4.73 (71 reviews)
☑ How to make an entire game that doesn't suck!
☑ A foundational knowledge of UE5, that can be applied to any project
☑ How to install UE5, create new projects, and navigate the engine
☑ How to program without a single line of code
☑ How to edit levels
☑ Basic lighting, fog, and post processing fundamentals
☑ How to create menus, like pause screens, death screens, and level selection menus
☑ How to add additional improvements to take your games to the next level
As a complete beginner, learning game development can be hard. My goal is that this course will make the process as fun and easy as possible!
In just 6 hours, I'll teach you how to create an entire game without any prior game development experience. Throughout every video, I thoroughly explain the necessary systems we're using in a clear and comprehensive way, so that by the end of this course, you'll not only have completed a game, but you'll also have a foundational knowledge of Unreal Engine that you can use to start making games on your own.
(Course owners will also get a free download for the project files I created for this series, that can be used for anything you like!)
Here’s everything that this course will cover.
I’ll teach you how to install UE5, make new projects, and edit levels with custom imported objects.
Programing a Professional Player Character:
We’ll add sprinting, customize our characters movement settings specifically to fit our game, then implement realistic, 3D sound effects and camera shake to enhance the games feel.
Throughout the course I’ll show you how to create multiple Blueprints that you can reuse in all your levels, and easily set custom parameters for the important variables in them. We’ll be able to drag and drop these Blueprints to create full scale levels in just minutes. We’ll make things like subtitles, dangerous spikes, moving platforms, and pressure plates to activate them.
We’ll also create a dynamic item collection system, where the collectables are used to open the exit for each level. You’ll learn how to make systems that dynamically react to how many collectables are in your scene.
Level Design and Creation:
We’ll also take some time to go over a few basic level design principles, and draw out designs for each of our levels. After designing our levels, we’ll drag and drop our reusable Blueprints to construct every one super quickly and efficiently.
I’ll even teach some basic lighting and post processing systems that you can use to bring life to even the simplest scenes.
Programing Menus using Widgets:
After creating our levels, you’ll learn all about creating different kinds of menu, like a main menu where you can select levels you want to play, a pause screen that stops the game and allows users to return to the main menu, as well as a death screen and end screen.
Polishing and Improvements:
Once we’ve essentially finished our game, we’ll go back into our Blueprints, and make some tuning adjustments, bug fixes, and add extra sounds.
Become a video game developer today, you won’t regret it!
Downloading Unreal Engine 5
Creating a new project
Basic hotkeys, and engine navigation
Importing objects to use in your projects
Project setup, and player character mechanics
Creating our project
Introduction to Blueprint
Cleaning up our character Blueprint
Adding a sprint ability
Tuning our player movement
Adding a head bobbing effect
Adding player sound effects
Creating our moving platforms
Adding pressure plates
Adding sounds to our pressure plates, and platforms
Adding spike obstacles
Creating a fade in/out widget
Adding spikes and a death screen
Adding gems and our exit door system, and subtitles system
Adding gems and our exit door system
Designing our levels
Level design overview
Designing level 1
Designing level 2
Designing level 3
Designing level 4
Building our levels
Lighting and prepping our template level
Building our first level
Building our second level
Building our third level
Building our fourth level
Linking our levels
Adding menus, and end screen
Creating the end screen
Adding our main menu, and level selection screen
Adding the pause menu
Polish and improvements
Improving the character blueprint
Improving our spike blueprint
Test you game, and adjust the difficulty
Adding reliable play area boundaries
Adding a looping soundtrack
That's all, now go make something awesome!
Thanks to this amazing course i am now able to create some pretty cool stuff in unreal engine. At first i thought I wasn't really learning anything but when i went to create my own in-game functions, i was fully able to create them without the need of doing much research thanks to this course. I really recommend this course if you want to start out with unreal engine 5 .
Well that was worth every penny penny and hour spent. I really enjoyed this and well not one single line of code and that makes things even better. Buy this course and you will not regret it,.
Fast paced and to the point makes it quick to get results. Clear and direct teching style with emphasis on how and sometimes why. The sound is a little low, and I would have preferred 1080p resolution of videos, but mayby thats nitpicking. It was a fun experience overall.
The instructor doesn't do a great job at explaining stuff. Also says "Umm" a lot which I don't enjoy a lot!
This is a fantastic course. The instructor does an excellent job of presenting the major functions of a video game (level concerting and design, menus, collision) so much so that I can see myself coming back to this project to see exactly how it was done so that I could implement it in my game. Great work and I look forward to taking more classes from this instructor.
Nice and quick walk through of the basics. I've worked in Unity for several years, but want to test Unreal
Haven't finished yet, but it's excellent so far. I'm having a ton of fun. The instructor is clear and concise. Loving it.