Learn to create WebXR, VR and AR, experiences using Three.JS
Harness the WebXR API and Three.JS to bring immersive experiences, VR and AR, to the browser, including Oculus Quest

What you will learn
How to easily create VR and AR apps that work in the browser
How to use the ThreeJS library to create these apps
How to handle controllers
How to replace the controllers with custom models
How to create architectural walk-throughs, games and training apps.
How to add an in world UI
Developing AR apps that support real world hit testing
Learn game VR techniques such as teleporting and interacting with models in the scene using controllers.
Why take this course?
🚀 Learn to Create WebXR, VR, and AR Experiences using Three.JS 🎮🕶️
Why This Course?
WebXR is revolutionizing the way we interact with digital content, bringing immersive VR and AR experiences directly into the browser. With the backing of tech giants like Google and Amazon, this technology is set to transform how we experience the web. And with Three.JS, the leading Open Source library for WebGL, you can harness this power to create stunning 3D visuals. This course will guide you through every step of creating your own VR and AR experiences, from the basics to advanced applications.
What You'll Learn:
✅ Introduction to WebXR & Three.JS - Get a historical context and a primer on 3D concepts, explore the capabilities of Three.JS, and dive into the WebXR API with examples.
✅ Three.JS Fundamentals - For beginners, this section will get you up to speed with the essentials of Three.JS.
✅ WebXR with Three.JS - Set up your development environment and create your first interactive WebXR experiences.
✅ Working with Complex Assets - Learn how to source, edit, load, and manipulate complex assets for immersive content.
✅ The WebXR API Deep Dive - Understand the intricacies of the WebXR API and its potential.
✅ Real-world Applications - From architectural walk-throughs to product placement in a room, apply your skills to create tangible experiences.
✅ Gaming with WebXR - Discover how to integrate WebXR into game development for a truly immersive gaming experience.
✅ WebXR for Training - Explore the use of VR for training simulations and scenarios.
✅ Conclusion & Inspiration - Review what you've learned and be inspired by real-world examples of WebXR in action.
Tools & Resources:
🧙♂️ Code Editor - Use a code editor like Brackets (or your preference) to write your code. All code examples are provided, along with versions for coding along and for reference.
🚀 GitHub Hosting - Learn how to host your development work on GitHub for easy testing on devices like the Oculus Quest.
Your Journey Awaits:
- Engage with comprehensive resources, including detailed guides and code examples.
- Take advantage of the interactive coding exercises that allow you to follow along.
- Explore the use of GitHub for version control and hosting your projects.
Success Stories & Reviews:
🏆 "This is by far the best guide to Three JS, nothing but fun and clearly explains the parts needed for a 3D app. Thanks, Nik, for taking the time on this!" - Mr Doob Fan
👍 "Thanks for creating the course, Mr Doob himself says it's great!" - Mr Doob (Creator of Three.JS)
📚 "I waited for this course after Nik announced it in the Facebook group, and he didn't disappoint us." - Nik Enthusiast
🚀 "Best Intro/History Video Ever!" - Course Participant
😊 "Love it so far! The lessons are concise and to the point. The provided course project files are a valuable facilitation on the way through the course." - Happy Learner
✨ "Excellent course, well-chosen examples, just what I needed!" - Satisfied Student
Join the Virtual Revolution:
With a 30-day money-back guarantee, you have nothing to lose and everything to gain. Dive into the virtual world today with this comprehensive course on creating WebXR, VR, and AR experiences using Three.JS! 🌟
Ready to embark on an exciting journey into the world of immersive web development? Enroll in this course now and start crafting your own virtual masterpieces! 🚀✨
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Our review
🔍 Course Overview: The course has received a high overall rating of 4.60, indicating that most students have found it valuable and well-taught. The feedback from students has been generally positive, with many praising the quality of content, the depth of knowledge shared by the instructor, and the practical examples provided.
Strengths:
- Quality Content: Students have remarked on the high-quality information and helpful insights provided throughout the course.
- Expertise: The instructor is recognized as knowing a significant amount and sharing that knowledge effectively.
- Practical Application: The course focuses on practical, real-world examples which are important for understanding and applying concepts like WebXR and Three.js.
- Versatility: The course is suitable not only for learning the technical aspects but also for parents looking to introduce their children to these technologies in a playful way.
Areas for Improvement:
- Pacing and Complexity: The information is presented at a fast pace with dense content, which can be challenging for beginners or those less familiar with JavaScript and Git.
- Onboarding Experience: Some students felt overwhelmed by the number of resources provided initially and found it difficult to set up their projects without a more structured guide for starting the course.
- Accessibility: The course assumes a certain level of prior knowledge, which may not be explicitly stated, making it less accessible for complete beginners.
Course Experience:
- Documentation: Many students have pointed out that they had to refer to external resources to get the projects up and running, indicating that the course could benefit from better onboarding or setup instructions.
- Practice: Some students have noted that they needed to supplement the course with additional practice using other tutorials to fully understand the content.
- Follow-Up: The course seems to cater more towards intermediate and advanced learners who already have a grasp of JavaScript and Node.js, as indicated by some student feedback.
Language and Community Support:
- A Spanish language review highlights that while the content is good, the practical examples provided within the course may be difficult to follow for those without prior experience. It suggests using the course as a starting point and then supplementing with other resources or tutorials.
Learning Outcomes:
- Skill Acquisition: Students who have completed the course have expressed that they now feel more confident in their ability to work with WebXR and Three.js, and some are already working on their own VR projects.
- Personal Development: The course has been recommended for personal development, particularly for those who wish to expand their knowledge beyond just playing video games and into creating them.
Final Thoughts: Overall, the course is considered excellent and high-quality, with a strong emphasis on practical examples and real-world applications of WebXR and Three.js. Students have expressed that they are excited about the potential applications of their new skills, especially in the context of VR. However, it is recommended that future students come into the course with at least a basic understanding of JavaScript and Git to fully benefit from the material presented.