Mythological Female Character - Complete Game Pipeline

Sculpt, Retopologize, Unwrap & Texture a Female Character using Zbrush, Maya, Substance Painter, & Marvelous Designer

4.43 (271 reviews)
Udemy
platform
English
language
Game Design
category
instructor
Mythological Female Character - Complete Game Pipeline
1 808
students
24.5 hours
content
Nov 2019
last update
$89.99
regular price

What you will learn

Understand the proportion, skeleton, muscles and fat of the female body

Sculpt a female character from head to toe

Principles of cloth, wrinkles, and folds

Make believable clothing

The full process of retopology

Build hair cards

Create clean and organized UVs

Texture skin, leather, fabric and metal

Master the best way to optimize your character

Create PBR materials

Render a portfolio-ready image

Why take this course?

🚀 Mythological Female Character - Complete Game Pipeline Course 🎓 Course Headline: Sculpt, Retopologize, Unwrap & Texture a Female Character using Zbrush, Maya, Substance Painter, & Marvelous Designer!


Instructor Info: Meet Abraham Leal, the visionary behind Critical Hit Studio & Academy. A man who's turned his passion for storytelling and art into a thriving career in digital design and entertainment production. His journey from medical school to the world of 3D art is nothing short of inspiring. It was the enchanting lore from The Hobbit that sparked his imagination, and now he's here to guide you through the magical process of character creation. Abraham's story is a testament to following your heart, pursuing your passions, and the transformative power of dedication and humility in the arts.


Course Overview: Embark on a comprehensive journey to create an AAA game-ready female character from scratch! This course is your golden ticket to mastering the art of sculpting, retopologizing, unwrapping, texturing, and optimizing characters for game development. We'll dive deep into the intricacies of human anatomy, the nuances of cloth simulation, and the technicalities of creating believable accessories and hair cards.

📍 Course Highlights:

  • Understanding Female Anatomy: Learn to sculpt the female form with accuracy and artistry.
  • Retopology Mastery: Master the art of retopologizing complex shapes into game-friendly meshes.
  • Game Accessories: Design and create realistic accessories that complement your character's story.
  • Cloth Simulation: Understand the principles behind cloth wrinkles, folds, and dynamics to bring your character's outfit to life.
  • Building Hair Cards: Learn the process of creating hair cards for real-time rendering.
  • UV Mapping: Create clean and organized UV layouts for efficient texturing.
  • Texturing Techniques: Explore skin, leather, fabric, and metal texturing with an emphasis on PBR (Physically Based Rendering).
  • Optimization Strategies: Optimize your character for game engines without losing detail or quality.
  • PBR Material Creation: Develop materials that look great in-game and out.
  • Portfolio-Ready Rendering: Render stunning images to showcase your work and attract potential employers.

Your Creative Adventure Awaits! This course is designed for artists with a foundational understanding of Zbrush, Maya, and Substance Painter. No prior experience with Marvelous Designer? No worries! Abraham will introduce you to the basics of this versatile program.

Whether you choose to follow along with provided base meshes or wish to challenge yourself with an original character, this course is packed with valuable insights that will elevate your character art to a professional level.

🌟 What You Will Learn:

  • How to sculpt anatomically correct female characters.
  • The step-by-step process of creating game-ready models.
  • The secrets behind realistic cloth simulation and costume creation.
  • Techniques for designing and implementing accessories and hair cards suitable for real-time applications.
  • Best practices for UV mapping, texturing, and optimizing your character.
  • How to create PBR materials that react accurately to lighting in-game.

🎨 Your Creative Journey Begins Now... Join Abraham Leal on this intensive, hands-on learning experience. With each lesson, you'll build upon the skills learned in the previous one until you have a portfolio-ready character that you can be truly proud of. So, ready your tools, sharpen your skills, and let's bring our mythological female character to life! 🌟

Let's dive into the enchanting world of 3D character design and game development. Let the creation begin! 🚀✨

Screenshots

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Our review

Based on your comprehensive feedback and that of other learners, it seems that Abraham Lean's course "Game-Ready Female Character in ZBrush, Marvelous Designer & Substance Painter" offers valuable insights into the character creation process, particularly for those who have prior knowledge or experience with ZBrush, Maya, and Substance Painter. The course is appreciated for its detailed exploration of female anatomy in ZBrush and the practical application of these tools in creating a game-ready character.

However, there are some common critiques:

  1. Complexity for Beginners: The course may not be suitable for absolute beginners, as it assumes a certain level of familiarity with the software used.

  2. Behind-the-Scenes Work: Some learners found it confusing when key steps were performed off-camera, and these processes were not explicitly highlighted or explained afterward.

  3. Marvelous Designer Section: While the Marvelous Designer portion of the course is reported to be somewhat basic, it does effectively address the needs of the project. Learners who seek a more thorough exploration of Marvelous Designer might want to look for other resources.

  4. Retopology and ZBrush Handoff: There is some feedback indicating that the retopology process could have been clearer, with particular concerns about the transition from ZBrush back into Maya for refining the low poly mesh.

  5. Hair Creation Section: This part of the course was felt to be too rushed and not detailed enough by some learners. The absence of a step-by-step breakdown left some feeling uncertain about the process.

  6. Texturing: The texturing stage is generally well-received, but there are mentions that some details like fingernails and base textures for hair were done off-camera without sufficient explanation.

  7. Overall Quality: Despite these shortcomings, the course is considered valuable by many who have completed it, particularly those who can supplement with additional learning or who are at an intermediate level.

In summary, while there are areas where the course could improve in terms of clarity and on-screen demonstration, it still provides a solid foundation for artists looking to create a game-ready character. It's recommended that learners have some foundational knowledge before taking this course, and they should be prepared to possibly supplement their learning with additional resources or tutorials for the parts that are not fully covered in the videos.

Related Topics

2452916
udemy ID
10/07/2019
course created date
08/02/2020
course indexed date
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