Learn Unity Games Engine & C# By Creating A VR Space Shooter
A beginners guide to Unity focusing on making a virtual reality game for the worlds leading headset. ***UPDATED***
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4,501
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5.5 hours
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Jul 2022
last update
$84.99
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What you will learn
Installing Unity Hub and the Unity Game Engine
Navigating the Unity's user interface
Importing and preparing 3D assets
Getting Unity Ready for Virtual Reality a look at some Unity engine settings
Creating A Moon Base - Creative session! use provided assets to personalise your moon base
Lighting an environment using Unity directional lights, spotlights and baking
Setting up the VR Camera - using Unity's XR interaction toolkit
Take a look at the base in VR! - building to the Oculus Quest
Adding your hands - use C# combined with animator blend trees to control your hands.
Picking up your weapon - using Unitys XR interactions
Shooting your gun - an intro to C#
Using Unity's C# events system
Spawning the asteroids - coding in C# to instantiate objects into our scene
Creating a Game Manager, a C# class that looks after everything our game is doing.
C# static variables
C# Enums
C# Interfaces
Keeping track of your score - an intro to user interface in VR using Unitys canvas system
Shooting the Asteroids checking collisions in C# within the unity physics system
Creating a timer using C# to create a timer controlling play duration
How to optimise your game for the Oculus Quest
Bug fixing
Post Processing
Particle System
Screenshots




Related Topics
2758666
udemy ID
1/14/2020
course created date
10/16/2020
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