3D Model and Texture a High Quality Game Prop Gun Rifle

Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag

4.25 (67 reviews)
Udemy
platform
English
language
Game Design
category
instructor
3D Model and Texture a High Quality Game Prop Gun Rifle
402
students
22 hours
content
Oct 2018
last update
$44.99
regular price

What you will learn

Students will gain a better understanding of how game assets are professionally made in AAA game companies

Create clean low poly mesh that is suitable for games

Effectively create organized and properly laid out UVs

Bake maps and resolve any baking errors

Create realistic texture and color details

Polishing and rendering for quality presentation

Why take this course?

🚀 Master AAA Game Prop Creation with Victory3D LLC! 🎮


Course Title:

"3D Model and Texture a High Quality Game Prop Gun - Rifle"

Headline:

"Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag"


Instructor Info (Meet Your Guide on this Artistic Journey!) :star_art: Emiel Sleegers, our expert instructor, discovered his passion for game art early on, transitioning from Unity3D programming to focusing on the visual splendors of game design. With a career at Ubisoft and contributions to blockbuster titles like Forza Horizon 3 and The Division 2, Emiel's journey from a young fan of games to an environment artist in AAA productions is inspiring. His all-time favorite game, "The Last of Us," fuels his drive and dedication to the field. Emiel's advice? Find your niche within gaming, master it, and let your artistry flourish. Outside of work, Emiel indulges in all things gaming and film, from personal projects to catching the latest blockbuster.


Course Info (Embark on a Creative Adventure!) This comprehensive course is your gateway to creating a photorealistic game prop rifle from scratch. You'll learn the ins and outs of:

  • Gathering References: We'll kick off by collecting visual resources to inspire and guide your design process.

  • Modeling in 3ds Max: Dive into 3ds Max to sculpt the high poly model, create a clean low poly version, and set up an efficient UV map.

  • Baking with Marmoset Toolbag: Prepare your scene for optimal baking in Marmoset Toolbag, ensuring all essential texture maps are ready for texturing.

  • Texturing in Substance Painter: Venture into Substance Painter to craft the intricate details of your rifle's texture, bringing it to life with realistic wear and tear.

  • Rendering with Marmoset Toolbag: Finally, showcase your masterpiece by rendering it in Marmoset Toolbag, presenting a game-ready AAA quality prop weapon.


What You Will Learn:

  • Understanding Game Art Workflow: Gain insights into the process of creating game assets from start to finish.

  • 3D Modeling Techniques: Master the art of modeling in 3ds Max, focusing on the intricate details that define a weapon prop.

  • Texture Painting Mastery: Learn advanced texture painting methods in Substance Painner to achieve high-fidelity textures.

  • Optimization for Real-Time Engines: Understand the importance of model optimization for use in real-time game engines like Unity or Unreal Engine.

  • Photorealistic Rendering: Discover the secrets behind creating stunning, photorealistic images using Marmoset Toolbag.

Who Is This Course For?

  • Beginner to Intermediate Artists: Aspiring artists looking to build a strong foundation in game prop creation.

  • Game Developers: Those seeking to enhance their skill set with detailed 3D modeling and texturing techniques.

  • Art and Game Enthusiasts: Anyone passionate about game art and eager to dive into the technicalities of 3D modeling and texturing.

Why Take This Course?

Adding this course to your learning portfolio will not only improve your 3D art skills but also equip you with a powerful set of tools and workflows that are essential for creating high-quality assets in the gaming industry. With Emiel Sleegers' guidance, you'll be well on your way to becoming a proficient game prop artist!


Ready to turn your passion into profession? Enroll now and let's create an AAA quality game prop rifle with Victory3D LLC! 🎯✨

Screenshots

3D Model and Texture a High Quality Game Prop Gun Rifle - Screenshot_013D Model and Texture a High Quality Game Prop Gun Rifle - Screenshot_023D Model and Texture a High Quality Game Prop Gun Rifle - Screenshot_033D Model and Texture a High Quality Game Prop Gun Rifle - Screenshot_04

Our review

🏫 Course Review: Professional Tips in 3ds Max for Game Art

Overview: The course, taught by Emiel Sleegers of Victory3D, is designed to guide learners through the process of creating professional-grade weapons and game art using 3ds Max. It covers a wide range of topics including modeling, UV mapping, retopology, texturing, baking, and the use of PBR (Physically Based Rendering) techniques. The course has received positive feedback for its practical approach, with many learners appreciating Emiel's emphasis on real-world problem-solving and his inclusive approach to learning by acknowledging his own mistakes.

Pros:

  • Expertise and Teaching Style: Emiel Sleegers is commended for his professional tips and clear explanations that cover both the 'what' and 'why' of the techniques taught, particularly in the baking and texturing sections. His approach to learning through mistakes has been a highlight for many learners.
  • Career Impact: The course has significantly impacted learners' careers, with one user attributing it as the starting point for their journey into 3D modeling and eventually landing their first job.
  • Comprehensive Content: The course content is extensive, covering various aspects of game art creation and providing a solid foundation for those looking to enter the industry or enhance their skills.
  • Realistic Application: The focus on creating realistic props and understanding the PBR pipeline has been well-received by learners aiming to create assets for use in the industry.
  • Community Engagement: Emiel's responsiveness to learner feedback shows a commitment to engagement and continuous improvement of his teaching methods.

Cons:

  • Audio Volume: The audio within the course materials is reportedly very quiet, necessitating higher volume levels to hear the instruction clearly.
  • Pacing and Complexity: Some learners who are new to modeling have found the course to be too advanced for their skill level, suggesting that it may be more suitable for those with some prior experience in 3D modeling.
  • Modeling Techniques: There is criticism regarding Emiel's modeling techniques, as he occasionally makes mistakes without fully explaining why these mistakes occur, which could lead novice users to develop poor modeling habits.
  • Instruction Clarity: A few learners have pointed out that the instructor does not always seem aware of the rules of modeling, leading to a confusion over best practices and proper topology, especially when it comes to avoiding unnecessary triangles.

Additional Notes:

  • It is recommended to use a reference tool like PureRef to assist with modeling alongside the course materials.
  • The tutorials are helpful for those looking to learn from real-world scenarios and common challenges faced in game art creation.
  • Some users found the timelapse nature of many videos, where the same processes like UV mapping and retopology are repeated, less helpful if they already have experience in these areas.

Conclusion: Overall, the course has been positively received for its comprehensive coverage of 3ds Max game art creation, with a strong emphasis on practical problem-solving. However, potential learners should consider their current skill level and whether they are looking for beginner or advanced instruction to make the most of this course. The inclusion of real-life scenarios and Emiel's candid approach to teaching can be highly beneficial for those looking to advance their skills in a professional setting.

1804094
udemy ID
17/07/2018
course created date
08/02/2020
course indexed date
Bot
course submited by