Character Modeling & Texturing For Game - Complete Pipeline

Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.

4.67 (711 reviews)
Udemy
platform
English
language
Game Design
category
Character Modeling & Texturing For Game - Complete Pipeline
4 524
students
23.5 hours
content
Aug 2018
last update
$74.99
regular price

What you will learn

Character Modeling & Sculpting in Zbrush

Retopology in Maya, Topogun & Zbrush

UV Unwrapping in Maya

Baking Maps in Substance painter

Texturing in Substance painter

Rendering in Substance Painter

Why take this course?

Thank you for providing a detailed overview of the Character Modeling and Texturing Artist course at Lakshya Digital and Dhruva Interactive. It's clear that the course is designed to take students from the basics of ZBrush and Maya, through retopology, UV unwrapping, texturing with Substance Painter, and finally rendering with Iray. The step-by-step guidance through 13 modules ensures that learners with varying levels of experience can follow along and create a character from start to finish.

Here's a summary of the course components and benefits:

Course Components:

  1. Modeling and Sculpting Characters Using Zbrush - Learning from scratch, including sculpting and poly painting basics.
  2. Retopology using Maya, Topogun & Zbrush - Techniques for block-in character, clothing, and hard surface objects.
  3. UV Unwrapping in Maya - For beginners, learning to use new tool sets for effective unwrapping.
  4. Texturing Characters and Props Using Substance Painter - Covering everything from basics to advanced techniques like leather jackets, dirt layers, metal materials, glowing emissive parts, and skin textures.
  5. Baking Maps - Creating various maps including Normal, Ambient Occlusion, Curvature, Position, Thickness, and Color ID maps.
  6. Rendering in Substance Painter - Utilizing Iray for final renders of the character.

Benefits:

  • Ability to create characters suitable for games.
  • Hands-on experience with ZBrush, Maya, Topogun, and Substance Painter.
  • Understanding of the workflow from sculpting to texturing to rendering.
  • Step-by-step guidance through 13 modules.
  • Suitable for beginners to advanced users.
  • 30-day money-back guarantee if not satisfied with the course.

Ideal Students:

  • Beginners in character modeling and texturing.
  • Intermediate to advanced artists seeking a structured learning path.
  • Any student interested in creating characters for games but lacking step-by-step guidance.

Instructor:

  • Nalin Jena, with expertise and experience in the industry, will guide learners through the course.

The course promises to be comprehensive, covering all aspects of character creation from modeling to texturing to final rendering, ensuring that students are well-equipped to produce high-quality characters for games. The 30-day guarantee offers a risk-free opportunity for students to invest in their education and skills development.

If you're interested in this course, it seems like a valuable investment for your career as a Character Modeling and Texturing Artist. With Nalin Jena's guidance and the structured approach of the course, you can expect to enhance your skills significantly.

Screenshots

Character Modeling & Texturing For Game - Complete Pipeline - Screenshot_01Character Modeling & Texturing For Game - Complete Pipeline - Screenshot_02Character Modeling & Texturing For Game - Complete Pipeline - Screenshot_03Character Modeling & Texturing For Game - Complete Pipeline - Screenshot_04

Our review


Overview: The global course rating stands at an impressive 4.85, with all recent reviews reflecting a positive and enlightening experience for the students. The consensus among recent learners is that this course is not only beginner-friendly but also advanced enough to sharpen intermediate skills, offering a comprehensive learning journey from concept to final model.

Pros:

  • Excellent Teaching Quality: Mr. Nalini is commended for his detailed explanations and his ability to guide students through complex topics without causing confusion. His teaching style is praised for being easy to understand, and he is highlighted for repeating himself when necessary to ensure clarity.

  • In-Depth Coverage: The course covers all essential aspects of character modeling, including ZBrush, Topogun, Substance Painter, and Maya, providing students with a complete understanding of the professional pipeline sequence.

  • Comprehensive Pipeline Understanding: The course is lauded for addressing the often-overlooked topic of topology, which is crucial for understanding the character modeling process in a production environment.

  • Clear Instruction and Workflow: Nalini's clear explanations and workflow guidance are noted to be very intuitive, making it easy for learners to follow along and apply the techniques taught.

  • Beginner to Advanced Learning: The course is designed for a wide range of skill levels, from beginners who are new to the software to intermediate users looking to refine their skills.

  • High-Quality Content: Students express gratitude for the in-depth content that has enabled them to create production-ready portfolio characters.

  • Multilingual Appeal: The course is found to be accessible even to non-native English speakers, which adds to its global appeal.

Cons:

  • Pacing and Accent Challenges: A few reviews mention that the pacing of the lessons can be slow, potentially leading to a desire to skip ahead. Additionally, some students find the teacher's accent challenging to understand at times.

  • Basic Prerequisites: It is suggested that absolute beginners might find the basics assumed in the course insufficient. However, it is recommended for learners who have some prior knowledge of the software.

Testimonials:

  • "You work for an an amazing instructor. His detailed and clear explanations have helped me understand the complexities of character modeling."

  • "This course is a treasure trove of knowledge, covering everything from ZBrush to Maya, and even addressing topology in detail."

  • "I highly recommend this course for anyone looking to learn or improve their character modeling skills. It's a journey from start to finish with professional standards."

  • "Even as a beginner, I found the course valuable, though some parts were slow. The insights and tips provided are incredibly useful and have greatly improved my skills."

Conclusion: Overall, this course is highly recommended for its comprehensive approach to teaching character modeling. With a focus on clear instruction and a wide range of topics covered, it caters to a diverse audience from beginners to advanced users. The positive feedback outweighs the minor drawbacks, making it an excellent choice for those looking to expand their skills in character modeling with ZBrush, Substance Painter, Topogun, and Maya.

Related Topics

1656244
udemy ID
21/04/2018
course created date
21/11/2019
course indexed date
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