Learn Unity Shaders from Scratch
A complete guide to Unity ShaderLab, URP Shaders, Shader Graph and the HLSL Shading Language

What you will learn
The mysteries of writing Unity shaders
You will be gently introduced to how to approach the problem of creating a custom shader.
You will learn the full details of the HLSL shader language.
You will learn to use the Surface Shader syntax to add custom shaders on top of Unity lighting.
You will start with simple unlit 2D shaders and work up to advanced effects such as volumetric shaders and clipping.
Learn to create shaders that work with the Universal Render Pipeline (URP)
Learn to use Shader Graph to create your shaders
Why take this course?
🌟 Unlock the Secrets of Unity Shaders with "Learn Unity Shaders from Scratch"! 🎓
Course Headline:
💫 A complete guide to Unity ShaderLab, URP Shaders, Shader Graph and the HLSL Shading Language
Course Overview:
Are you ready to breathe life into your game with stunning visual effects? If you're a developer facing the challenge of creating that perfect custom shader, or if you've always been curious about the world of shaders but felt daunted by the complexity, this course is your gateway to mastering Unity Shaders.
What You'll Learn:
🧪 Understanding the Fundamentals:
- Unity ShaderLab: The powerful tool for crafting custom shaders in Unity.
- HLSL Shading Language: The language behind dynamic and efficient rendering in Unity.
- Shader Types: Explore vertex, fragment, and surface shaders, and understand when and how to use each.
🚀 Dive into Modern Shader Development:
- We'll start with the basics and progress through examples, ensuring you learn at your own pace.
- Experiment with code in Visual Studio or your preferred code editor to see real-time effects.
- Learn from scratch assuming no prior knowledge of the C language or shaders.
🖌️ From Basic to Advanced Effects:
- Fragment shaders: Perfect for beginners, we'll start with the basics in a 2D environment.
- Surface shaders: Advance to include complex lighting and textures.
- Master advanced effects such as tessellation, transparency, stencil buffer, and post-processing.
🎓 Deep Dive into URP Shaders and Shader Graph:
- Learn how to leverage the Unity Render Pipeline (URP) for more efficient rendering.
- Explore the intuitive visual programming of Shader Graph for non-coding shader creation.
Course Structure:
🚀 Getting Started with Shaders:
- Introduction to Unity ShaderLab and HLSL.
- Understanding the C language syntax used in shaders.
- Setting up your development environment for experimentation.
🔍 Exploring Vertex and Fragment Shaders:
- Learn how to manipulate vertices and color fragments.
- Practical exercises to solidify your understanding of each concept.
⚡ Advanced Shader Techniques:
- Dive into tessellation, transparency, and the use of the stencil buffer.
- Implementing post-processing effects for a cinematic look.
📚 Learning through Challenges:
- A series of challenges to test your understanding and solidify your skills.
🎉 Real-World Application:
- Apply your knowledge to create any shader you can imagine.
- No more being limited by pre-made shaders; unlock your creativity.
Why Take This Course?
- Comprehensive: Covering everything from the basics to advanced techniques.
- Practical: Learn by doing with numerous exercises and real-world scenarios.
- Enjoyable: Engaging content delivered with a touch of humor and encouragement.
- Supportive: Expert Q&A sessions to help you overcome any challenges.
- Recommended: Highly rated by past students for its clarity, structure, and engaging teaching style.
Student Testimonials:
🌟 "Exceptional good structured step by step course" - A satisfied student praises the course's organized approach and the instructor's encouraging attitude.
🌟 "Best shaders instructor I've seen so far." - Another student highlights the clarity, practicality, and motivational teaching style of the instructor.
🌟 "It is fantastic... with the right amount of humor!" - A learner enjoys the course while appreciating the instructor's ability to keep the material engaging.
Enroll Now and Transform Your Game Development Skills!
Embark on your journey to becoming a shader master today. With "Learn Unity Shaders from Scratch," you're not just learning; you're unlocking the potential of your games like never before. 🎮✨
Join the Community of Unity Professionals and Elevate Your Craft!
🚀 Start Your Shader Adventure Now! 🚀
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Our review
It seems you've compiled a variety of feedback points from different learners who have taken Nicholas Bunn's introductory course on Unity Shaders. Here's a summary and some insights based on the feedback provided:
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Course Overview: The course is well-received as an introduction to shaders in Unity, with many finding it informative and engaging, especially for those with some prior coding experience in Unity or similar engines. It covers a range of topics from basic to more advanced concepts.
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Target Audience: The course is better suited for those with a fair understanding of trigonometry and linear algebra. It's not designed for complete beginners, but rather for individuals who already have some coding background.
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Content Structure: The course provides clear explanations with visuals, although some learners found that the visuals were sometimes insufficient to fully grasp the math involved. Additional exercises would be beneficial to reinforce learning.
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Pacing and Resources: The pace of the course is described as brisk, and some learners found they needed to rewind sections. Nicholas Bunn often directs learners to resources to help them keep up.
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Coding and Math Focus: The course relies heavily on coding knowledge and understanding of mathematical concepts. Some code examples provided in the course required modification to compile, which suggests that while practical examples are plentiful, they may sometimes contain hard-coded numbers or require adjustments.
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ShaderLab Explanation: The explanation of the ShaderLab language is appreciated, with many learners indicating that the course met their expectations for understanding this complex topic.
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Practical Application and Creativity: Learners are encouraged to apply what they learn by experimenting with shaders, leading to creative outcomes. The 'shaping functions' and 'noise' sections were particularly impactful, as they opened up new possibilities for learners.
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URP (Unity Render Pipeline) and Shader Graph: There is praise for the sections on URP and Shader Graph, with some learners being convinced to upgrade their projects to use these features after completing the course.
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Room for Improvement: Some learners felt that certain concepts could benefit from additional review, as they are only covered once and referenced later in the course.
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Overall Experience: The overall experience of the course is positive, with many learners feeling motivated and educated on shaders and their implementation in Unity. The course is described as "gold" by one learner.
In summary, Nicholas Bunn's introductory course on Unity Shaders is a valuable resource for those looking to understand and implement shaders within the Unity engine. It requires a solid foundation in math and programming but offers clear explanations, practical examples, and encourages creative exploration. The feedback suggests that while some parts of the course might require additional attention or external resources, the overall learning experience is highly beneficial.