NEW. Weapon modeling for AAA games in Blender .

We are going to model AK-47 from our first primitive to complex model for AAA games using Blender and Substance painter.

4.88 (4 reviews)
Udemy
platform
English
language
3D & Animation
category
NEW. Weapon modeling for AAA games in Blender .
54
students
25.5 hours
content
Apr 2024
last update
$49.99
regular price

What you will learn

Blender interface and tools

Modeling techniques (hardsurface, subdivision)

Weapon creation pipeline

UV unwraping process with UDIMS

Highpoly creation with modifiers

Export/Import

Substance painter interface and tools

Texturing workflows

Rendering prosess

Post processing in Luminar neo(optional)

Why take this course?

🚀 **Course Title:** NEW. Weapon Modeling for AAA Games in Blender 🚀 🎓 **Course Headline:** Dive into the world of high-fidelity weapon modeling by transforming a simple primitive into a complex AK-47 model suitable for AAA games using Blender and Substance Painter. --- ### 🌟 Course Description: Embark on an exciting journey to master two of the most sought-after tools in the 3D modeling industry – **Blender** and **Substance Painter**. This comprehensive course is designed to take you from a beginner to a professional level, ready to meet the standards of the modern gaming industry.

You will learn to work in the coolest and rapidly evolving 3D package, Blender, which in my opinion is simply the best out there.

Mastering Substance Painter, the current market leader for texturing game models, is also on the agenda. This software is essential for any 3D artist looking to break into the gaming industry.

By the end of this course, you will have built and textured a realistic AK-47 model, ready to be integrated into any game engine or project.

--- ### Course Highlights: - **Extensive Coverage**: This is the largest course I've ever developed, requiring over three months of development. My goal was to teach you Blender and Substance Painter from scratch. - **Blender Mastery**: We will cover everything from understanding the interface, navigating the viewport, setting up your workspace, and mastering tools, to learning how to use modifiers, essential addons, and more. - **Modeling Process**: Starting with the basics of hard surface modeling, we'll also explore subdivision for certain objects, ensuring you have a solid foundation for any future model creation. - **UV Unwrapping**: We'll tackle UV unwrapping with Udims, giving you a comprehensive understanding of this complex process. - **High-Poly Modeling**: Learn how to create a high-poly version of your object through modifiers and then delve into sculpting for more intricate details. - **Substance Painter Proficiency**: From navigating the software to mastering the layer system, masks, grunge, generators, and filters, you'll learn all the ins and outs of Substance Painter. - **Texturing Techniques**: You'll be exposed to a variety of texturing techniques, including creating textures, placing scratches or defects through overlay modes, and embedding hard surface details in the normal map (decals). - **Rendering Setup**: We will cover setting up your scene for rendering, including composition and backdrop, camera placement, lighting adjustments, render settings, and even a flyover of the gun with the camera. --- ### Course Breakdown: **Blender Module:** - Interface and navigation - Settings and tool mastery - Working with modifiers and addons - Downloading and utilizing helpful addons - Understanding the entire Blender workflow **Modeling & Texturing Module:** - Setting up reference images and learning to use Pureref - Modeling objects using hard surface techniques and subdivision - UV unwrapping with Udims for complex models - Creating high-poly models through modifiers and sculpting - Exporting models in OBJ format **Substance Painter Module:** - Navigating the program and understanding its interface - Baking textures, adjusting material properties, and painting details - Utilizing layers, masks, and advanced painting techniques - Applying decals and intricate details to your model **Rendering & Compositing Module:** - Setting up compositions and backdrops - Adjusting cameras and lighting for optimal results - Configuring render settings for high-quality outputs - Creating a camera flyover animation - Optional step: Compositing in Luminar neo (for advanced users) --- By the end of this course, you will not only have a portfolio piece to showcase your skills but also be equipped with the knowledge and techniques to create complex, high-fidelity models for AAA games. Get ready to step into the world of professional 3D modeling and texturing! 🌟 Join us on this journey to excellence in 3D artistry. Enroll now and take your skills to the next level! 🚀⚔️

Screenshots

NEW. Weapon modeling for AAA games in Blender . - Screenshot_01NEW. Weapon modeling for AAA games in Blender . - Screenshot_02NEW. Weapon modeling for AAA games in Blender . - Screenshot_03NEW. Weapon modeling for AAA games in Blender . - Screenshot_04

Reviews

Ilgar
April 10, 2024
Truly amazing , sometimes course is not linear , i mean instructor can go back and forward but the amount of knowledge put in this course is MENTAL. Ty Ilya , i learned so much during this days.
5909964
udemy ID
4/5/2024
course created date
4/14/2024
course indexed date
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