Unity Asset Store: Run an Art Business with Maya & zBrush

An step-by-step guide on turning your doodles into 3D models and selling them in the Unity Asset Store - Part 2

4.47 (58 reviews)
Udemy
platform
English
language
Game Design
category
instructor
Unity Asset Store: Run an Art Business with Maya & zBrush
619
students
8.5 hours
content
Apr 2016
last update
$19.99
regular price

What you will learn

Make Money Using the Top Programs in the Video Game Industry!

Model, Animate and Submit Your Creations for Sale to Millions of Developers!

Build High Quality 3D Models For Your Own Projects.

Create Consistent Monthly Cash Flow from Your Work!

Learn How to Make Low Polygon Mobile Friendly 3D Models

Why take this course?

🎨 Unlock Your Artistic Potential with Unity Asset Store: Run an Art Business with Maya & zBrush 🌍

πŸš€ Course Overview: Are you ready to transform your doodles and sketches into profitable 3D models and dive into the bustling world of game development? Welcome to Part 2 of our comprehensive training, where we'll guide you through the entire process of creating, selling, and monetizing your unique artistic creations on the Unity Asset Store. Whether you're a seasoned artist or just starting out, this course will equip you with the skills to turn your imaginative concepts into assets that game developers crave!

πŸ“š What You Will Learn:

  • βœ… Monetize Your Art: Learn how to convert your doodles and sketches into a consistent monthly revenue stream.
  • βœ… Breaking Down Complexity: Discover how to analyze your art and deconstruct it into simple 3D shapes for modeling purposes.
  • βœ… Modeling Techniques Mastery: Gain expertise in specialized modeling techniques tailored for game development and design.
  • βœ… Bringing Your Sketches to Life: Follow a detailed step-by-step process to build 3D geometry from your hand-drawn designs.
  • βœ… Unwrapping & Texturing: Master the art of unwrapping your models and texturing them using zBrush 4R7 and Photoshop for a professional finish.
  • βœ… Animation in Action: Learn how to bring your characters to life with animations using Maya, the leading animation software.
  • βœ… Exporting & Setup: Export your 3D animated model and set it up inside a game engine for seamless integration.
  • βœ… Selling Your Assets: Understand the process of submitting your creations to the Unity Asset Store, complete with all the required tools and documentation.

πŸ‘¨β€πŸŽ“ Your Instructor: Alan Balodi, a seasoned professional with over 15 years of experience in the field, will be your guide through this artistic journey. He has mastered the tools and techniques necessary to create and sell 3D assets successfully on the Unity Asset Store. Now, Alan is ready to share his knowledge with you in an easy-to-follow online course format.

πŸ“† Course Duration & Flexibility: The course is structured to be consumed over four days, with a focus on spending two days on modeling, one on animation, and the final day in Unity. However, if you're up for it, you can accelerate your learning and complete everything in just one weekend! We all have different learning styles, so adapt the pace to what works best for you.

πŸŽ“ Join the Community of Artists: By the end of this course, you'll not only have a new set of skills but also the ability to contribute to and benefit from the vast Unity Asset Store community. Your imagination is your greatest asset – let's make it market-ready!

πŸ’‘ Ready to Sell Your Imagination? Enroll now and embark on a journey that will transform your doodles into profitable 3D assets. With Unity Asset Store: Run an Art Business with Maya & zBrush, there's no limit to what you can achieve! Let's turn those creative sketches into a career. 🌟


Sign up today and take the first step towards a lucrative art career! Your adventure into the world of 3D asset creation awaits – are you ready to dive in? Let's make your art market-ready! πŸš€πŸŽ¨βœ¨

Screenshots

Unity Asset Store: Run an Art Business with Maya & zBrush - Screenshot_01Unity Asset Store: Run an Art Business with Maya & zBrush - Screenshot_02Unity Asset Store: Run an Art Business with Maya & zBrush - Screenshot_03Unity Asset Store: Run an Art Business with Maya & zBrush - Screenshot_04

Our review


Overview of the Course

The course in question is designed for individuals interested in character development, with a focus on using ZBrush in conjunction with Maya and Unity. It covers the entire process from concept to implementation within a game engine. The global rating stands at 4.35, with recent reviews providing a mix of praise and suggestions for improvement.

Pros

  • Comprehensive Content: The course offers a step-by-step guide through the character creation process, including UV mapping, sculpting in ZBrush, and exporting to Maya.
  • Teaching Style: The teaching approach is well-thought-out and effective, with clear explanations that are helpful for beginners.
  • Quality of Instruction: The instructor provides a calm and steady voice, ensuring that all important information is conveyed clearly.
  • Usefulness for Learning Basics: It's an excellent course for those new to character development or those looking to get into Unity.
  • Bonus Content: Additional resources are available, including a great overview of the workflow involving Maya and ZBrush, as well as shortcuts for setting up assets in the Unity Asset Store.
  • Community Support: The instructor, Alan, is responsive to questions in the Q&A section, providing quick and useful guidance.
  • Recommendation Potential: The course is highly recommended and has led many students to purchase additional courses from the same instructor.

Cons

  • Software Version Outdated: Some reviewers have noted that Maya 2015, which is no longer supported by Autodesk, is used in the course. This may lead to some confusion or difficulties for new users who are not familiar with older versions.
  • Technical Issues: There were reports of technical issues such as polygons snapping to a grid in Maya, making it difficult for some users to make certain adjustments.
  • Skeleton Rigging Approach: One user pointed out a preference for moving joints into position rather than rotating them, suggesting this could improve ease of access to the bind pose.
  • Pacing and Preparation: There were mentions of some mistakes made by the instructor that are resolved later, indicating a need for patience with minor details and perhaps better preparation prior to recording.
  • Sculpting Techniques: Some advanced users found the course too basic due to frequent use of a mouse for sculpting, which they felt was too slow for effective detail work.
  • Unreal Engine Mention: A couple of reviewers expressed a desire for guidance on using the Unreal Marketplace, suggesting that adding this content could enhance the course further.

Additional Notes

  • While the course is comprehensive, it seems to focus more on the process of character creation and animation in Maya, with Unity implementation also being covered.
  • The "Unity Store" part of the course was mentioned as being well-covered (95%), making it a valuable resource for those looking to utilize the Unity Asset Store.
  • Some users have found alternative ways to use the course content, such as focusing on animation and Unity aspects if they already had skills in 3D and ZBrush.
  • The course is highly recommended by many users who have found it valuable and worth the investment.

Note: It is important for potential students to ensure they have a basic understanding of Maya and ZBrush before starting this course. Additionally, while the course is mostly well-received, some technical issues and content that may be outdated should be considered when evaluating its suitability for personal learning goals.

620896
udemy ID
24/09/2015
course created date
15/01/2020
course indexed date
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