Epic Construct 2 Course: Complete 60 Beginner Games!

Learn to build 60 games in Construct 2 without programming. Learn the secrets behind top selling mobile games.

4.40 (367 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Epic Construct 2 Course: Complete 60 Beginner Games!
4,057
students
36.5 hours
content
Jun 2019
last update
$59.99
regular price

What you will learn

Make games from scratch

Know how to build game mechanics

How to release your own game

How to make basic art in Photoshop

Use Construct 2

Why take this course?

"I am using this class to teach myself new tricks to teach my own class of high schools students in my game development class. Thanks for all of the new ideas!"

This course was funded through a massively successful Kickstarter campaign.

Learn to build 60 games in Construct 2 without coding. Master game development by building 60 practical projects. Learn to make art and design games in Photoshop. Learn to build games completly from scratch.

One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

"Short and precise instructions. I love Mammoth Interactive, one of the best provider of tech courses on Udemy for sure!"

You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.

What makes you a good teacher?

  • I have released over 40 games and apps that have done very well in the app store.

  • I run a company called Mammoth Interactive so I am actively in the field building apps and making money

  • I have been teaching since 2002

  • I personally love learning online and my life is much better because I have learned online rather than a classroom

  • I am one of the top 10 highest grossing Udemy teachers

  • I have been a Udemy instructor since 2011.

  • I make sure people learn how to make money from their creations.

  • I have over 150k students worldwide

Who is this class for?

  • People who want to improve their technical skills

  • Complete beginners

  • People who want to make money. I show people the tools on how to make money through various methods of passive income

  • People who want to get ahead of the pack by learning online.

How you will make money by learning new skills

  • Learn practical skills

  • Learn about how leverage your new skills to greater wealth

  • Learn through practical examples

Why should you learn online?

There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has

  • Motivated me

  • Helped my career

  • Helped me as a teacher

  • Impacted several lives around the planet

I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

Enroll now to join the Mammoth community!

"ok so i made a few games with this, i waited a while to leave a rating, it deserves my 5 stars, through and through. id give it 6 even. 7 even."

Content

Introduction

01. Introduction
02. Course requirements and how to use this course
03. Construct 2 crash course part 1
04. Construct 2 crash course part 2

Make A Simple fun avoid falling blocks game

01. Introduction
02. Starting the project
03. Starting the project
04. Adding in the players
05. Adding in the player controls
06. Adding in the spike logi
07. Adding in the score
08. Setting up the HUD and the game over logic
09. Adding in the home screen
10. Making the art
11. Adding in the art to the game
12. Conclusion and Challenge

Make a fun simple falling block game

01. Introduction
02. Starting the project
03. Starting the project
04. Adding in the players
05. Adding in the player controls
06. Adding in the spike logi
07. Adding in the score
08. Setting up the HUD and the game over logic
09. Adding in the home screen
10. Making the art

Build a simple Circular shooter

01. Introduction
02. Game Preview
03. Starting the game
04. Adding in the controls and the basic game logic
05. Adding in the enemy logic
06. Adding in the enemyLogic
07. Adding in the game over logic
08. Adding in the home screen logic
16. Conclusion and Challenge

Build a simple monochrome game

01. Introduction
02. Game Preview
03. Starting the game
04. Adding in simulated stars
05. Adding in the player timers
06. Adding in the collectable logic
07. Adding in the gamestate logic
08. Adding in some finesse
09. Making the art
10. Adding in the art and finalizing the game
12. Conclusion and Challenge

Build a simple mobile shooter in HD

01. Introduction
02. Introduction to the game we will be making
03. Starting the file and adding the game sprites
04. Setting up the player
05. Fixing the mouse issue
06. Adding in the enemy logic
07. Setting up winning and losing conditions
08. Making the items in photoshop
09. Making the title screen
10. Exporting the art
11. Conclusion and Challenge

.Build an avoid mobile game

01. Introduction
02. Introduction to the game we will be making
03. Starting the project
04. Setting up the avoid blocks
05. Setting up the block spawning timer
06. Setting up the game logic
07. Fixing the bound to layout issue
08. Adding in the rest of the menus
09. A simple way of adding color
10. Making the Art
11. Implementing the art and testing the game
12. Conclusion and Challenge

Build a simple collection game

01. Introduction
02. Introduction to the game we will be making
03. Starting a project
04. Adding in the green block logic
05. Adding in timers
06. Fixing the spawning problem
07. Addin in the score
08. Setting up the lose condition
09. Adding in particles
10. Making the title screen
11. Exporting the art
12. The importance of housekeeping
13. Conclusion and Challenge

Building a simple fall down game

01. Introduction
02. Introduction to the game we will be making
03. Starting a new project
04. Adding the controls
05. Adding in the bars
06. Setting up the lose logic
07. Adding in the game logic
08. Making the art
09. Wrapping up the game
10. Conclusion and Challenge

Making an physics endless runner

01. Introduction
02. Introduction to the game we will be making
03. Starting up the game file
04. Setting up the game objects
05. Adding in the timer and the spawning
06. Setting up the game logic
07. Adding in the collision to the block
08. Setting up a Heads Up Display HUD
09. Adding in the score
10. Tweaking the game numbers
11. Setting up the homepage
12. Conclusion and Challenge

Making a gravity infinite runner

01. Introduction
02. Introduction to the game we will be making
03. Starting the game and adding the objects.
04. Changing the world gravity
05. Adding in the enemies
06. Setting up the timers
07. Setting up a lose condition
08. Adding in the score and the HUD
09. Desinging the title screen
10. Conclusion and Challenge

Build a drag and drop game

01. Introduction
02. Introduction to the game we will be making
03. Starting a game
04. Spawning the blocks
05. Adding in more game logic and message logic
06. Adding in the block spawning logic
07. Adding more game logic and fixing start errors
08. Making tech circles and other art
09. Creating the titlepage
10. Exporting and testing the game
11. Metaphores and design
12. Conclusion and Challenge

Build an avoid game

01. Introduction
02. Introduction to the game we will be making
03. Starting the project and adding the game objects
04. Setting up the physics of the game
05. Adding in the bounce blocks physics
06. Adding a HUD
07. Setting up the lose logic
08. Making the art
09. Adding in the art
10. Conclusion and Challenge

Building a turret based avoid game

01. Introduction
02. Introduction to the game we will be making
03. Starting the file and adding the game objects
04. Adding in the bullet speed and turret behavior
05. Adding in game state variables
06. Adding in a HUD
07. Adding in the score and arranging the HUD
08. Making the art part 1
09. Adding in the art
10. Conclusion and Challenge

Make a drag and drop shooter

Part 1
Part 2
Part 3
Part 4

Build a falling running away game

01. Introduction
02. Introduction to the game we will be making
03. Starting a new project
04. Adding in the player controls
05. Setting up the spikes
06. Adding in the falling spike logic
07. Adding in game state logic
08. Setting up the game state
09. Changing the font color
10. Making the art
11. Exporting the art and testing the game
12. Conclusion and Challenge

Build an endless mobile avoid game

01. Introduction
02. Introduction to the game we will be making
03. Starting the game project
04. Setting up the block
05. Adding controls and spawning the block
06. Setting up the other block
07. Setting up the score
08. Setting up the lose logic
09. Setting up the art in Photoshop
10. Exporting the art and testing the game
11. Conclusion and Challenge

Building an endless runner game

01. Introduction
02. Introduction to the game we will be making
03. Starting up the project
04. Adding in the player and block logic
05. Creating the timer and the enemy block logic
06. Adding in a gravity check and adding in the home screen
07. Setting up the invincible logic
08. Adding in the sideground collision death logic
09. Adding in the score
10. Adding in the art
11. Conclusion and Challenge

Making a gravity ball game

01. Introduction
02. Introduction to the game we will be making
03. Starting the game and adding logic
04. Setting up the game state variables
05. Setting up the starting logic and the blocks logic
06. Adding in the dificulty and the other physics
07. Adding in the logic of the start
08. Adding more game logic
09. Adding in the titlescreen and final steps
10. Conclusion and Challenge

Make and endless runner with gravity flip

01. Introduction
02. Introduction to the game we will be making
03. Starting the project
04. Changing the color
05. Adding in the jump controls
06. Switching sides
07. Setting up the timers
08. Adding in the bottom enemies
09. Adding in the lose conditions
10. Setting up the score and the HUD
11. Making the art
12. Conclusion and Challenge

Build a runner game

01. Starting the game
02. Adding in the HTML 5 controls
03. Adding a function to the game
04. Adding in the more death logic
05. Setting the home screen
06. Making the art
07. Adding the art to the game
08. Making a level

Simple retro skiing game

01. Simple retro skiing game
02. Adding in the controls and the obsticle behavior
03. Adding in the timers and the homescreen
04. Adding in the score and HUD
05. Making an 80s old school skiier
06. Making an 80s old school background rocks
07. Making an 80s old school tree
08. Importing the art to photoshop
09. Making the titleScreen
10. Finishing up the game

Kids Addition Game

01. Starting the project
02. Adding in the basic functionality
03. Finishing up the app

Make a lane avoid game

01. Starting the project
02. Setting up the touch controls
03. Setting up the blocks
04. Adding in the block spawning logic
05. Adding in the Color collect logic
06. Adding in the colors
07. Setting up the color logic
08. Setting up the score
09. Setting up the lose condition
10. Polishing the game
11. Setting up the titlescreen
12. Setting up the titlescreen

Make a physics collect game

01. Starting the game
02. Setting up the game
03. Setting up the game state and timer
04. Setting up the game state
05. Setting up the second game state
06. Adding in the score and the game mechanics
07. Making the title Screen
08. Finalizing the game

Kids Subtraction Game

01. Starting the project
02. Adding in the math logic

Color changing vertical shooter

01. Starting the project
02. Setting up the controls and the color changing mechanic
03. Adding in the enemy projectile logic
04. Adding in the color collision logic
05. Finalizing the game

Making a rotational color game

01. Starting the project
02. Setting up the controls
03. Adding in the isPlaying gamestate
04. Spawning the objects
05. Setting up the isAlive Logic
06. Setting up the art
07. Finishing up the game

Multiplication Game

01. Starting the file
02. Finishing the game

Flappy bird clone

01. Starting a new project
02. Adding in the controls and the physics
03. Setting up the spawning
04. Setting up the game state variables
05. Adding in the death physics particles
06. Adding in the score
07. Making the title Screen
08. Adding final touches to the game

Ball avoid

01. Starting the app
02. Setting up the controls
03. Adding in the pinned objects
04. Adding in the spawning of the enemies
05. Adding a gamestate variable
06. Making the art in photoshop
07. Finishing up the project

Kids Algebra addition game

01. Starting the file
02. Finishing the app

Build a simple one page platformer

01. Starting the project
02. Adding in the controls and the coins
03. Adding in the coin count text
04. Adding in game state and HUD logic
05. Setting up the mobile controls
06. Making the art in Photoshop
07. Adding in the art to photoshop
08. Polishing the game

Build a platformer with wrap

01. Starting the project
02. Setting up the coins
03. Setting up the rest of the game
04. Setting up mobile controls and buttons
05. FInishing the game

Kids Division game

01. Starting the file
02. Finishing the game

Platformer shooter

01. Starting the project
02. Setting up the controls
03. Adding in the level change and isAlive game state
04. Setting up the layout order and progression
05. Adding in the mobile controls
06. Making the game objects
07. Making the titlescreen
08. Exporting the files

PathFinding block count

01. Starting the project
02. Setting up the pathfinding and the rotation on touch
03. Setting up the pathfinding
04. Adding in the HUD and the score
05. Adding in the timer and the gamestate logic
06. Setting up the art and finalizing the game

Algebra subraction game

01. Making an algebra subtraction game

Drop block fun

01. Starting the new project
02. Adding in the score and the game logic
03. Adding in the game logic
04. Adding in the game over logic
05. Finalizing the game

Algebra multiplicaiton game

01. Make an algebra multiplication game

Color Switching mobile game

01. Starting the file
02. Setting up the controls
03. Adding in the projectile logic
04. Adding in the tutorial and hte game state

Cross Shooter

01. Starting the project
02. Adding in the controls
03. Adding in the enemy logic and particles
04. Adding in the HUD and the game state logic
05. Finalizing the game

Algebra division game

01. Making an algebra division game

Action game

01. Starting a new game
02. Setting up the sword
03. Setting up the left and the right
04. Adding in more of the sword animation
05. Setting up the enemy physics
06. Setting up the player movement
07. Spawning the enemies
08. Setting up the game over sequence

Busting a rock game

01. Starting the app
01. Starting the project
02. Setting up the color
02. Setting up the player
03. Finalizing the app
03. Setting up the sword rotation logic
04. Setting up the block and the points logic
05. Setting up the game timer
06. Finalizing the game

Kids Coloring game

01. Starting the app
02. Setting up the color
03. Finalizing the app

47. Turret Shooter Game

01. Starting the game
02. Setting up the controls
03. Adding in the enemy logic
04. Setting up the HUD
05. Finalizing the game

Kids shape game - Flash Card Game

01. Making the cards in Photoshop
02. Setting up the app in Construct 2
03. Adding in the card logic
04. Finalzing the game

Make a physics cannon game

01. Starting a new project
02. Adding in the physics behavior to the objects
03. Firing the cannonball
04. Setting up the cannonball logic
05. Setting up the level and the start of the game
06. Setting up a win lose condition
07. Adding in a win or lose screen
08. Setting up the starting and ending parts to the game
09. Creating a mountain scene
10. Making the other title screens
11. Adding in the art to the game

Double shooter

01. Setting up the projectiles
02. Starting the project
03. Adding in the controls
04. Adding in the homescreen logic
06. Making the titlescreen and more

Making a simple addicting game

01. Starting the project
02. Setting up the controls
03. Setting up the spawning
04. Adding in the losing conditions
05. Making the art in photoshop

Don't shoot the middle

01. Starting a new project
02. Adding in the touch controls
03. Setting up the blocks and the logic
04. Adding in the gamestate logic
05. Adding the blocks programatically and talking about difficulty
06. Adding in the block spawning logic
07. Adding in the block logic
08. Making the art in photoshop
09. Adding in the art
10. Fixing errors
11. Finalizing the app

Flip mobile platformer

01. Starting the project
02. Setting up the controls and the gravity switch
03. Adding in the coin logic
04. Setting up the home screen
05. Setting up the level switch
06. Making the art in photoshop
07. Finalizing the game

Capture the Flag

01. Starting the project
02. Adding in the pathfinding logic
03. Adding in the win logic
04. Setting up the projectiles
05. Designing the titlepage
06. Adding in the titleScreen to constrcut 2

Color sidescrolling shooter

01. Starting the game
02. Setting up the controls
03. Setting up the enemy spawn logic
04. Setting up the end game logic

Bloom Shooter

01. Starting the project
02. Setting up the controls
03. Adding in the HUD and pulse logic
04. Adding in the projectile logic
05. Finalizing the game
06. FInalizing the game

Zombie Sword Game

01. Starting the project
02. Setting up the player
03. Adding in the enemy and the sword swing logic
04. Adding in the score and the HUD
05. Finalizing the game

MORE! Blender Welcome - Interface Runthrough for Beginners

Download and Install Blender
Introduction and Setting Changes
Camera Controls
Emulated Numbpad Camera
Basic Object Manipulation
Frequently Used Tools
Mirror Modifier

Build Easy 3D Models in Blender

Making the First Block of our Apartment
Making the Door Block
Making the Window Block
Detailing Windows
Beveling the Door
Making the Roof Side Block
Making the Roof L Block
Making the Roof Corner Block
Organizing Blocks
Adding Materials and Color
Putting Together the Building
Source Files

Bonus Lecture: LIVE NOW! Early-bird Kickstarter course

Bonus Lecture: LIVE NOW! Early-bird Kickstarter course

Our review

based on the reviews you've provided, here's a summary of what students generally think about the Construct 2 Game Development Course by John Bura: **Pros:** - **Comprehensive**: The course covers a wide range of topics and teaches a variety of game mechanics. - **Practical**: With 60 games to build, there's a strong emphasis on practical application which is great for hands-on learning. - **Incremental Learning**: The course starts with basic concepts and gradually builds up complexity, allowing learners to develop their skills progressively. - **Engaging Teaching Style**: John Bura is often praised for his clear and engaging teaching style, making complex topics easier to understand. - **Challenges**: Extra challenges at the end of lessons encourage learners to explore and expand upon the basics. - **Accomplishment**: The course design seems to instill a sense of accomplishment as learners progress and create games from scratch. - **Professional**: The course is considered highly professional, with a focus on mobile game development. **Cons:** - **Pace**: Some students feel the instructor moves too fast, which can be challenging for beginners or those who need more time to digest the content. - **Lack of Mac Support**: There are complaints about the lack of mention that Construct 2 does not support Mac, which could be misleading for potential learners using Apple hardware. - **Length**: Some students feel the course could be shorter if it were more concise, especially after reiterating certain concepts multiple times. - **Assumptions**: There's an expectation that a paid version of Photoshop is necessary, which wasn't mentioned as a prerequisite. Overall, the course is highly regarded for its comprehensive approach to teaching Construct 2 game development. It's particularly well-suited for those interested in mobile game development and offers a lot of practical experience through its extensive collection of game examples. However, some students find areas where the course could be improved, such as pacing, clarity on software requirements, and potential conciseness in lesson content. Despite these criticisms, most students seem to agree that it's an excellent course for learning game development with Construct 2.

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Epic Construct 2 Course: Complete 60 Beginner Games! - Price chart

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Epic Construct 2 Course: Complete 60 Beginner Games! - Ratings chart

Enrollment distribution

Epic Construct 2 Course: Complete 60 Beginner Games! - Distribution chart
675632
udemy ID
11/20/2015
course created date
5/23/2019
course indexed date
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course submited by