Become a ZBrush Master: Create Your Own Toon 3D Characters
Step by Step workflow for creating game ready 3D toon characters in zBrush.
What you will learn
Learn how to build base meshes using zSpheres
Learn how to take advantage of dynaMesh
Learn how to produce low poly models with zRemesher
Learn Painting techniques to add skin detail and rich textures
Create UV maps for export into other 3D packages
Learn how to use GoZ to send your models to Maya
Why take this course?
This course is for anyone who wants to learn a great workflow for creating high quality 3D cartoon characters in zBrush. We will cover all the basics from zSpheres to DynaMesh to zRemesher techniques and show you how you can take your sketch and turn it into a clean low poly game model.
We will cover important sculpting techniques and I will show you how to properly paint your model inside zBrush. We will also take a look at some of the more popular brushes and alphas which you can use to add fantastic skin detail and paint any design you want on your own character.
We will end the course by generating a uv map and take a quick look at how we can use goZ to export our model into another animation program like Maya.