Cyber Reptile Game Character Creation Volume 2
Retopologize, Unwrap, Bake & Texture a Game Character Model using Zbrush, 3ds Max, Substance Painter, & Marmoset Toolbag

What you will learn
Learn the process of creating a production-ready character
Create topology that is clean and ready for animation
Learn how to make properly laid out UVs using 3ds Max
Create realistic painted textures such as metal, scales, dirt and more using Substance Painter
Learn various layering techniques and strategic hand painting
Make emissive materials to enhance 3d model
Create a nice visual presentation using Marmoset Toolbag
Why take this course?
🎓 Course Title: Cyber Reptile Game Character Creation Volume 2
📖 Course Description:
Instructor Info Meet your course instructor, Nikolay Naydenov, a Senior Character Artist at Gameloft with a passion for art that dates back to his childhood. With over a decade of experience in the game industry, Nikolay's journey from a young artist to a professional has been marked by projects that challenge and inspire. His most notable work is the character designs in the hit game March of Empires. Nikolay's advice for budding artists? Master your software tools, understand human anatomy, and never stop improving your craft. Remember, excellence in any field demands dedication, time, and sacrifice—turning passion into profession.
Course Info Embark on a comprehensive journey to transform a high-resolution Cyber Reptile character sculpted in Zbrush into a production-ready game asset. This course is meticulously designed to guide you through each critical step of the process:
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Retopologization in 3ds Max:
- Utilize the Decimation Master tool in Zbrush to export high poly parts.
- Learn retopology techniques to create a low poly mesh that captures your character's form and silhouette with optimal polygon efficiency.
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UV Mapping in 3ds Max & Zbrush:
- Unwrap your model to plan out the texture space effectively.
- Ensure that UVs are laid out in a way that maximizes texture detail without causing unnecessary distortion or seams.
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Baking Textures in Substance Painter:
- Master the art of baking high-quality textures from your high poly to the low poly model.
- Discover how to use ambient occlusion, normal mapping, and diffuse mapping to enhance the visual depth and detail of your character.
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Texture Creation & Detailing in Substance Painter:
- Create realistic textures for scales, metal, and dirt that give your character a lived-in feel.
- Learn advanced layering and hand painting techniques to add intricate details and bring your design to life.
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Emissive Materials:
- Implement emissive materials to add a glowing effect and draw attention to specific parts of your model.
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Presentation & Rendering:
- Use Substance Painter's Iray Render for high-quality previews.
- Export your model to Marmoset Toolbag to create a captivating turntable video that highlights every detail of your character.
By the end of this course, you will have a detailed, textured, and optimized Cyber Reptile game character model ready for integration into any game engine or animation platform. Get ready to elevate your character art skills and create mesmerizing assets with "Cyber Reptile Game Character Creation Volume 2." 🚀
🎨 Key Takeaways:
- Retopology best practices
- Advanced UV mapping techniques
- Texture baking fundamentals
- Substance Painter workflow for detailed texturing
- Marmoset Toolbag for stunning visual presentations
- Creating emissive materials for a dynamic effect
🌟 Who Should Take This Course:
- 3D artists and character modelers looking to enhance their game asset production skills.
- Anyone interested in learning Zbrush, 3ds Max, Substance Painter, and Marmoset Toolbag.
- Beginners to intermediate level artists seeking to improve their character design and texturing abilities.
Join us on this detailed and interactive course to transform your Cyber Reptile concept into a visually stunning game character! 🐍✨
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