Unity Multiplayer UNET Build Online Shooter . Code included
All in one guide to take any Unity games into multiplayer. This is the easiest way to understand and use multiplayer

What you will learn
Turn any Unity games into multiplayer games
know how to synchronize players
create a network
host clients
create server clients
launch magic firebolts with different colors
free for all matches
Why take this course?
Course Title: Unity Multiplayer UNET Build Online Shooter
**Course Headline:** All in one guide to take any Unity games into multiplayer. This is the easiest way to understand and use multiplayer features! 🎮✨
Transform Your Unity Game into a Multiplayer Sensation!
Do you want to create online worlds like MineCraft or Clash of Clans but have shied away because multiplayer programming seems daunting? Think again! 🎉
I've scoured the landscape of multiplayer game development and distilled the process into the easiest path imaginable. This course is your golden ticket to transform any Unity games into an online multiplayer platform with minimal hassle.
Course Highlights:
- Step-by-Step Guidance: Embark on a journey to convert a simple shooter game into a thrilling Free For All multiplayer extravaganza.
- Engaging and Rewarding Process: Dive into a fun and fulfilling experience as you develop your multiplayer game.
- Join the Community: Connect with fellow learners and share the excitement of bringing your game to life. 🤝
Unity Multiplayer: Simplified & Streamlined
- Easy to Implement: Utilize Unity's familiar component workflow to quickly integrate networked features into your game.
- Highly Flexible: Gain access to low-level APIs, allowing you to tailor the game to a networked environment exactly how you envision it.
- Backed by Unity: Benefit from Unity Matchmaker Servers and Unity Relay Servers for seamless player connections and high-quality gaming experiences. 🌍🎮
Get Started Now with Unity Multiplayer
Unity Multiplayer is a game-changer, available to all Unity customers at no additional charge. Create professional multiplayer games at zero extra cost!
Hands-On Project: Bring Your Game to Life
This course provides a comprehensive, hands-on project where you'll turn a 3D shooter game into a vibrant multiplayer arena where 2 to 16 players can engage in robot battles with fireballs flying! The process is designed to be both educational and enjoyable.
Mega Bonus: Get the Full Package for FREE!
By enrolling in this course, you'll receive all project files, source codes, graphic assets, 3D models, animations, and even the published iPhone app and Android versions – at no extra cost! 🎁
Don't miss out on this opportunity to elevate your Unity game development skills. Whether you're a beginner or an experienced developer looking to expand into multiplayer realms, this course is tailored to guide you every step of the way. 🚀
Join us now and unlock the full potential of Unity Multiplayer UNET! Let's build something amazing together! 🛠️✨
Screenshots




Our review
Based on these reviews, here's a summary of what students have been saying about the course "Make Your First Online Multiplayer Game Using Unity":
Positive Feedback:
- The course provides a good introduction to networking in Unity for beginners.
- It covers the important aspects of Unity's networking architecture and helps learners create a working multiplayer game.
- The course is beneficial for those interested in adding multiplayer functionality to their games.
- Some found the gameplay aspect of the course not bad and appreciated short descriptions of RPC/Command/SyncVar.
- The inclusion of cloud build settings is useful.
- It's a good learning resource for very beginners and intermediate users new to multiplayer development in Unity.
- The step-by-step approach of the lectures makes them easy to follow.
Areas of Improvement:
- The course feels outdated, and some code practices are not optimal or up-to-date with current Unity standards.
- The course spends too much time on graphics trivia for some learners who are more interested in the multiplayer aspect.
- The instructional style sometimes switches between treating students as newbies and glossing over more complex topics, leading to a disjointed learning experience.
- The course should ideally focus on creating a multiplayer project from scratch rather than using a premade project.
- Some learners found the course lacked detailed explanations for certain concepts, such as why specific solutions are used.
- Only LAN multiplayer is covered, which might limit the practicality of the skills learned if one wants to create wider-area multiplayer games.
- The course could benefit from a more detailed explanation of some areas, like tags like [ClientRpc].
- Some learners experienced issues with motivation and engagement due to the course's pace or content.
- The course description might be misleading as it suggests the game similar to "Clash of Clans," but the course does not cover user accounts, databases, etc., which are crucial for such games.
- The starting project should be ready to download and set up before beginning the course to save time.
- The first lecture may not be directly relevant to multiplayer development.
Additional Notes:
- Some learners felt that the course took longer to complete than anticipated, with each lesson roughly taking three times the indicated lesson time.
- There is a request for a future course that focuses on a specific game, like "League of Legends," which could be more engaging and practical.
Overall, while the course is praised for its introduction to multiplayer development in Unity, there are suggestions that it could be improved with up-to-date content, clearer explanations, a focus on creating a project from scratch, and potentially covering wider multiplayer networks beyond LAN.