4.65 (24708 reviews)
☑ Learn C# from scratch. A powerful modern language.
☑ Get experience using Unity 2017 - a very versatile 3D tool.
☑ Gain an excellent general knowledge of video game design.
☑ Make 2.5D and 3D games in Unity.
☑ Transfer your knowledge to .NET, other languages, and more.
☑ Learn how object oriented programming works in practice.
☑ Develop a positive attitude to problem solving.
☑ Practical exercises EVERY VIDEO to build actual skills.
☑ Learn good coding and design patterns.
☑ Learn to use source control, a valuable tool for working in small teams.
The projects in the course use a mix of Unity 2017, 2018 and 2019. All sections are 100% compatible with the newer Unity 2019 and 2020 software updates.
This is the long-awaited sequel to the Complete Unity Developer - one of the most popular e-learning courses on the internet! Completely re-worked from scratch with brand-new projects and our latest teaching techniques. You will benefit from the fact we have already taught over 350,000 students programming and game development, many shipping commercial games as a result.
Unity is an incredible 3D package used for making video games, architectural and medical imaging and more. The challenge is that it's big and complicated to use, especially for complete beginners to coding and game development. We make learning to code easy and fun by leading you step-by-step through the process of creating exciting games.
Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
This course has full professional-produced English closed-captions.
If you're reading this you probably already have everything you need to get started. Unity is a free download. With regular access to an internet connection you'll be able to engage in our thriving community. Even if you have no experience with coding, or with 3D packages, we will guide you through everything from first principles. Starting slow, then building on what you learn, you'll soon have a very solid working knowledge of Unity.
Don't take our word for it, please see the amazing reviews students have taken the time to write. We are proud to be transforming lives, and equipping 1000s of people with valuable new skills. We would love you to become one of them now.
The course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are "talking heads", powerful diagrams, quality screencasts and more.
For each demo game you build you will follow this process...
Be challenged to build the entire game yourself.
Be shown step-by step how to build it.
Be challenged to apply, and re-apply your knowledge regularly.
Prefer to focus on 2D? Check-out our Complete Unity Developer 2D course. Want something a little more advanced? Check-out our epic Unity RPG course. Want to get certified, get a job, or learn environment art - we've got you covered. The green leaf logo is your sign of quality.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.
What this course DOESN'T cover...
Here are some things we will not be covering in detail...
Art asset creation (assets provided but not made on-screen).
Advanced performance optimization.
Editor plugins or modifications.
Physics engine modification.
Anyone who wants to learn to create games: Unity 3D is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS (even iOS 9), Android and Web from a single source!
Dive in now, you won't be disappointed!
First Steps - Getting Setup
Why You Should Buy This Course
Get Unity & Visual Studio Downloading
How To Use This Course
Introducing Unity
The Wonder Of Prefabs
Introducing Visual Studio
Fixing Visual Studio Problems
Check Your Understanding 1.1
Instructor Hangout 1.1
Section 1 Conclusion
Terminal Hacker - Basic C#
Welcome To Section 2
Terminal Hacker Game Design
Import WM2000 Terminal Asset
Using Our Terminal.WriteLine()
Your First Function
Introducing Variables
Functions With Variable Parameters
Messages Are Special Functions
C# Operators & Expressions
Conditional Program Flow Using if
Check Your Understanding 2.1
Instructor Hangout 2.1
We’re About To Pick-Up Pace
Member Variables To Hold State
Enumerating Our Game States
Refactoring Our Code
Your First Solo
Arrays Of Variables
switch vs if
Introducing Random Behaviour
Creating A Win Screen
Section 2 Integration Challenge
Instructor Hangout 2.2
Check Your Understanding 2.2
Share Online & Play Test
Feedback & Bug Fixes
Section 2 Wrap-Up
Project Boost - Basic Unity
Welcome To Section 3
Project Boost Game Design
Onion Design
SourceTree Differences on Mac
Introducing Version Control
Add Unity .gitignore Easily
The Origin Of Our World
Placeholder Art From Primitives
Basic Input Binding
Physics and Rigidbodies
Coordinate System Handedness
Using Time.deltaTime
Check Your Understanding 3.1
Instructor Hangout 3.1
Adding A Touch Of Audio
Resolving Movement Bugs
Using SerializeField vs public
Tagging Game Objects As Friendly
Basic Level Design
Design Levers And Tuning
Making A Second Level
Prefabs In Detail
Level Loading & Scene Management
Invoke() As A Coroutine Warm-up
Check Your Understanding 3.2
Instructor Hangout 3.2
Playing Multiple Audio Clips
Introducing Particle Effects
Moving Platform Pattern
Mathf.Sin() For Movement Cycles
Protecting Against NaN
Organise Your Assets
Light Your Scene
Nested Prefab Joy
Make Game Moments
Debug Keys & Builds
Check Your Understanding 3.3
Instructor Hangout 3.3
Looping Through Levels
Sharing With Teaser Video
Spit & Polish
Section 3 Wrap-Up
Argon Assault - Rails Shooter
Welcome To Section 4
Argon Assault Game Design
Update Unity & Create Project
Create Terrain
Terrain & Later Unity Versions
Texture The Terrain
Add A Skybox
Add Player Ship
Setup A Splash Screen
Playing Music Between Scenes
Unity’s Waypoint Utility Scripts
Check Your Understanding 4.1
Instructor Hangout 4.1
Using Cross Platform Input
Input Sensitivity & Gravity
Mathf.Clamp() To Restrict Movement
Understanding Roll, Pitch & Yaw
How To Set Local Rotation
Rotate Ship With Position & Throw
Time To Tweak And Tune
Create Bullet Particles
Explosion Particles & SFX
Dodge And Shoot
Check Your Understanding 4.2
Instructor Hangout 4.2
Project Tidying Checklist
Triggers & Collisions In Unity
SendMessage() Between Components
Enable A Gameobject From C#
Singleton Pattern Without Statics
Detecting Particle Collisions
Making Scripts Add Components
Instantiating At Runtime
Add Simple Score UI
A ScoreBoard Class
Check Your Understanding 4.3
Instructor Hangout 4.3
Introducing Encapsulation
Back-pedalling With Version Control
Iterating With foreach
Enemy Health System
Level Design Beat Chart
Level Design Iteration
Introduction To Unity Timeline
Unity Timeline For Player Path
Unity Timeline Enemy Waves
Adding Flavour With Timeline
Stop Particle Emission In C#
Visual Polish
Check Your Understanding 4.4
Section 4 Wrap-Up
Realm Rush - Tower Defence
Welcome To Section 5
Realm Rush Game Design
Limitations Of Unity Pathfinding
Z-Fighting And Quads
[ExecuteInEditMode] Attribute
Using Text Mesh For Labels
C-Sharp Lists For Custom Path
Introducing Coroutines
Types Of Pathfinding
The Path Ahead
Instance Variables And Constants
The Dictionary Data Structure
Check Your Understanding 5.1
Finding Game Objects By Name
Explore Thy Neighbour
Breadth First Search Algorithm
Introducing C# Queues
Running Manual Tests
A Breadcrumb Trail
Reversing A List
Adding Production Assets
Tower LookAt Enemy
MagicaVoxel Bonus Content
Check Your Understanding 5.2
Another Solo Challenge
Make Tower Shoot
Enemy HitPoints
Check For Distance
Subtleties Of Spawning
Revise Coroutines & Much More
Target Closest Enemy
Detecting Mouse In 3D
Conditional Instantiation
Check Your Understanding 5.3
Bloom’s Taxonomy
Particles & Algorithm Improvements
Circular Or Ring Buffers
Implementing A Ring Buffer
Revising C# Queues
How To Destroy Particles
Complete Game Loop
Health For Base
Display Health & Score
Unity Post Processing Stack
Hook Up SFX
PlayClipAtPoint() For SFX
Tune Your Game Moment
Check Your Understanding 5.4
Section 5 Wrap Up
Zombie Runner - First Person Shooter
Welcome To Zombie Runner
Zombie Runner Game Design
Adding First Person Controller
Make A Prototyping Sandbox
Using NavMeshAgent For AI
Getting Stuck & Jittering
Enemy AI - Chase Range
Quiz - Zombie Runner #1
Using OnDrawGizmosSelected()
Enemy AI - Attack If Provoked
Give That Player A Gun
Introduction To Raycasting
Enemy Health & Damage
Implement A Muzzle Flash
Creating Shooting Hit Effect
Introduction To Animator Controller
Creating A Simple Animation
Animator Transition Conditions
Quiz - Zombie Runner #2
Trigger Animation In Code
Use Animation Events
Create Player Health Class
Rotate To Face Target
Game Over User Interface
Create A Death Handler
Using BroadcastMessage
Early Gameplay Loop
Weapon System Overview
Weapon Zoom - Field Of View
Quiz - Zombie Runner #3
Weapon Zoom - Mouse Sensitivity
Basic Ammo Functionality
Multiple Weapon Types
Weapon Differentiation
Set Active Weapon
Player Input To Select Weapon
Public Enum & Private Class
Different Weapon Different Ammo
Quick Bug Fix Challenge
Ammo Pickup - Part 1
Ammo Pickup - Part 2
Quiz - Zombie Runner #4
Let's Add A Zombie
Quick Zombie Attack Challenge
Flex Your Level Design Muscles
Add Terrain & Trees
ProBuilder For Making Props
ProBuilder To Make Rooms
ProBuilder To Make Levels
Adding Textures With ProBuilder
We Need Some Lights
Create A FlashLight
Create A Battery Pickup
Quiz - Zombie Runner #5
Display Current Ammo UI
Damage Received UI
Props & Polish
Bonus Section
BONUS LECTURE: Our Other Courses
This course was a good introduction into Unity and C#. I went in with a very very minimal experience in C# and left feeling confident in the concepts covered in this course. I also feel confident looking into the Unity Scripting manuals, scripting questions on stackoverflow and other forums, and understanding the problems and peoples proposed solutions. The instructors, Ben and Rick, did a very good job of breaking unity and C# into digestible pieces and implementing the spiral syllabus! Big thank you to you two!
I am on Unity 2020 and so far everything worked out pretty well. Still I dont like the course much: The instructor talks like I am a kid, still I think for kids this course might be SO boring. Further I have a lot of basic knowledge of programming which makes this course super boring and slow for me. For total beginners a lot of the programming concepts are not explained pretty well from my perspective. A lot of level creation could have been done outside of the video and just cut to. To top everything these are the most unaesthetic designs ever. Why not use a prefab for the rocket so it does not look like shit? And what a disappointment at how the zombie game looks and feels. I understand this course is about learning the fundamentals, but at least I have a certain amount of aesthetic standard no matter what I do, even if it is just a prototype. Just by having it look better, feel a little bit better, have it more fine tuned (and all this could be done outside of the video) would make it feel so much better. To get through this course one need a lot of patience. The crucial learnings could be broken down to 1/10 or even 1/100 of the time of the course.
I had literally 0 experience with unity and game development before this course and after being halfway through I believe I got the fundamentals down and can even make my own basic game without any assistance.
My first review was wrong. I didn't mean to make it less than 5 stars one of the better courses for Unity I have ran into.
I am really enjoying the course so far since the teachers influence us to work on everything at Unity, and besides, having more than one teacher is very good
Thus far, it's been enjoyable. The explanations are precise and in laymen's terms. Excited for the rest of the 235 lessons remaining.
Really good course. A lot of extra info is presented as a "one off" that helps you understand why things are happening. Best thing about this class is that you learn by doing. Even learning the basics of C# are presented by creating the "Terminal Hacker" game. The one thing that needs improving is that the presenters often move very fast and jump around a lot making it hard to follow the code without constantly rewinding the video and pausing. Partly this is by design but I wish they stopped to a few seconds after changing the code to give us time to pause the video. Even with the issue with the presentation, you still learn a lot with this course and it is well worth getting.
This is the second time for me...took it about four years ago and decided to revisit it. Nice to see the updates and new projects.
I haven't touched C# for a while, so it's a good refresher going through these slow parts, but gee they are slow! But I'm persisting anyway just in case I pickup something I don't know or remember (I'm very aware there are people with less knowledge doing this course too)
It is rather confusing to follow all these different resources. I just run a 12min-Video. It took me 2 h to finish it because I always needed to go back: What did he do where? Why is there no key (arrow) for going back 5 s. Using the mouse is really insufficient.
Wonderful instructors, this visual learning environment is perfect for me and i'm looking forward to learning more!
Went through the 2D course and it was great. Not quite finished yet but wanted to complement by running this beginner course side by side. I got a great feeling about this, being 30 years old and still able to learn something feels good!
if you going to study this at night even with zero brightness your eyes gonna burn cuz of white visual studio theme, still dont get it why use white? i figure it out just press "win key" and "+", then "alt" + "ctrl" + "i" its for magnifier and inverting colors on windows 10
I like the abundance of community options. I'm really comfortable with Discord so it makes me happy to see that there.
So far, (I'm only on the 5th lecture) the course is absolutely brilliant. I have previously tried learning about game development by myself, but even the most basic videos found elsewhere were too complicated for me. So far, everything is crystal clear and explained really well.