Character Creation for Games Vol. 2: Production Workflow
Retopologize, Unwrap, Texture Your High Res Sculpt Game Character Model using Zbrush, 3ds Max, Substance Painter, Unreal

What you will learn
Learn how to create a professional game-ready character
Understand how to create clean topology in 3ds Max
Learn the fastest and efficient ways to create UVs in 3ds Max
Unwrap character using organized and clean UV space
Learn how to bake maps and texture in Substance Painter
Understand how to fix errors in baked maps
Create realistic skin, wound, scratches, metal, leather
Create a nice visual presentation using Marmoset Toolbag and Substance Painter
Why take this course?
🎓 Character Creation for Games Vol. 2: Production Workflow
Instructor Info 🚀
Meet your guide to the digital realm: Corazon Bryant's passion for art was etched in stone from her early years, leaving detailed drawings on her mother's wall that became a cherished keepsake. Her artistic journey blossomed through middle and high school, where she honed her skills by crafting portraits for peers and educators alike. With a college degree in Media Arts & Animation under her belt and experience at renowned companies like Camm Productions, ID DI Design, PDT International, and freelance work for Mega Pickle Entertainment, Corazon's expertise has touched everything from architectural visualizations to entertainment design. Her heart truly sang when she stepped into the role of a 3D animation instructor, where she found her purpose in inspiring and shaping the next generation of artists. Now, as part of Victory3D LLC, she's on a mission to deliver an accessible and comprehensive learning system to help you thrive in the competitive field of 3D art.
Course Info 🎬
In this hands-on masterclass, Character Creation for Games Vol. 2, we'll embark on a journey through the production workflow of transforming a high-resolution sculpt into a game-ready character model. Here's what you can expect from this course:
Retopologizing Your Character 🔨
- Decimating in Zbrush: We'll start by exporting your sculpt from Zbrunch, ready for the next phase of production.
- Creating a Low Poly Model: Learn to build a low poly version that balances detail with performance, essential for real-time games.
Unwrapping Your Mesh 📏
- Clean Topology: Understand the importance of a clean topology for animation and how it can influence your model's flexibility and appearance.
- UV Unwrapping: I'll guide you through unwrapping your character to prepare for texturing, ensuring your UVs are efficient and error-free.
Baking and Texturing 🖌️
- Substance Painter: Delve into the world of Substance Painker to bake details from your high poly sculpt onto your low poly model.
- Realistic Material Creation: Master the use of brushes, stencils, filters, generators, and smart materials to create skin tones, wounds, scratches, metal textures, leather, and tattoos with precision and realism.
Bringing Your Character to Life in Unreal Engine 🎮
- Game Integration: See your character come alive within the Unreal game engine, testing the limits of performance and visual fidelity.
Final Presentation 🖼️
- Visual Excellence: Utilize Marmoset Toolbag and Substance Painter to create a stunning visual presentation of your character, showcasing your work in its finest light.
By the end of this course, you'll have a production-ready character that's not only visually impressive but also optimized for real-time game engines. If you're ready to take your character from a block of clay to a masterpiece in the digital universe, join us on this unparalleled learning adventure with Corazon Bryant.
Enroll now and transform your passion into professional excellence! 🌟
Screenshots




Our review
🌟 Course Review: Mastering Male Character Mesh Topology for Deformation and Animation
Overall Rating: 4.75/5
Introduction to the Course
This course has received an overwhelmingly positive response from recent reviewers, with a consistent rating of 4.75 out of 5 stars. It is specifically designed for individuals who require detailed information on good mesh topology for male characters in animation and game development. The instructor's approach to teaching is both clear and concise, with a focus on providing visual examples to aid understanding.
Pros
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Comprehensive Content: The course content is tailored to meet the needs of those looking for specific knowledge on character mesh topology. It covers the importance of topology in deformation and animation, making it highly relevant for professionals and students alike.
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Quality Instruction: The instructor is commended for their clarity and the ease with which they convey complex concepts, ensuring that learners can grasp the subject matter without confusion.
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Visual Examples: The use of visual examples is a standout feature of this course, helping to illustrate key points and make learning more effective.
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Energy and Confidence: The instructor's self-confidence translates into a positive learning environment, making the course more enjoyable and increasing motivation among students.
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Teaching Method Understandable: Once familiar with the teaching style, students find it quite easy to follow along and learn at their own pace.
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Basic Knowledge Covered: Even those not primarily interested in game modeling found the course beneficial for gaining basic knowledge that is universally applicable in character modeling.
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Worth the Investment: Students who have enrolled in both parts of the course (Part 1: Character Creation and Part 2: Character Topology) consider the course to be a valuable use of their resources, highlighting the instructor's expertise and the comprehensive coverage of topics from basic to advanced levels.
Cons
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Specific Focus: While the course is highly specialized and received positive feedback, it may not cover all aspects of character modeling or other related disciplines within the field.
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Potential Learning Curve for Teaching Style: There might be a slight learning curve associated with adapting to the instructor's teaching method, but this is a minor concern given the overall positive feedback.
Conclusion
In summary, this course on mesh topology for male characters is an excellent resource for anyone involved in character creation for animation or game development. The instructor's expertise and engaging teaching style, combined with comprehensive content and clear explanations, make this a valuable and enriching learning experience. Whether you're a beginner or an advanced professional looking to refine your skills, this course is well-regarded by those who have taken it. It is certainly worth considering for anyone interested in the topic.