Complete Game Asset Workflow: The Briefcase

Learn the full pipeline for creating this game asset from start to finish, with high poly modeling, texturing, and more!

4.20 (20 reviews)
Udemy
platform
English
language
Game Design
category
instructor
Complete Game Asset Workflow: The Briefcase
343
students
6.5 hours
content
Sep 2016
last update
$49.99
regular price

What you will learn

Learn the full pipeline of building this bomb-case prop from start to finish

Learn principles of high poly modeling, UVW Unwrapping, Texturing, and more

Learn advanced techniques for presentation, to really make your asset shine

Why take this course?

This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we'll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups.

About the Instructor:

Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

Reviews

Deepali
June 16, 2023
The resource file that you have shared is not working.. and why so fast? we buy courses to learn,,,and its very difficult to understand the lesson so fast
Pablo
February 27, 2021
Great course to start working iwth 3ds max the workflow is a little old but with new technics of texturing can do a great pieces of portafolio
Luke
March 27, 2017
Overall this is a good course if somewhat outdated. It's modelling section went through some great practises and principles that really speeds up the modelling phase as well as giving an understanding of how to build a low poly model to get as much out of a normal bake as possible. The modelling section was delivered really well and gives the user a good understanding of why and how the object is modelled this way. The baking phase seems to be outdated as I hit a roadblock in the material id phase and it wouldnt work. So far QA hasn't responded to my question either so this is as far as I was able to follow. Despite this the baking process was explained well and I still had an understanding of why it was been done. The texturing phase is the biggest pitfall of this course, and only people with a solid understanding and experience with photoshop will be able to follow whats actually going on. He goes through texturing incredibly quickly either not explaining what hes doing, what keys hes using or he does so very vaguely and doesn't give the user an good understanding of what hes doing and why. Whilst I still think this is a good course I think it needs to be updated with modern techniques.
Anthony
February 19, 2016
a tutorial is for learning not for rushing right ? this guy work like if he had a dead line ... the tutorial is fine but im desapointed with making money on something like this need to stop the video every 10 sec
Anonymized
January 23, 2016
It's an excellent hard surface course. Focus on speed of execution whilst maintaining quality, clear explanation, comprehensive yet concise. I don't know who the trainer is but I wish I did because his no-nonsense, straight to the point style is admirable. Great, great stuff.
Rob
October 21, 2013
This is a well taught and extremely comprehensive tutorial on the creation of a real time game asset from start to finish. Highly recommended!
Jack
October 14, 2013
Clear explanations and a very straightforward process introduction make this an excellent entry point for anyone with basic Max skills looking to take it to the next level. I substituted the texturing section with nDo/dDo2 tutorials, but there's still a lot of good advice in there regarding layering of detail (perhaps the most important aspect of making professional-grade textures, and equally applicable to a Quixel-based texturing workflow). Well worth the money and time.

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83760
udemy ID
8/26/2013
course created date
11/29/2023
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