The Ultimate Spine Game Rigging & Animation Course

Learn Rigging & Animation Techniques in Spine Vol 2

3.40 (67 reviews)
Udemy
platform
English
language
3D & Animation
category
instructor
526
students
7.5 hours
content
Oct 2018
last update
$34.99
regular price

What you will learn

Image cutting and preparing the character in Photoshop

Build 2D character rigs

Animate 2D character rigs

Description

The Ultimate Spine Game Rigging & Animation Course will take you step by step from getting your art ready in Photoshop to rigging and animating in Spine. You'll also get to create two different animations with two different characters. Each one is rigged to get the most out of each character. The techniques shown can be applied to any animation whether it's a humanoid or creature. The techniques are the same and they work!

This course will definitely improve your animation skill set and make your work stand out from the rest. Whether your a beginner or more advanced in Spine this course is for you. If for whatever reason your not satisfied get your money back guaranteed!

By the time you finish with the course you'll go from beginner to expert. Here's what's included in the course.

  • Crash course in Photoshop - If your a beginner in Photoshop I'll guide you through the process of image cutting and painting.

  • How to rig a character in Spine from start to finish.

  • Learn the basics of animation.

  • Learn techniques to polish your animations.

  • How to animate a walk cycle and idle.

  • 11 sections with 35 lectures.


Here is your chance to take your animations to the next level. Sign up for the course today!

WHAT IS SPINE?

Spine is an animation tool that focuses specifically on 2D animation for games. Spine aims to have an efficient, streamlined workflow, both for creating animations and for making use of those animations in games.

BENEFITS

Animation in Spine is done by attaching images to bones, then animating the bones. This is called skeletal or cutout animation and has numerous benefits over traditional, frame-by-frame animation:

  • Smaller size Traditional animation requires an image for each frame of animation. Spine animations store only the bone data, which is very small, allowing you to pack your game full of unique animations.

  • Art requirements Spine animations require much fewer art assets, freeing up time and money better spent on the game.

  • Smoothness Spine animations use interpolation so animation is always as smooth as the frame rate. Animations can be played in slow motion with no loss in quality.

  • Attachments Images attached to bones can be swapped to outfit a character with different items and effects. Animations can be reused for characters that look different, saving countless hours.

  • Mixing Animations can be blended together. For example, a character could play a shoot animation while also playing a walk, run or swim animation. Changing from one animation to another can be smoothly crossfaded.

  • Procedural animation Bones can be manipulated through code, allowing for effects like shooting toward the mouse position, looking toward nearby enemies, or leaning forward when running up hill.

Content

Introduction

Introduction

Image Cutting in Photoshop - The Fighter

Image Cutting and Painting

Importing your Character in Spine

How to use the Layers to PNG Script

Working with Vertices in Spine

Adding Vertices Part 1
Adding Vertices Part 2

Working with Bones and Binding

Adding Bones and Binding Part 1
Adding Bones and Binding Part 2
Adding Bones and Binding Part 3
Adding Bones and Binding Part 4
Adding Bones and Binding Part 5

Create your First Animation

Animating a Walk Part 1
Animating a Walk Part 2
Animating a Walk Part 3
Animating a Walk Part 4
Animating a Walk Part 5
Animating a Walk Part 6
Animating a Walk Part 7
Animating a Walk Part 8
Animating a Walk Part 9
Animating a Walk Part 10

Image Cutting in Photoshop - The Rat

Image Cutting and Painting

Importing your Character in Spine

How to use the Layers to PNG Script

Working with Vertices in Spine

Adding Vertices Part 1
Adding Vertices Part 2

Working with Bones and Binding

Adding Bones and Binding Part 1
Adding Bones and Binding Part 2
Adding Bones and Binding Part 3

Create your Second Animation

Animating an Idle Part 1
Animating an Idle Part 2
Animating an Idle Part 3
Animating an Idle Part 4
Animating an Idle Part 5
Animating an Idle Part 6
Animating an Idle Part 7
Animating an Idle Part 8

Screenshots

The Ultimate Spine Game Rigging & Animation Course - Screenshot_01The Ultimate Spine Game Rigging & Animation Course - Screenshot_02The Ultimate Spine Game Rigging & Animation Course - Screenshot_03The Ultimate Spine Game Rigging & Animation Course - Screenshot_04

Reviews

Lissy
November 18, 2022
This is really not a good tutorial. There are always mistakes to be fixed, which is annoying. I skipped several videos because they were trivial things that didn't get me anywhere. In addition, the videos are explained very slowly, which makes it very difficult to follow along for a long time.
Anton
December 17, 2020
К огромному сожалению, это оказался совсем не Ultimate course. Во первых, курс демонстрирует не техникИ рига и анимации, а только лишь одну технику применительно к двух разным персонажам. Во вторых, курс направлен на создание анимации только под мобильные девайсы, что ограничивает автора в техниках рига, количестве вертексов и прочих вещах, связанных с оптимизацией. Элементарно в курсе не показано как можно создать эффект 2,5 с помощью отдельного контроллера. В третьих, курс очень растянут, смотрится довольно скучно. Связано это от части с тем, что автор не использует весь функционал программы. К примеру, вместо того, чтобы выделять каждый ключ отдельно и делать ему easy ease, можно выделить все ключи рамкой и сделать easy ease для всех выделенных ключей. Резюмируя, курс подойдет для тех, кто только начал изучение Spine и планирует создавать анимацию исключительно для мобильных девайсов с большими ограничениями по оптимизации. К слову, я работаю в Spine около 3 месяцев и создаю анимацию для креативов, и почти всё, что я увидел здесь, было уже мною изучено бесплатно с помощью ресурсов Youtube. Хотелось бы за 7,5 часов изучить какую-то технику кроме пресловутого покадра. Просмотрел половину лекций на скорости 1,5х(на 1х можно можно просто заснуть). Оставшуюся часть прокликал мышкой, понял, что увижу то же самое, полностью смотреть не стал.. Оформил бы возврат, если бы сервис позволил это сделать. Благо хотя бы купил этот курс на черную пятницу)
Grigorimagid
November 23, 2020
Explaining numerous times the same information, there's just no need, one can always pause the video and practice.
Panos
April 10, 2020
Althouh I learn some stuff, the planning of the course isnt that good. We go back to fix mistakes sometimes, there is not great explanation on why we do some actions, the mic quality is just okay and the tutor doesnt sound very excited.
R.C.
June 16, 2019
Course does a decent job cover most topics. Some important topics are missed and I find myself learning more when i'm forced to google around for stuff. Instructors mic sounds like its in the next room over and lectures are poorly labeled/organized. "adding bones and binding part 1-5" does very little to help me find specifics. Only one of those lectures covers adding the bones, only one of them covers bindings. Adding constraints and IKs are in that set, which is what I want to learn but I have no idea where to look. This course feels much more like someone narrating their day at work rather than teaching students concepts they need to know. There's a lot of room for improvement with this course especially from an instructor with multiple courses on udemy.
Nahuel
January 26, 2019
Muy bueno y llevadero! Lástima que no habla sobre el manejo e inclusión de skins que es lo que más me interesaba. Dejando de lado eso el cruso vale totalmente la pena.

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1899934
udemy ID
9/7/2018
course created date
4/3/2020
course indexed date
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course submited by