Learn A-Frame And Get Ready For WebVR

Design and prototype cross-platform virtual reality experiences

4.60 (713 reviews)
Udemy
platform
English
language
Web Design
category
Learn A-Frame And Get Ready For WebVR
5 664
students
8 hours
content
Jul 2023
last update
$89.99
regular price

What you will learn

Understand the basic syntax

Use locomotion and teleportation

Transform the objects in your scene

Modify the controls

Modify the virtual environment

Load and play audio and video

Load and display 3D models

Compose and register components

Use standard and semantic animation

Use JavaScript to control entities

Interact with the objects

Test WebVR scenes on any device

Why take this course?

🎉 *** NEWS 08 JUL 2023 *** 🎉

Hey there, VR enthusiasts! 🌐✨

I'm super excited to announce the addition of a new section to our course, "Learn A-Frame And Get Ready For WebVR" - Section 17 - Immersive Web Emulator. This is a game-changer for anyone testing their WebXR scenes without needing a physical XR device. It includes a detailed 7-step tutorial on the Immersive Web Emulator, a tool developed by Meta Reality Labs that's absolutely essential for your development workflow!

Moreover, I've updated the downloadable source code for specific lectures to ensure you're working with the latest version (v1.4.2). The updates include:

  • [x] Why registering components? (Lecture 43)
  • [x] The .init() handler (Lecture 44)
  • [x] Using the Schema (Lecture 45)
  • [x] Teleportation and movement controls (Lectures 46 & 47)
  • [x] Audio and video playback (Lecture 48)
  • [x] Composing and registering components (Lecture 49)
  • [x] Testing WebVR scenes on any device (Lectures 50 to 52)

🚀 Why This Course? 🚀

This isn't just another A-Frame tutorial; it's a comprehensive journey through the world of VR development. Here's what you can expect:

  • A logical progression from basics to advanced concepts in A-Frame.
  • Practical examples and real-world applications to bring theory to life.
  • The opportunity to understand and adapt to new releases of A-Frame.
  • Free source code for each lecture to kickstart your projects.
  • Access to a treasure trove of additional resources, including web links to essential tools and FREE 3D models!

📚 What You'll Learn 📚

By enrolling in this course, you'll be equipped with the skills to:

  • Understand A-Frame's syntax and structure.
  • Manipulate objects and modify environments in VR.
  • Load and display 3D models.
  • Implement animations and interact with your scene.
  • Develop locomotion and teleportation systems.
  • Control entities with JavaScript.
  • Test your WebVR scenes across various devices.

🎓 Your Learning Journey 🎓

This course is meticulously crafted to transform you into an A-Frame expert. From the fundamentals to the intricate details, every aspect of A-Frame development is covered, making this the perfect starting point for your VR journey or the ideal way to refine your existing skills.

🌟 Join the Community of Future WebVR Pioneers! 🌟

Remember, this course is not just a one-time learning experience; it's an ongoing resource that will evolve with A-Frame itself. As new content, projects, and resources emerge, so too will your expertise in the ever-expanding realm of WebVR!

Ready to dive into the world of A-Frame and WebVR? Let's make it happen together! 🚀💖🌐

Screenshots

Learn A-Frame And Get Ready For WebVR - Screenshot_01Learn A-Frame And Get Ready For WebVR - Screenshot_02Learn A-Frame And Get Ready For WebVR - Screenshot_03Learn A-Frame And Get Ready For WebVR - Screenshot_04

Our review


Course Review Summary

Overview

The course in question provides an extensive introduction to A-Frame, a web framework for building virtual reality (VR) experiences. With a global course rating of 4.79 and all recent reviews being positive, it is clear that this course has been well-received by its audience. The majority of reviewers find the information delivered logical and easy to understand, with a few suggestions for improvement.

Pros

  • Comprehensive Content: The course covers a wide range of topics within A-Frame, including basics, advanced concepts, and even touches on physics in VR worlds.
  • Clarity and Pace: Instructors deliver content with clarity and maintain a good pace, making the lectures accessible to beginners while also engaging for those with more experience.
  • Quality of Instruction: The instructors are praised for their ability to explain concepts without ambiguity and for updating the course content to reflect newer versions of A-Frame.
  • Resourcefulness: The course provides valuable resources, including well-organized documentation and up-to-date code examples.
  • Versatility: Suitable for both beginners and those with prior HTML knowledge, making it a versatile learning tool.
  • Engagement: Reviewers report being engaged and motivated to apply their new knowledge in practice.
  • Practical Application: The course demonstrates how to apply A-Frame in real-world scenarios, including mobile and VR headsets.
  • Community Support: Some reviewers mention that their questions were promptly answered within the community.

Cons

  • Scripting Depth: There is a desire for more depth in scripting components, particularly for those looking to dive deeper into event processing with A-Frame.
  • Incomplete Content: Some users find the course missing certain aspects like colliders or physics, which are essential for more advanced VR experiences.
  • Outdated Examples: A few reviews mention that while the course is generally well-maintained, some examples may not work with the latest versions of A-Frame.
  • Hardware Compatibility: There are concerns about the course's applicability to recent hardware such as Oculus Quest 2, with some users reporting that the provided code does not function correctly with newer devices.
  • Version Updates: Some components taught in the course may no longer be applicable due to the lack of updated lectures for the latest A-Frame versions.

Additional Notes

  • The course is praised for its detailed and well-researched content, with many users appreciating the clear explanations and abundance of resources.
  • Some reviewers have utilized the course's resources to complement other projects outside the scope of the course, such as Unity exports for WebXR.
  • There is a general sentiment that the course has helped learners build great things in VR and WebXR, with many expressing gratitude for the quality of instruction provided.

Conclusion

The A-Frame course offers a robust learning experience for those interested in creating VR experiences on the web. While there are some limitations in terms of staying up-to-date with the latest versions of A-Frame and certain hardware compatibility issues, the course's strengths in instruction clarity, resourcefulness, and comprehensive coverage of A-Frame concepts make it a valuable asset for learners at various levels of proficiency. With updates and improvements addressed, this course could potentially become an even more indispensable tool for the VR development community.

1349576
udemy ID
13/09/2017
course created date
21/08/2020
course indexed date
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