Intro to Substance Painter - Creating Normal Maps
Creating Normal Maps for Hard Surface Objects

What you will learn
How to Bake Maps
Use Mirroring
Radial Symmetry
Import Custom Text
Create Straight Lines
Use Stroke Spaceing
Filters
Exporting Maps
Why take this course?
🎓 Master Hard Surface Texturing with Substance Painter!
🚀 Course Title: Intro to Substance Painder - Creating Normal Maps for Hard Surface Objects
🔍 Course Headline: Dive into the Art of Creating Normal Maps with Substance Painter
Elevate Your 3D Modeling Skills!
Welcome to our comprehensive online course, where you'll learn the ins and outs of creating stunning normal maps using Substance Painter, the industry-standard software for texturing and material creation. This 1hrs 41min tutorial is packed with valuable content, including project files, to kickstart your journey into advanced 3D modeling techniques.
🎥 What's Inside?
- Baking Maps: Learn the step-by-step process of generating normal maps from high-poly models.
- Mirroring and Symmetry: Understand how to use mirroring and radial symmetry to save time while maintaining consistency in your textures.
- Custom Text Importing: Discover how to import custom texts for logos or other graphical elements onto your model.
- Masking Techniques: Master the art of using masks to target specific areas of your model for detailed texture work.
- Creating Straight Lines and Stroke Spacing: Learn to create precise and clean straight lines, and control stroke spacing for that perfect edge wear and surface detail.
- Using Stroke Spacing: Utilize the stroke spacing feature to simulate different materials' surfaces and textures.
- Exporting Maps: Get familiar with the process of exporting your normal maps for use in game engines or renderers.
💪 Skills You'll Gain:
- A deep understanding of Substance Painter's interface and workflow.
- The ability to create complex normal maps tailored to your hard surface models.
- Enhanced visual storytelling skills through the art of texturing.
📁 What You'll Get:
- FBX, Maya (2020) files and Photoshop files to follow along with the tutorial.
- 11 Video Tutorials, each averaging about 10 minutes, covering a range of techniques from beginner to advanced levels.
- Access to the full video series on creating Advanced Hard Surface Vehicles in Maya (optional but highly recommended).
- A complete workflow from Modeling to Rendering and Lighting with provided starting files for each lesson.
🚀 Who Is This For?
This course is perfect for:
- 3D artists looking to expand their skills in texturing hard surface models.
- Game designers who want to create detailed normal maps for their assets.
- Students and professionals seeking a deeper understanding of Substance Painter's capabilities.
📚 Course Overview:
This is the first lesson in our series on creating Advanced Hard Surface Vehicles in Maya. Each subsequent lesson builds upon what you learn here, taking you through the entire process of turning a basic model into a photo-realistic object. Whether you're following the entire series or just diving into this part, you'll be equipped with the knowledge and tools to create complex, high-quality textures for your models.
🎨 Your Creative Journey Awaits!
Join us as we explore the fascinating world of 3D texturing with Substance Painter. Unlock your potential and bring your hard surface models to life with normal maps that will make them stand out in any scene. Enroll now and transform your 3D artistry!
Screenshots



