Unreal Engine 5: Creating a Car Racing Game
Learn the basics of Unreal Engine 5 by Making a Car Racing Game

What you will learn
Learn the basics of making Car Models Drivable in Unreal Engine 5
Learn the basics of Blueprints in Unreal Engine 5
Learn the basics of Outdoor Overcast Lighting in Unreal Engine 5
Learn the basics of Creating City environments in Unreal Engine 5
Why take this course?
๐ Course Title: Unreal Engine 5: Creating a Car Racing Game ๐ฎ
Course Headline: Dive into the World of Realistic Game Design with Unreal Engine 5!
Course Description:
Are you ready to unlock the mysteries of Unreal Engine 5 and bring your game design dreams to life? ๐ With its cutting-edge graphics and physics capabilities, mastering Unreal can seem daunting at first. But fear not! In this project-based course, we're going on an exciting journey to create a hyper-realistic car racing game from the ground up. ๐โจ
Here's what you'll be diving into:
- Rigging the Car: We'll start by learning how to rig your race car in Blender 3D, ensuring it's ready for action on the tracks.
- Making It Drivable: Discover how to make your car physics-ready, allowing it to zoom around our game world.
- Texturing the Car: Learn the ins and outs of texturing your car with realism and detail.
- Creating a Timer & Checkpoint System: Add excitement to your game by implementing a robust timer and checkpoint system.
- Building a City Environment: Craft a lively cityscape complete with realistic roads, buildings, streetlights, trees, and more. ๐๏ธ๐ณ
- Solving Problems Together: Tackle challenges head-on, learning how to approach and solve common issues in game development.
- Making Creative Decisions: Take charge of the creative process, deciding on everything from color schemes to lighting setups. ๐จโจ
This course is designed to be accessible for beginners with some Unreal Engine experience. If you're eager to see how a professional game developer approaches a project like this, join Nafay Sheikh as he breaks down each step in an easy-to-follow manner. ๐ ๏ธ๐จโ๐ป
Project Overview:
Your mission, should you choose to accept it, is to apply everything you've learned in this course by creating your very own car racing game set in your city! ๐๏ธ๐
- Watch & Learn: Start by absorbing all the knowledge and techniques provided throughout the course.
- Create Your Game: Use the skills and methods demonstrated to build your unique racing game. Feel free to use the provided 3D models, or challenge yourself further by modelling your own car and buildings. ๐จ๏ธ๐ญ
- Add a Personal Touch: Customize your game with your own color schemes, lighting setups, and more to make it truly yours.
Good Luck and Have Fun! ๐
What You'll Learn:
- Unreal Engine 5 Basics: Gain an understanding of Unreal's interface and the basics of game development within the engine.
- 3D Modeling with Blender 3D: Learn how to rig and prepare your car model for animation and interaction in the game.
- Game Mechanics: Understand and implement fundamental game mechanics like movement, collision detection, and more.
- Advanced Texturing Techniques: Master the art of bringing your car model to life with high-fidelity textures and materials.
- Environment Design: Learn how to create a believable city environment that players will love to race through.
- Problem Solving in Unreal Engine 5: Develop problem-solving skills tailored specifically for game development challenges within Unreal Engine 5.
Join us on this adventure and transform your passion for games into reality! ๐ฎ๐
Screenshots




Our review
๐บ Course Overview:
The course offers a comprehensive guide to creating a car racing game using Unreal Engine 5. It covers a wide range of topics from the basics of setting up your project to more advanced features such as NPCs and vehicle rigging. The course material is extensive, but some students have found the pace of the instruction to be too fast, with several steps omitted or explained inadequately.
Pros:
- Video Quality: High-definition videos ensure a clear viewing experience.
- Speaker Clarity: The speaker's voice is understandable, and microphone quality is good.
- Quite Extensive: The course covers a broad scope of content relevant to the subject matter.
- Course Materials: Some students suggest that having certain materials prepared beforehand (like a rigged car) would be beneficial for beginners.
- Blueprint Teaching: Instruction on blueprints is well-taught, though some have pointed out that deprecated systems are used when enhanced input systems would be more appropriate.
Cons:
- Outdated Content: Some techniques taught, like Enhanced Mapping Input, are not up-to-date with current Unreal Engine capabilities.
- Pacing Issues: The course moves at a rapid pace, which can be challenging for beginners and those who prefer more detailed explanations.
- Unclear References: At times, the instructor's mouse usage during Blender or Unreal Engine demonstrations is not clearly shown, making it difficult for newcomers to follow along.
- Incomplete Instructions: Some steps are performed quickly or changed on the fly without clear corrections provided, leading to confusion and the need for students to rewatch sections or seek additional resources.
- Lack of Response: Some student inquiries remain unanswered, which affects the learning experience.
- Misleading Descriptions: The course description suggests that NPC cars are dynamic, but they turn out to be static meshes on the side of the road. This can be misleading for students with specific expectations.
- Incomplete Project Materials: Students have to navigate multiple websites to gather necessary assets, which could be streamlined by providing these materials within the course.
- Audio in Final Game: A finished game is presented without audio, which some find laughable and indicative of a lack of completeness.
Student Experiences:
- The course's overall quality is appreciated, with one student remarking that the final product was "magic" and hyper-realistic, exceeding their expectations despite the initial frustration due to the pace of the instruction.
- Some students felt that while the course provided a solid foundation, it could have been expanded upon with better tracks, AI cars, lighting effects, and more detailed blueprints for various game elements.
- Others found the course frustrating due to the speed of instruction and the lack of clarity in certain areas, emphasizing the need for more concise and edited modules.
- A few students noted that despite the challenges, they were able to follow along and complete a project similar to what was demonstrated at the start of the course, indicating its practical value.
Final Thoughts:
The course offers valuable insights into game development using Unreal Engine 5, with a focus on creating a car racing game. It is recommended for students who can adapt to a rapid learning environment and are willing to complement the course with their own research or additional resources when necessary. Improvements in content updates, clearer instruction, and more comprehensive materials would enhance the overall learning experience.