A Complete Guide to Unity's Universal Render Pipeline, URP
Learn how to get the best from URP

What you will learn
Learn how to setup a Unity URP project
Learn how to convert a Built-in Render Pipeline project to URP
Learn about Lighting and Shadows when using URP
Learn to use and create Renderer Features
Learn about post processing using URP
Why take this course?
๐ A Complete Guide to Unity's Universal Render Pipeline (URP) - Master URP for High-Quality Game Development!
Hey there, game developers and technical artists! ๐
Are you ready to dive into the world of high-performance rendering in Unity? If you're looking to transition from the Built-in Render Pipeline to something more robust and versatile, this is the course for you. Let me introduce myself first: Iโm Nik Lever, and Iโve been a core member of the URP team at Unity since September 2021. I'm here to guide you through the ins and outs of Unity's Universal Render Pipeline (URP).
๐ Why Learn URP?
- Future-proof Your Skills: URP is set to replace the Built-in render pipeline in the future, so it's crucial to understand how it works.
- Enhanced Performance: URP is designed for optimal performance across all platforms.
- Flexibility and Customization: With URP, you have the power to create stunning visuals tailored to your project's needs.
- Multiplatform Deployment: URP supports a wide range of devices, from mobile to consoles and beyond.
Course Highlights:
- Project Setup: Learn how to set up a new project using URP or transition an existing project smoothly.
- Lighting in URP: Master the art of lighting within the URP framework for visually compelling scenes.
- Shader Magic: Discover how to craft custom shaders and apply special effects that will make your game stand out.
- Callbacks and Workflow: Understand the unique callbacks in URP and how they differ from the Built-in Render Pipeline to streamline your development workflow.
- Performance Optimization: Get tips on optimizing your game's performance using URP's powerful features.
๐ Course Structure:
- Getting Started with URP: We'll begin by setting up the Universal Render Pipeline in a new or existing project.
- Lighting in URP: Next, we'll explore the lighting system within URP and how to use it effectively.
- Shaders and Special Effects: You'll learn about creating and utilizing custom shaders and special effects that will make your game visually stunning.
- URP Callbacks and Workflow: We'll delve into the callbacks specific to URP, which will help you understand how to work with it more efficiently.
- Performance Optimization: Finally, we'll cover performance optimization techniques within URP.
๐ Course Resources:
- The course comes with two comprehensive projects: "URP Course โ Complete" and "URP Course โ Code Along". These resources are designed to give you hands-on experience as you follow along with the video content.
To get the most out of this course, you'll need Unity 2021 LTS or a more recent version. Make sure you have it installed before you start.
๐ Student Feedback:
- "This course has clarified a lot of things for me about URP and introduced me to new concepts I hadn't explored before."
- "A deep course with lots of subjects covered in depth. It provides valuable resources like web links, PDFs, and videos for future reference. Highly recommended!"
- "The information on URP was really useful, well presented, and clearly explained. The practical examples were a great addition."
๐ Your Learning Path:
- Week 1: Getting started with URP, setting up the environment.
- Weeks 2-3: Deep dive into lighting within URP, creating the perfect ambiance for your scenes.
- Weeks 4-5: Crafting custom shaders and special effects that will make your game visually pop.
- Weeks 6-7: Mastering URP callbacks to streamline your development process.
- Weeks 8+: Focusing on performance optimization, preparing your game for a variety of platforms.
Join me on this journey to master Unity's Universal Render Pipeline and elevate your game development skills to the next level! ๐ฎ๐
Our review
๐ Course Overview:
The course "Complete Guide to Unity's Universal Render Pipeline (URP)" has received a global rating of 4.70 from recent reviews. The course is delivered by an experienced instructor, Nik, who is known for his expertise in graphics and pipelines within Unity. The majority of the reviews praise Nik's knowledge and teaching style, with many learners finding the course useful for gaining a foundation in URP.
Pros:
- Instructor Expertise: Nik is highly regarded by students for his clear explanations, enthusiasm, and comprehensive knowledge.
- Practical Examples: The course provides numerous practical examples that help learners apply their knowledge directly to Unity projects.
- Depth of Topics: Some reviewers have expressed appreciation for the deep dive into various aspects of URP, including lighting and performance optimization.
- Resourcefulness: Nik provides a wealth of resources, such as PDFs, docs, and videos, which are highly recommended by learners.
- Introduction to New Concepts: The course has successfully introduced many learners to new concepts within URP that they were not previously familiar with.
- Useful Information: Some sections, particularly on lighting, pipeline callbacks, and post-processing, are found to contain valuable insights.
Cons:
- Version Discrepancies: There are issues with the code-along tutorials not matching the project assets provided in the GitHub repository, leading to confusion.
- Lack of Depth: Several reviewers feel that the course does not live up to its title "Complete Guide," as some sections appear rushed and lack depth.
- Prior Knowledge Required: The course seems to assume a certain level of prior knowledge with Unity, which can be barriers for beginners.
- Inconsistent Style: The course's approach oscillates between lecture style and highly specific tutorial style, making it jarring and sometimes less effective.
- Code and Scene Referencing: Instructions on which scene or project to use are not always clear, necessitating additional effort from the learner.
- Overreliance on External Resources: Some learners feel that relying heavily on external resources for fundamental understanding detracts from the value of a paid course.
Refund Concerns:
One reviewer has gone as far as to request a refund, expressing disappointment that the course did not meet expectations based on its description and Nik's past work. This feedback highlights the importance of aligning course content with its title and ensuring consistency throughout the learning experience.
Conclusion:
The "Complete Guide to Unity's Universal Render Pipeline" is a course that has been appreciated for its useful content and the instructor's teaching style by many learners. However, there are notable concerns regarding the depth of content, version consistency, and the assumption of prior knowledge. Learners interested in URP should consider these feedback points to determine if this course aligns with their learning goals and expectations.