Unity RPG Inventory Systems Asset Pack: Behind The Scenes
Review and integrate an RPG-Style Inventory System. All Code Base Provided As A Flexible Asset Pack
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13,309
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9 hours
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Sep 2024
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$84.99
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What you will learn
Implement and lay out your inventory UI (user interface) so that the panels, buttons, slots and icons make sense.
Use useful UI components like the Scroll View Asset and the Grid Layout Group to more easily structure your inventory UI.
Use the drag-and-drop system so that players can pick up inventory items and move them to other slots, or drop them into the world.
Use a pickup system with scriptable objects providing the data for specific inventory items.
Use and modify the equipping system so that players can equip weapons and armor from their inventory.
Interface between what the player sees in their inventory and what your backend system knows should be stored in the inventory.
Use and modify a tooltip system that gives the player information about their inventory items.
Make items stackable so that if a player has more than one of an item it only takes up one inventory slot and displays how many items have been stacked.
Refactor your code so that when a new feature is added, it propagates to all areas of your project without breaking your game.
Build a user interface mockup in Unity before your functionality is in place.
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2799214
udemy ID
2/6/2020
course created date
2/25/2020
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