4.35 (39 reviews)
☑ How to use video games in teaching STEM subjects & humanities
Teaching about the Renaissance era through Assassin's Creed 2? Showing how space physics work using Kerbal Space Program? Discussing the art of making difficult choices via This War of Mine? Video games are not just entertainment. They are also a perfect tool to make any subject fascinating to your students, no matter how difficult or tedious it may be.
If you feel that traditional methods have been failing you with today's youth, you're not alone. Video games allow for more captivating classes that are adjusted to your students' interests and hence, more engaging. After all, who doesn't love a good gaming session after a stressful day at school or work? Whether it's on the computer, using a console, or simply playing an easy mobile game, there's always something to be discovered and learned.
If you want to effectively teach your students, you must not only know their educational needs, but also what motivates them. This course will show you how to use games in teaching both STEM subjects and humanities, so that they can become a successful tool in your teaching practice. We've divided it into three sections:
Unit 1: The benefits of using video games in class and overall information about the psychology behind them. Here we also debunk all sorts of myths about gaming.
Unit 2: Effective ways of teaching humanities through the use of video games, including literature, history, social sciences and more.
Unit 3: How to use video games in teaching STEM subjects, such as math, physics, geography, biology, chemistry and so on.
You will also find sample exercises and other resources that you should find useful in your lessons.
Ready to try something new? Rock on!
All proceeds from the course will be donated to charity.
Dr. Adam Flamma – academic lecturer at the University of Lower Silesia in the field of Creative Media, Game Design, 3D Animation and VFX. Earlier, a high school teacher. Specialist in video game storytelling, video game history and using new technologies in education. President of the GameUP Game Research and Development Association, privately a fan of isometric cRPGs, classic point-and-click games, as well as The Witcher and Assassin's Creed series.
Dr. Szymon Makuch – academic lecturer at the University of Lower Silesia in the field of Creative Media, Game Design, 3D Animation and VFX. Specialist in intellectual property and the business aspects of new media, a member of the GameUP Game Research and Development Association, vice president of the Trickster Popculture Researchers Association. Privately an enthusiast of The Elder Scrolls III: Morrowind, and the Syberia and Assassin's Creed series.
Word from G2A's CEO
Word from the authors
Unit 1: Why you should use video games in education and how
Who are our gamers nowadays?
Gaming and gamer stereotypes
What stimulates gamers? How can you use games in education?
Gamers and motivation
What do games do for us?
Keep an eye out on...
Unit 2: How to use video games to teach humanities
World War I
World War II
Diseases, loss of family and coping
Visions of the future
Unit 3: How to use video games to teach STEM subjects
Physics, astronomy, engineering
Life sciences and ecology
Great so far. Lots of statistics in the course. I'd love a supplement that shares where each stat comes from.
Duża ilość przykładów, tytułów gier. O wielu nie słyszałem. Na pewno sięgnę do kilku tytułów i spróbuję wykorzystać w pracy. Bardzo dobrze przygotowany materiał.
Looking something more directly related to my field (ESL) without the need to adapt, modify, and extrapolate.