Sci-Fi 3D Game Environment Design Modeling & Texturing
Learn How to Create a Sci-fi Scene using 3ds Max, Substance, Photoshop & Unity

What you will learn
Create a 3D environment suitable for games
Learn High Definition Rendering Pipeline in Unity
Bake clean maps and create Trim Sheets
Gain understanding on how to create realistic lighting to set the mood
Create UV layouts correctly and efficiently
Learn how to apply dirt and grime using Substance
Why take this course?
🌌 Dive into the World of Sci-Fi Game Environments!
Course Headline:
Sci-Fi 3D Game Environment Design, Modeling & Texturing
Instructor Info:
Meet your guide through the galaxies of game design, Manuel Rondon. With a blend of freelance expertise and academic insight, Manuel brings a wealth of knowledge to the table. His advice? Embrace the diversity of 3D art to unlock a universe of opportunities. As a seasoned professional, he'll help you navigate from your first steps in 3D to mastering your niche.
Course Overview:
Embark on an epic learning journey where you'll transform a simple concept into a stunning sci-fi game environment. Sci-Fi 3D Game Environment Design Modeling & Texturing course is a comprehensive guide that covers the entire process from initial sketches to the final polished product within Unity.
What You'll Learn:
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Understanding the Tools: Gain proficiency in 3ds Max, Substance Painter and Designer, Photoshop, and Unity - the powerhouse tools used by industry professionals.
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Modeling Techniques: Master the art of creating complex shapes and structures with 3ds Max, ensuring your environment is both visually appealing and optimized for performance.
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Texturing Wizardry: Learn how to create realistic textures in Substance Painter and Designer that give life to your environment with intricate details.
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Bringing It to Life: Utilize Photoshop to enhance the details, preparing your environment for a seamless integration into Unity.
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Real-Time Rendering: See your design come to life within Unity, learning how to optimize and implement your scene for real-time gameplay.
Course Highlights:
✅ Hands-On Learning: Apply theoretical knowledge to practical projects, building a portfolio piece by piece.
✅ Professional Workflow: Follow the same process used by professionals to create high-quality game environments.
✅ Optimization Techniques: Learn how to ensure your environment runs smoothly on various devices without compromising visual quality.
✅ Final Rendering: Discover tips and tricks for finalizing your scene, ready for showcase or integration into a game.
Why Take This Course?
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Industry-Relevant Skills: Stay ahead of the curve by mastering the tools and techniques in high demand.
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Creative Freedom: Develop your unique style while learning the fundamentals of 3D environment design.
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Career Opportunities: Broaden your skillset to open doors in a competitive industry.
Join Manuel Rondon in this journey and transform your passion for sci-fi into a professionally crafted 3D game environment. Whether you're an aspiring artist or a professional looking to refine your skills, this course is designed to challenge and inspire you. Enroll now and start building the sci-fi world of tomorrow! 🚀🌠
Screenshots




Our review
🏅 Course Overview:
The course in question is a comprehensive guide through the process of creating 3D environments, from concept to implementation within Unity using HDRP (High Definition Render Pipeline). It covers a wide range of topics including 3D modeling, texturing with Substance Painter, and integrating these assets into Unity.
Pros:
- Extensive Coverage: The course is designed to cover everything needed to create great looking assets for Unity's HDRP pipeline.
- Highly Recommended: Many users have found the content to be excellent, especially for those looking to enhance their 3D asset creation skills.
- Real-World Application: The course is practical and provides a step-by-step approach to real-world challenges in 3D environment creation.
- Multilingual Appeal: Users from different linguistic backgrounds have found the course beneficial, with some expressing gratitude for the quality of instruction.
- Responsive Instructor: The instructor has been responsive to user feedback and provided additional resources such as OBJ files.
- Versatile Use of Software: The tutor provides references and tips that are applicable to users familiar with different 3D software like Blender, in addition to the primary focus on 3ds Max.
- Educational Value: The course is knowledgeable, with a pace that allows learners to grasp the concepts and techniques taught.
- Bonus Content: A bonus chapter is available, which has been positively received by users.
- Ease of Understanding: The course is designed to be understandable, with a clear and logical progression of content.
- Learning Opportunities: Some users have reported learning new and efficient modeling methods and gaining a better understanding of Substance Painter thanks to this tutorial.
Cons:
- Technical Issues: There are reports of technical issues within the video, such as the instructor's phone interrupting the recording, which can be distracting and disrupt the learning experience.
- Editing Flaws: Some demos require editing to remove silent periods or repeated content due to potential mistakes during the editing process.
- Outdated Content: The Unity lighting section of the course is outdated, specifically for users working with Unity 2019 and newer versions, as HDRP has seen significant updates since then.
- Incomplete Explanations: Some steps are taken without proper explanation, which can make it difficult for beginners or those who are not familiar with the tools and software used.
- Assumed Prior Knowledge: The course sometimes assumes prior knowledge of the subject matter, which could be challenging for complete beginners.
- Paid Resources: A paid asset (alpha) was used in the training without mentioning it could be costly for learners to purchase for practice purposes.
Conclusion:
Overall, this course has received high ratings due to its comprehensive approach and clear instruction on creating 3D assets for Unity HDRP. However, potential students should be aware of the technical issues mentioned by some reviewers and the fact that the Unity lighting portion may require additional research or updates to align with the latest HDRP workflow. Despite these drawbacks, the course is still considered valuable for those looking to enhance their skills in 3D modeling, texturing, and asset integration into Unity. With responsive instruction and practical application, it remains a solid choice for intermediate users interested in advancing their 3D artistry within the Unity ecosystem.