01. Introduction
Working Files - Download These First
0101 Outlining What Is Covered In This Course
0102 An Overview Of Adobe After Effects CS6 Part 1
0103 An Overview Of Adobe After Effects CS6 Part 2
0104 Setting Up The Exercise Files
0105 Re-Linking To Assets
02. Explaining The After Effects Workflow And Workspace
0201 Explaining The Workflow
0202 Walking Through A Mini-Project
0203 Touring The Workspace
0204 Customizing The Workspace
0205 Examining Timeline Panel Features
03. Creating A Project And Importing Footage
0301 Starting A New Project
0302 Importing Video, Audio, Graphics, And Still Images
0303 Importing Layered Photoshop And Illustrator Files
0304 Organizing Assets In The Project Panel
04. Creating, Arranging And Compositing Layers In A Composition
0401 Creating A New Comp
0402 Adding Assets To A Comp
0403 Adding Layers To A Comp
0404 Adjusting Comp Panel Settings
0405 Viewing And Previewing A Comp
0406 Selecting, Moving, Trimming And Splitting Layers
0407 Working With Image Sequences
05. Modifying And Animating Layer Transform Properties
0501 Setting Layer Transform Property Values
0502 Animating Transform Properties With Key Frames
0503 Creating And Changing Motion Paths
0504 Using Easy Ease And Hold Key Frames
0505 Using Anchor Points And Motion Blur To Create "Whip Pans"
06. Working With Text
0601 Creating And Editing Text
0602 Using Layer Styles With Text
0603 Importing Text From Photoshop And Converting To Editable Text
0604 Moving Text Along A Path
0605 Using The Source Text Property To Instantly Change Text Characteristics
07. Animating Text
0701 Text Animation Basics
0702 Using Animation Presets
0703 Creating Custom Animations
08. Working With Shapes
0801 Introducing Shapes
0802 Using Shape Tools
0803 Drawing Shapes Freehand
0804 Using Photoshop And Illustrator Paths
0805 Creating Shapes From Vector Graphics And Text
0806 Using Shape Presets
0807 Applying And Animating Shape Effects
0808 Creating Advanced Animations Using Brainstorm
09. Working With Paint Tools: Brush, Eraser, Clone Stamp And Roto Brush
0901 Introducing Paint Tools
0902 Working With The Brush And Eraser Tools
0903 Using The Clone Stamp Tool To Replace Portions Of A Scene
0904 Selecting Moving Objects With The Roto Brush Tool
10. Working With Masks
1001 Using Shape Tools To Make Masks
1002 Using The Pen Tool To Make Masks
1003 Creating Vignettes With Masks
1004 Animating And Morphing Masks
11. Making Track Mattes And Stencils
1101 Understanding Track Mattes: Luma And Alpha
1102 Animating Track Mattes
1103 Making Stencils From Text
1104 Using Effects And Layer Styles With Track Mattes And Stencils
12. Distorting And Animating Objects With Puppet Tools
1201 Introducing Puppet Tools
1202 Using The Puppet Pin Tool
1203 Recording A Puppet Pin Tool Motion
1204 Overlap Starch
13. Applying Effects And Transitions
1301 Applying After Effects Effects
1302 Sampling After Effects Effects
1303 Checking Out The Cycore Fx (CC) Effects
1304 Applying Transitions
1305 Performing Color Correction, Featuring Color Finesse 3
1306 Stopping, Stretching, Reversing And Remapping Time
14. Parenting, Nesting, Pre-Composing And Null Object Layers
1401 Intro To Parent/Child Relationship
1402 Using Null Object Layers For Parenting
1403 Explaining Nesting And Pre-Composing
15. Using Expressions
1501 Using The Pick Whip To Create Expressions
1502 Trying Expressions Templates
1503 Using The Wiggle Expression
1504 Working With Expression Control Effects
16. Tracking Motion And Stabilizing Shaky Footage
1601 Tracking Motion With The Tracker
1602 Applying Motion Key Frames To Layers, Objects And Effects
1603 Working With The Corner Pin Features
1604 Stabilizing Shaky Video With The Tracker And Warp Stabilizer
1605 Using The Clone Stamp Tool With The Tracker
17. Working In 3D Space
1701 Working In Three Dimensions
1702 Basic 3D Animation And Multiplaning
1703 Animating 2D Text In 3D Space
18. Using Cameras In 3D Space
1801 Setting Up A One- And Two-Node Cameras
1802 Animating A Camera Using The Selection Tool
1803 Animating A Camera Using The Unified Camera Tool
1804 Using Null Object Layers As Animation Aides
1805 Using The Camera To Animate Still Image Layers
19. Using Lights In 3D Space
1901 Intro To Light Types, Properties, And Settings
1902 Adjusting Light Properties
1903 Working With Layer Material Options Including Shadows
20. Tracking Camera Moves In Simulated 3D Space
2001 Analyzing 2D Footage With The 3D Camera Tracker
2002 Attaching Content To 3D Camera Track Points
2003 Adding A Shadow Catcher And A Light
21. Using The Ray-Traced 3D Renderer
2101 Creating Beveled And Extruded Text And Shapes
2102 Working With Transparency And Refraction
2103 Adding Reflections And An Environment Layer
22. Completing Your Project
2201 Saving And Exporting Your Project
2202 Rendering A Comp: Render Queue Or Adobe Media Encoder
2203 Goodbye