Procedural City Generation in Unity C#: Grid-Based & Modular

Build grid-based procedural cities in Unity C# with modular prefabs, randomized roads, zoning, and automated placement.
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Udemy
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English
language
Game Design
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instructor
Procedural City Generation in Unity C#: Grid-Based & Modular
73
students
6.5 hours
content
Feb 2025
last update
$49.99
regular price

What you will learn

Build a grid-based procedural city generator in Unity C#, using modular prefabs and automated road placement.

Understand and implement tile-based road logic, using binary bitwise values to create a functional road network.

Develop a city generation script that dynamically places roads, adjusts borders, and fills open spaces.

Optimize performance using Mesh Combine to reduce draw calls and improve rendering efficiency.

Refactor and structure code efficiently, using helper methods and debugging techniques to improve maintainability.

Screenshots

Procedural City Generation in Unity C#: Grid-Based & Modular - Screenshot_01Procedural City Generation in Unity C#: Grid-Based & Modular - Screenshot_02Procedural City Generation in Unity C#: Grid-Based & Modular - Screenshot_03Procedural City Generation in Unity C#: Grid-Based & Modular - Screenshot_04
6438411
udemy ID
2/2/2025
course created date
3/6/2025
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