Photogrammetry : Turn Images into 3D Models

Learn the Process and Workflow in Blender

4.55 (29 reviews)
Udemy
platform
English
language
3D & Animation
category
158
students
1 hour
content
May 2022
last update
$44.99
regular price

What you will learn

Photogrammetry Basics and its applications.

Setting up workspace for shooting the best images.

Optimal Camera settings for Shooting Images for Photogrammetry.

Processing the images using dedicated photogrammetry softwares.

Remeshing the Model.

Cleaning up the scan model in blender.

High poly to low poly baking tips and tricks in blender.

Baking the textures into PBR maps.

Using Modifiers in Blender.

Description

This class teaches photogrammetry, a popular and accessible technique to obtain 3D models from multiple overlapping photographs. It is a robust and practical solution to create realistic 3D representations of objects that are time consuming to create by traditional 3D modelling methods. The class starts with explaining the basic principles of photogrammetry and its methods for scanning 3D objects followed by creating a low poly 3D asset with baked PBR maps from the scan result.


Why You Should Take This Class:

Photogrammetry offers a great solution for creating complicated assets in a very short amount of time when compared with traditional methods of 3D modelling. However, photogrammetry results in dense meshes with improper topology and bad UV's this limits photogrammetric abilities to be used in practical applications such as games or realtime Visualisation. This class aims to solve this problem by creating a low poly asset from a scanned 3D mesh. After completing this class, you will be able to create great looking 3D assets from photogrammetry.


Who This Class is For:

This class is for Everyone who is interested in photogrammetry, 3D artists, Designers and game developers can take full advantage of this class. Basic understanding and knowledge of 3D asset creation for realtime applications is recommended before starting the class.

Content

Introduction & Photogrammetry Basics

Introduction
Photogrammetry Basics
Materials Required
Ideal Setup for Photogrammetry
Choosing The Right Camera Settings

Creating & Optimising The Mesh

Images to 3D Model
Understanding Retopology and Remeshing
Remeshing the Model
Cleaning Up The Model
Adding Modifiers
Tips & Best Practices for Optimising the mesh

Baking PBR Maps

UV Unwrapping
Baking Normal Map
Baking BaseColor Map

Next Steps & Conclusion

Using the Decimate Modifier
Photogrammetry Shoe Experiment
Conclusion

Screenshots

Photogrammetry : Turn Images into 3D Models - Screenshot_01Photogrammetry : Turn Images into 3D Models - Screenshot_02Photogrammetry : Turn Images into 3D Models - Screenshot_03Photogrammetry : Turn Images into 3D Models - Screenshot_04

Reviews

Rajkumar
March 11, 2023
The contents are very clear and proper explanation. No math so far is the point of attraction for a beginner to start Photogrammetry
Harry
November 7, 2022
Very to the point explanation of photogrammetry, which is actually simple with the right program. Much more important is the production of a clean topology with a normal and a basecolor map from the data. The lecturer is quite an artist.
Sergio
August 24, 2022
So far I'm at the end of Section 1 and I have to say, I'm not impressed. The author thinks it's more important to be on camera than to show the student the visual graphics and displays he's created. I have not idea why this guy keeps switching back to himself speaking, while I'm trying to understand the courseware. Hopefully this will get better.... let's hope!

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4688284
udemy ID
5/16/2022
course created date
5/23/2022
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