Publish Stick Hero iPhone game - monetize with Ads - no code
A-Z guide to help you succeed in publishing your very own Stick Hero iPhone game to the iTunes app store. Code included

What you will learn
Learn how to get your iOS developer license
Learn how to create your own iPhone game without having to write code
Learn how find free graphic images for games
Learn how to modify and create your own game graphics
Learn how to add your own sound effects
Learn how to publish your very own iPhone game to the iTunes app store in one afternoon
Why take this course?
๐ฎ Master the Art of Publishing with "Publish Stick Hero iPhone Game" Course ๐
Course Title: Publish Stick Hero iPhone Game - Monetize with Ads - No Code Required
Course Instructor: Yohann Taieb
๐ Course Headline: An A-Z Guide to Successfully Publish Your Own Stick Hero iPhone Game to the iTunes App Store ๐
Introduction: Welcome to the ultimate guide for aspiring entrepreneurs and developers who dream of making their mark in the iPhone app industry. This course is meticulously designed to transform your vision into a tangible asset on the Apple App Store, all without the need for extensive coding knowledge. With step-by-step instructions, code included, and real-world examples from myself and many of my students, you'll be well-equipped to join this thriving market.
What You'll Learn:
- Setting Up Your Development Environment (Day 1): We'll start by configuring your Apple computer or using a remote MacInCloud setup for our PC friends. This is where the journey begins!
- Becoming an iOS Developer (Day 2-3): I'll walk you through the process of becoming a licensed iOS developer, including all the necessary steps and paperwork.
- Installation and Initial Run (Day 4): We'll download the game source code provided with this course and get it running on the simulator.
- Customizing Your Game (Days 5-7): Let's make the game your own by tweaking graphics and sounds. You'll learn how to personalize "Amazing Hero" into something unique to you.
- Monetization Strategy (Day 8-9): Setting up advertising networks is crucial for profitability. I'll show you the best practices for integrating ads into your game.
- App Store Submission (Days 10-12): We'll prepare and publish your customized game to the Apple App Store, ensuring it meets all guidelines and is ready for users worldwide.
Why Choose This Course? ๐ Real-World Application: Unlike other courses that only teach theory, this one equips you with a real product that can be sold on the App Store and generate revenue immediately after publishing. ๐ Proven Track Record: The strategies taught in this course have been proven successful by myself and many students who have reskinned similar games and seen them published and profitable. ๐ Easy to Follow: With a clear and easy-to-understand format, you'll progress from novice to ready-to-publish developer, with all the resources you need at your fingertips.
Student Success Stories: Don't just take our word for it; check out the success stories of students who have taken this course and published their own versions of the game on the iTunes App Store. Look for "Stick Hero Run - Free" to see these real-world examples of what you can achieve!
Support & Resources: You're not alone in this journey. I'm here to support you every step of the way, and you'll have access to a wealth of resources on the AppsFresh website to aid your development and publishing process.
Conclusion: With "Publish Stick Hero iPhone Game - Monetize with Ads - No Code Required," you're not just taking a course; you're embarking on an entrepreneurial adventure that could change the way you think about app development and monetization. Enroll now, and let's turn your game idea into a successful business reality! ๐ป๐๐ฐ
Enroll Today & Start Your App Development Journey!
Screenshots




Our review
๐ Course Overview
The course has been highly rated with a global average of 4.35 stars. The majority of recent reviews are positive, with many students expressing satisfaction and appreciation for the course content and the instructor's teaching style. Here's a breakdown of the feedback:
๐ Pros
-
๐ Clear and Concise Content: The course has been praised for its clarity, with instructors explaining concepts well and providing detailed demonstrations, particularly in image editing which is highly regarded.
-
๐ Easy to Follow Steps: Many students found the course easy to follow, allowing them to make necessary modifications and eventually get their apps accepted into the App Store.
-
๐ ๏ธ Comprehensive Coverage: The course covers a wide range of topics from setting up a developer account to reskinning games and submitting apps, leaving no major aspect unaddressed.
-
๐ Real-World Application: Students have successfully published their own games after taking the course, indicating its practical value.
-
๐ค Engaging Instructor: Yohann has been commended for his knowledge, teaching ability, and for providing excellent guidance throughout the course.
-
๐ Source Code Included: The provision of source code as part of the learning materials has been a significant advantage for students.
-
โญ๏ธ Highly Recommended for Beginners and Intermediate Learners: The course has received a 5-star rating from one student, who found it superior to other similar courses available.
โ Considerations
-
๐ Repetition in Demonstrations: Some students felt that certain demonstrations, particularly image editing, were repeated more than necessary and could be condensed to save time without compromising understanding.
-
๐ญ Simplicity of the Game: The game developed during the course was described as simple, which might affect its marketability or appeal to a broader audience.
-
๐ ๏ธ Overall Course Length: A few students suggested that some parts of the course could be streamlined to make it more concise without sacrificing the quality of instruction.
Final Thoughts
This course has received an overwhelmingly positive response from its students, with many highlighting its practical approach and clear instruction. It is particularly commended for being beginner-friendly and for its comprehensive coverage of the app reskinning and publishing process. While there are areas where the course could be made more concise, such as reducing repetition in certain demonstrations, the overall experience has been rated highly for its value and effectiveness in teaching students how to publish games on the App Store. If you're interested in game development and app publishing without deep coding knowledge, this course appears to be a valuable resource.