Real Time Game Asset Steam Punk Gun in Blender
Learn How to Model, Texture, and Render 3D Game Prop using Blender, Zbrush, Substance Painter, Marmoset, and Sketchfab

What you will learn
Tips and shortcuts for more efficient workflow
Highpoly and lowpoly mesh modeling
Detail Sculpting
Essential UV creation
Texture map baking
Realistic texturing
Real-Time rendering
Why take this course?
๐ Course Title: Real Time Game Asset Steam Punk Gun in Blender
๐ Instructor Info: Meet Your Instructor, Thuan Duong
๐ฅ Course Info: Unlock Your Creativity with This Comprehensive Course
๐ฎ Course Summary & Itinerary:
๐ Why You Should Take This Course:
๐ฉโ๐จ Join the Journey:
Enroll now and let's craft an extraordinary Steampunk gun game asset together! ๐ #3DModeling #Blender #Zbrush #SubstancePainter #GameAssetCreation #SteamPunkInspired #RealTimeRendering #Sketchfab #Victory3D #Learn3DCreativeSkills
Screenshots




Our review
Overall Course Review
The online course titled [Game Asset Modeling](Course Name) has garnered a global rating of 3.90, with all recent reviews contributing to this score. The course, taught by Thuan Duong, covers essential steps in game asset modeling and integrates industry-standard tools like ZBrush and Substance Painter. The feedback from learners has been predominantly positive, highlighting the course's value and the instructor's expertise, while also noting some areas for improvement.
Pros:
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Comprehensive Content: The course provides a thorough learning experience, covering the necessary steps for game asset modeling. It offers valuable insights into the industry workflow and utilizes popular software in the field.
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Real-world Application: Learners have reported that the techniques taught in the course are directly applicable to their projects, with some even solving specific problems they encountered before taking the course.
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Instructor's Expertise: Thuan Duong is praised for his exceptional teaching abilities and deep knowledge of the subject matter, making him an unparalleled learning resource.
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Flexibility in Tools: The course encourages the use of Blender as an alternative to more expensive tools, allowing learners to work with more accessible software.
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Community Impact: The course has a significant impact on learners' skills and confidence, with several expressing gratitude for the value gained from the learning experience.
Cons:
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Audio Quality: Some reviewers have pointed out that the audio quality could be better, which may sometimes make it difficult to understand the instructor, particularly due to his accent.
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Workflow Clarity: A few learners found some parts of the course confusing or felt that certain workflows presented in the course were unnecessary or could be improved upon.
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Technical Details: It was noted by some that specific keyboard shortcuts or tool functionalities were not demonstrated, which could have been helpful for a more seamless learning experience.
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Subtitle Availability: The absence of English subtitles for learners who might have difficulty understanding the instructor's accent has been mentioned as an area for enhancement.
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Workflow Completeneness: There were concerns regarding the completeness of the workflow, especially in explaining how to transfer assets from Blender to ZBrush and back, which is a critical step in the asset creation process.
Additional Feedback:
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Content Quality: The content itself is highly regarded, with learners appreciating the 'tricks' and 'tips' shared throughout the course.
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Instructor's Humility: Thuan Duong is commended for his humble approach to teaching and his willingness to share his knowledge and experience.
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Learner Experience: The overall learner experience has been positive, with many learners indicating that this course is a valuable step towards becoming an advanced 3D artist.
Conclusion:
The [Game Asset Modeling](Course Name) course is a solid offering that is appreciated by its learners for the depth and practicality of its content, as well as the instructor's expertise. While there are some notable concerns regarding audio clarity and workflow specifics, the course overall remains a recommended path for aspiring 3D artists looking to master game asset modeling with tools like ZBrush and Substance Painter. With a few improvements, particularly in providing clearer demonstrations and subtitles, this course could be elevated even further.