Unity 5 - Inventory System for Professional Games

Complete training on creating an inventory system in Unity 3D - Code included - Great for Online multiplayer game

4.19 (99 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Unity 5 - Inventory System for Professional Games
1โ€ฏ014
students
2.5 hours
content
Jul 2019
last update
$44.99
regular price

What you will learn

work with Unity3D interface and monoDevelop programming interface

use character with rigging system

create sequences of life-like animations

create a backpack system to store item

create items that users can find while exploring the world

pickup items and store them in the backpack

equip items from the backpack inventory

code logic to throw items, unequip items

Why take this course?

๐ŸŒŸ Unlock the Secrets of Unity 3D Inventory Systems with "Unity 5 - Inventory System for Professional Games" ๐ŸŒŸ


Course Headline:

Complete training on creating an inventory system in Unity 3D - Code included - Perfect for Online Multiplayer Game Development!


Introduction:

๐Ÿš€ Key Points to Note:

  • All Software Free: All the software and tools used in this course are completely FREE to download and use on both PC and MAC computers. No hidden costs, just pure learning!
  • Course Highlights:
    • Learn to build an inventory system tailored for professional games within Unity 3D.
    • Perfect for beginners with no programming skills or for those with limited experience.
    • Non-artists are welcome! This course is designed for game developers who may not have art skills.

Course Overview:

In this comprehensive course, you'll embark on a journey to master the essential components of an inventory system within Unity 3D, which is critical for creating immersive and engaging gameplay experiences, especially in online multiplayer games. Draw inspiration from industry giants like Zelda, World of Warcraft, MineCraft, and Star Wars, all of which utilize robust inventory systems to enhance their games.


What You'll Learn:

  • Designing the UI: You'll start by designing a user-friendly backpack and inventory interface that players will interact with.
  • Interactive Elements: Discover how to program interactive elements, enabling players to drag and drop items into their backpacks.
  • Equipment Management: Learn the intricacies of equipping items and managing gear such as weapons, shields, helmets, and more within your game.
  • Real-World Application: Apply the knowledge gained to create a solid foundation for any professional video game project.
  • Step-by-Step Guidance: With detailed video lectures, you'll follow a clear path through each step of the inventory system development process.

Why This Course?

  • Core Skills: The skills you acquire are fundamental and can be applied to numerous projects, making you a more versatile game developer.
  • Code Included: You'll receive all the code used in the course, so you can experiment and build upon your inventory system without starting from scratch.
  • Engaging Content: This course is designed to keep you engaged with interactive exercises and practical examples.

Who Is This Course For?

  • Game Enthusiasts: Anyone passionate about game development and eager to add an inventory system to their Unity 3D games.
  • Programmers: Programmers who want to enhance their skills by integrating an inventory system into a game.
  • Beginners to Game Development: Those new to the field will find this course particularly beneficial, as it's tailored for beginners with no prior programming knowledge required.

Conclusion:

๐Ÿ”ฅ Invest in Yourself Today! ๐Ÿ”ฅ Don't wait any longer to elevate your game development skills. Join this course and step into the world of professional video game development with confidence. Unleash your creativity, bring your game ideas to life, and create inventory systems that players will love to interact with.

Sign up now and take the first step towards mastering Unity 3D's inventory system! Let's build something incredible together. ๐ŸŽฎ๐Ÿ’ปโœจ

Screenshots

Unity 5 - Inventory System for Professional Games - Screenshot_01Unity 5 - Inventory System for Professional Games - Screenshot_02Unity 5 - Inventory System for Professional Games - Screenshot_03Unity 5 - Inventory System for Professional Games - Screenshot_04

Our review

  1. Inventory System Issues and Refactoring Concerns: It's clear that there are significant issues with the inventory system as described in your feedback. The reliance on copy-pasted switch statements and naming inconsistencies are red flags for future maintenance and development, especially if you intend to add more complex functionalities like item stacking or combination. The bugs mentioned, such as incorrect item equipping and disappearing items, are symptomatic of a system that was rushed or not thoroughly tested. Refactoring the code to improve its structure and fix these issues would be essential for anyone looking to use or expand upon this inventory system.

  2. Course Content and Presentation: The course seems to have some inconsistencies, ranging from split lectures to inaccurate descriptions of what the learner will achieve (e.g., creating life-like animations). The course overview template appears to be used without much customization, which can mislead potential learners about the course's scope and content.

  3. Learner Experience: There are mixed reviews from learners. Some found the course very clear and helpful, especially those who were beginners in Unity and UI. Others found the course jumped between topics too quickly, making it hard to follow. The variable naming confusion suggests a need for more consistent terminology throughout the course.

  4. Coding Practices: Intermediate learners might find some of the coding practices presented in the course suboptimal and in need of refactoring, as mentioned by one learner who noted Yohann himself acknowledged the need for refactoring in one of the lectures.

  5. Overall Value: Despite these issues, many learners found the course valuable and comprehensive, especially in covering aspects of an inventory system that are often overlooked, such as actual equipping of items.

  6. Learner Feedback Summary:

    • The course is well-structured into bite-sized videos, making it easy to follow and digest.
    • The explanations provided by the instructor (Yohann) are clear and helpful for the most part.
    • Some learners experienced confusion with variable naming and the rapid hopping between different topics.
    • The course is considered a good resource for building an inventory system, but it may require additional work to refactor and improve the code quality for intermediate users.
    • A few learners pointed out that the course stops abruptly and could be more comprehensive, especially regarding advanced inventory systems and drag-and-drop functionalities.
  7. Recommendations for Improvement:

    • Refactor the existing inventory system to improve its structure and fix any bugs.
    • Ensure consistent naming conventions throughout the course.
    • Update the course content to accurately reflect what learners will achieve.
    • Consider adding more detailed lectures, especially on advanced topics like item stacking and combining.
    • Provide a more complete demonstration of the inventory system to showcase its full capabilities and polish.

Overall, the course seems to be a valuable learning tool for beginners, but it requires significant improvement and refactoring for intermediate users. It's important for the instructor to address these feedback points to enhance the quality and applicability of the course.

856164
udemy ID
22/05/2016
course created date
21/11/2019
course indexed date
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course submited by