Substance Painter & Maya Course: Low Poly Character Making
Make low poly and texture your high poly characters.

What you will learn
Retopology in Maya
Texturing in Substance Painter
Rendering in Maya Arnold
Why take this course?
🚀 Course Headline:
Make Low Poly & Texture Your High Poly Characters with Nexttut Education's Expert-Led Course! 🎓
Hello Future Artists!
Are you on the quest for a comprehensive course that will guide you through the intricacies of retopology and texturing, tailored specifically for character design? If you're eager to prepare your zBrush characters and sculptures for production, then look no further! 🌟
Welcome to Nexttut Education's "Substance Painter & Maya Course: Low Poly Character Making"!
This is your chance to delve into the world of 3D artistry and emerge with a game-ready character that's both visually stunning and production-ready. 🎨✨
Instructor:
Abraham Leal, 3D Artist & Producer 👤
With a decade of experience in the 3D industry and leading his own studio, Critical Hit, Abraham has produced projects for the entertainment industry. His expertise and passion for 3D art make him the perfect guide for your journey into character design and texturing. 🏆
Why You Should Join:
- Gain the skills to convert high poly characters into low poly, game-ready models.
- Learn from a seasoned professional with real-world experience in the industry.
- Master the complete production pipeline for character creation and texturing. 🛠️
Course Highlights:
- Retopology Tools & Techniques: Get familiar with Maya's powerful retopology tools to efficiently model low poly characters.
- UV Mapping Mastery: Understand the art of UV mapping to ensure your textures look great and are optimized for performance.
- Texturing with Substance Painter: Discover how to use PBR (Physically Based Rendering) workflows to create realistic, high-quality textures.
- Shading & Material Creation: Learn to craft materials that enhance your character's appearance and realism.
- Lighting & Render Settings: Explore various lighting setups and render settings to achieve the best visual results for your character.
- Post-Production Techniques: Enhance your character with post-production tricks in Photoshop to polish your final output. 🖌️
Course Breakdown:
- Retopology Basics: Begin with foundational exercises and tools in Maya, tailored for retopology.
- Mastering Maya Pipelines: Dive into the different pipelines available within Maya to enhance your workflow.
- Baking Textures in Substance Painder: Learn advanced techniques for baking texture maps efficiently.
- Texture Artistry with Substance Painter: Fully texture your character with a PBR approach, adding all the details you need to bring your character to life. 🌈
- Final Renders & Post-Production: Put it all together and render your character with the best settings, then finish with post-production in Photoshop for that perfect touch.
Prerequisites:
A good understanding of Maya is expected before starting this course. However, Abraham will cover all tools in detail to ensure you can follow along, regardless of your current skill level. We will be using Maya, ZBrush, Substance Painter, and Photoshop, so make sure you have the latest versions installed. 🧪
Join Abraham Leal on this creative adventure where you'll transform from a novice to a proficient character maker in the digital realm. Sign up now and start your journey towards becoming a master of low poly character design and texturing! 🚀🎉
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