn about the blender's user interface and learn commonly used keyboard shortcuts to speed up our workflow

  • Model low poly game asset using different modeling techniques i.e. inset, extrude, bevel

  • Model highpoly game mesh and use modifiers to add subdivisions and bevel

  • Uv-unwrap low poly game mesh and discuss key points in the context of baking normal map

  • Prepare high & lowpoly meshes before exporting to Substance Painter for baking maps

In Substance Painter we will:

  • Go over its user interface

  • Bake mesh maps such as a normal map, AO, roughness etc..

  • Texture our game asset by building layered effects such as roughness, dirt/dust and surface damage

  • Texture game asset using a layered approach and a procedural non-destructive workflow


By the end of this course, you'll have skills for game asset creation using lowpoly & highpoly workflow.

You'll be equipped to create game assets using Blender and bake mesh maps and texture them using Substance Painter.


The course is targeted at beginners but artists of all levels interested in revisiting the concepts of lowpoly & highpoly workflow will benefit equally.

Screenshots

Game asset creation: highpoly to lowpoly workflow - Screenshot_01Game asset creation: highpoly to lowpoly workflow - Screenshot_02Game asset creation: highpoly to lowpoly workflow - Screenshot_03Game asset creation: highpoly to lowpoly workflow - Screenshot_04

Reviews

Andre
July 19, 2023
An understandable course that presents some cool concepts. I learned a lot and found the length to be just right. Sometimes explained with to much words, but still good if you skip a little here and there. In conclusion a good course :).
Anthony
July 19, 2023
The closed captions need to be fixed because I can barley understand what this instructor is saying, other than that 2 thumbs up! I've learnt alot about the prep work for baking maps. The class is also very short would like to see a few more projects added to the course.
Stefan
June 5, 2021
This course is absolutely brilliant. I was always wondering how this high- to lowpoly workflow really works - and as someone said, no one really talks about it. What I really like is: This course is straight to the point. It's not unnecessary long and you'll learn a lot. After finishing this course, I was able to fix some problems I was dealing with in the past. The introduction to Substance Painter is also awesome. How to bake the maps, how to texture and add some awesome effects to your asset. Finally, I am glad I bought this course and if you're struggeling with this topic, you should definitely give it a try.
MJ
May 13, 2021
This information is critical. On the 4 courses i've taken nobody has talked about it. THANK YOU. The fact you are not higher in the search is crazy, when people are running into these issues all the time in other courses! Although you've jumped my understanding to a whole new level. Please do a video or section on curved meshes from low to high poly too, curved seats or cushion edges are terrible without this technique but any curve would be great, and the differences in how you approach them compared to right angles. Also cylinders. For example a boolean cut away cylinder into a cube to make a tunnel or circular hole inside, technical and interesting.
Steve
January 15, 2021
Picked up some new information about uv mapping that was helpful. I had only done some basic unwrapping before. A good introduction to Substance Painter.

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Related Topics

3576143
udemy ID
10/18/2020
course created date
11/3/2020
course indexed date
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