ARKIT & Unity 3D, creating Augmented Reality Apps with C#
Learn to code by making your own Augmented Reality First Person Shooter /Survival Game, Mobile Development with Unity 3D

What you will learn
Learn C# combined with Unity 3D
Basics about the ARKit Plugin in Unity3D
Learn how object oriented programming works in practice
create a First Person Shooter in Augmented Reality
Why take this course?
🚀 ARKIT & Unity 3D: Master Augmented Reality App Development with C#! 🎮
Course Headline:
Create Your Own Augmented Reality First Person Shooter /Survival Game on Mobile Devices!
Course Description:
Become an Augmented Reality Developer!
Dive into the immersive world of Augmented Reality (AR) with our comprehensive online course. This Tutorial about Augmented Reality is designed to equip you with all the basics of Unity3D, coding in C#, and the ARKit Plugin in a matter of hours! ⏱️
Why should you learn something about Augmented Reality? 🤔
- The technology is at its infancy stage, offering you a chance to be an early innovator.
- The potential for groundbreaking AR applications is vast and untapped.
- The demand for AR apps is soaring, with the industry projected to reach $165 billion by 2024. 💰
- Apple's world-tracking capabilities in ARKit are nothing short of amazing.
With the powerful Unity3D GameEngine combined with C#, creating Augmented Reality Apps has never been easier. In less than 3 hours, you'll be well on your way to developing immersive experiences like a pro! 🌟
In the first 30 minutes, we will cover all the important basics of C# in Unity3D. This foundational knowledge is crucial for understanding how AR apps function and interact with real-world environments.
From there, you'll embark on a hands-on journey where you'll learn to:
- Master ARKit Plugin functionality within Unity3D.
- Implement Raycasting to interact with virtual objects in the real world.
- Animate your game with a keen eye for detail using Animators and Controllers.
- Integrate immersive Audio Sources to enhance user engagement.
- Design intuitive User Interfaces (UI) that complement AR experiences.
- Utilize Particle Systems to create stunning visual effects.
- Develop mechanisms for moving and instantiating GameObjects dynamically.
- Implement a Scene Manager to transition between different parts of your app seamlessly.
- Apply Physics principles to ensure realistic object interactions.
So what are you waiting for? Embrace the future of mobile development with AR! Join us and be part of an exclusive group of developers who are shaping the AR landscape. Enroll now, and let's build something extraordinary together! 🌐✨
Course Highlights:
- Learn C# in Unity3D: Understand the core programming language for creating AR applications.
- ARKit Mastery: Gain proficiency with Apple's powerful AR tracking system.
- Interactive AR Experiences: Build your own First Person Shooter /Survival Game from scratch.
- Cutting-Edge Techniques: Utilize advanced Unity features like UI, Animator, Particle System, and Physics.
- Real-World Application: Transition from learning to creating with a project that showcases your new skills.
Don't miss out on the chance to be at the forefront of AR development! Join us now and start your journey to becoming an Augmented Reality expert with Unity3D. 📚👨💻🚀
Screenshots




Our review
Global Course Rating: 3.80
Pros:
- Step-by-Step Guide: The course provides a step-by-step explanation starting from the basics, which is appreciated by those who are new to Unity or AR development.
- Coverage of Topics: It covers a lot of topics within AR development, which is valuable for students looking to expand their skill set.
- Useful for Intermediate Users: Suitable for users who have some familiarity with Unity and have completed prior tutorials.
- Real-World Application: Offers practical, real-world application of skills, which is highly beneficial for learning.
- Engaging Presentation: The course content is engaging and interesting, offering a lot of useful information to those who can keep up.
Cons:
- Pacing Issues: The instructor teaches very fast, making it difficult for some students to follow along and catch important details.
- Readability Concerns: Some students found the code on the screen and the text too small to read comfortably.
- Incomplete Content: Some reviews indicate that the course content is incomplete, with lessons ending abruptly or mid-sentence.
- Unclear Explanations: Certain explanations are too vague, requiring students to constantly rewind to understand keystrokes or specific instructions.
- ARKit Specific Issues: There are specific issues with ARKit, such as the ARCore bundle camera not functioning properly, and some students reported that the ARKIT plugin was not available on the Unity Asset Store.
- Lack of Structured Learning: The course lacks a structured approach for beginners, particularly in the introduction to C# programming.
- Inadequate ARKit Focus: Some students expected more focus and explanation on ARKit features beyond just HitTest.
- Misleading Marketing: At least one student felt misled by the course title, which they believed should emphasize Unity basics rather than ARKit in Unity.
- Incomplete Course Content: A few reviews pointed out that some aspects of the course did not match content shown in videos or were explained insufficiently.
- Lack of Responsiveness: The instructor did not respond to questions posed on the Q/A forum, which is a crucial aspect of learning for many students.
Additional Notes:
- Course Structure: The course structure appears to be better suited for intermediate Unity developers who already have some knowledge of programming and AR development.
- Resource Availability: Some useful resources and information about ARKit were found outside the course, in the course's FAQ section, suggesting that some content could be integrated into the main course material.
- Overall Experience: The overall experience was positive for many students who found it a great learning tool, especially when they were able to follow along with the instructor's pace and instructions.
Conclusion: This course offers valuable insights into Unity and AR development, particularly for those with some prior experience. It is praised for its comprehensive coverage of various topics within the realm of AR. However, it falls short in providing a structured learning path for beginners, and some students found the pace too fast and the explanations too terse. The course could benefit from more attention to detail, clearer explanations, and a more balanced approach to both Unity and ARKit. Despite these drawbacks, many students found it a useful and engaging tutorial, especially those who were able to complement the course with additional resources and self-study.