Unreal 5 Materials - Part 1 Environments

Your complete course for learning Materials in Unreal Engine 5

4.79 (80 reviews)
Udemy
platform
English
language
Game Development
category
instructor
792
students
14.5 hours
content
Jan 2024
last update
$89.99
regular price

What you will learn

Have a holistic understanding of the Material Editor in Unreal 5

Learn best practices and workflows for using Functions and producing optimal Materials

Explore how to use Data from elsewhere in the Engine to build dynamic materials

Apply all the base knowledge to Environmental examples, such as Landscapes and Vertex Painting

Description

Part 1 of this course covers a holistic overview of the Material Editor in Unreal 5 - from Material Types and Blend Modes to individual Math Nodes and Input Data, focusing on not just the How to do things but also the Why and looking at the underlying logic and math behind what the engine is doing.  Covering how to build up your own Material Functions and build that into your workflow to produce powerful and flexible Materials. We also take a deep dive into UV's - how they work in the engine and how we can take that knowledge and produce effects such as Distortion, Animation, and Parallax Occlusion Mapping.

Part 2 of the course then takes this knowledge and applies it to Environmental Materials, covering:

  • Master Materials and some best practices in how to build them,

  • Decals and their various blend modes - as well as more complex effects such as Angle Based Masking and Custom Decal responses,

  • Vertex Painting to blend between material types,

  • various approaches to make Landscape Materials and using RVTs to blend objects into them,

  • the new Layered Materials system

  • how to use Input Data to automate variation in materials and create angle based effects such as Snow.

Content

Source Files

Where to download

Introduction

Introduction
Introduction to the Material Editor and UI
Break down of different Node Types
Best practice Workflow in the Material Editor

Material Types

Opaque Materials
Masked Materials
Dither Fade Materials
Translucent Materials
Refraction in Materials
Additive Materials
Modulate Materials
Premultiplied Materials
Alpha Holdout Materials

Material Blend Modes

Lit and Unlit Materials
Subsurface Materials
Clear Coat Materials
Hair and Eye Materials
Cloth
Single Layer Water and Thin Translucency Materials
Blend Mode by Expression

Material Editor Math Nodes

Data Types
Mask and Append
Add Subtract Multiply Divide and One Minus
Power
Sine Waves and Constant Bias Scale
Abs Clamp Min and Max
Floor Ceiling and Frac
If Lerp and SmoothStep
Normalize Dot Product Cross Product and DeriveNormalZ
Panner and Rotator
RotateAboutAxis and Transform
Desaturate
DepthFade and CameraDepthFade
Fresnel
Vertex Interpolator
Distance

Input Data

Position Orientation and Scale
World Position
Vertex Colour
Custom Primitive Data
Vertex Normal and Pixel Normal
Two Sided Sign
Time
Camera Position and Vector
Pixel Depth and Scene Depth
Per Instance Random and Fade
Screen Position and View Size
Particles
DDX and DDY
Reflection Vector
Sky Atmosphere Data
Scene Colour

Working with UVs

UV Gradients
UV Tiling
Animated Textures
Scaling UVs
Gradient Mapping
UV Distortion
Bump Offset and POM

Functions

Perturb Normal HQ
Flipbook
Object Position Randomness
Add Randomness
Offset Contrast
World Space Modifier Functions
Add Noise to Gradient
Auto Landscape Helper Functions

Master Materials

Qpaque Master Materials
Master Material Functions
Masked Master Materials
Translucent Master Materials

Decals

Decal Basics
Angle Masking
POM Decals
Custom Decal Response

World Data

Object Position Random
Add Random Function
Projection Overlay
World Space Moss
World Space Snow
Detail Normals and Distance Based Tiling

Vertex Painting

Simple Vertex Painting
Adding Noise to the Painting edges
Using a Height map to blend materials
3 Layer Blends and Additional Layers

Landscapes

Weight Blending
Height Blending
Alpha Blending
Offset Contrast
Blend Function
Puddles
Grass Meshes
RVT Blending
Auto Materials

Layered Materials

Layered Materials

Screenshots

Unreal 5 Materials - Part 1 Environments - Screenshot_01Unreal 5 Materials - Part 1 Environments - Screenshot_02Unreal 5 Materials - Part 1 Environments - Screenshot_03Unreal 5 Materials - Part 1 Environments - Screenshot_04

Reviews

Rafael
September 29, 2023
Most complete course about materials so far. Ofc this is just part1 the basics, but still very nice.
Lucas
September 13, 2023
Great knowledge is sometimes elusive, sometimes the big name fancy school doesn't give you what you were looking for. Sometimes the best knowledge is packed in an affordable course. This is one of those gems. If you plan on learn materials in Unreal Engine 5 this is the course.
Zachary
August 5, 2023
Just a couple watched so far, but it seems like it will be a thorough course. A bit of mumbling through explanations. Maybe smash the audio dynamics so there aren't drastic changes in voice level. Looking forward to the rest of the tutorial!
Jasmin
July 25, 2023
Hello Sir, I am very impressed with the course, comprehensible and well prepared examples and materials. You are among the best!
Jimmy
June 13, 2023
This course was way above my level of understanding for materials. I probably only understood about 10% of what was talked about. This is all master class level stuff, and even though I didn't understand it all, I could tell the instructor had vast knowledge of materials. I will come back to this course after going through some more beginner focused courses.
Chris
March 3, 2023
Very knowledgeable instructor, course is very in depth and worth the money, nice to have access to the library of example materials for future reference, just wish render targets and strata materials were covered, but perhaps they'll be in an upcoming update.
Alexander
February 23, 2023
This course will not teach you some cool special VFX effects, but it is an encyclopedic-style course. Sometimes, certain courses showcase cool special effects as examples, but after you learn them, you may not be able to effectively modify these effects because you do not have a comprehensive understanding of Unreal. I think this course provides a complete foundation, so that you can apply the knowledge you learn to more advanced and cool things in the future. That is unfortunate that most people may overlook and miss out on this course because the course name did not catch your attention. It's really good!
Oktlryk
January 24, 2023
It's alright - slow building... but really once the real interesting part turns up it's at a good pace - though I feel that the explanations on the components, or the various nodes that make up the 1/2 could be condensed a little more into a quicker overview or a more concise synopsis - I just began part two and I'm really clawing into it - LoL!
Jody
January 14, 2023
I have taken several Material courses and this one is the best! He put a lot of time into the examples and he goes over each one.
Arsen
December 22, 2022
Amazing course! I work a lot in UE but I still found a lot of new information and was amazed at how teacher explain it! Thank you! and I will wait second part

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Related Topics

5015576
udemy ID
12/8/2022
course created date
4/4/2023
course indexed date
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