Intro to Airplane Physics in Unity 3D - 2017 & 2018

Learn how to build your very own Custom Airplane Physics with Unity & C#

4.40 (594 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Intro to Airplane Physics in Unity 3D - 2017 & 2018
3,796
students
20.5 hours
content
May 2020
last update
$64.99
regular price

What you will learn

You will be able to create your own Airplane Physics for your own Flying Games in Unity 3D

You will have the confidence to work with Rigidbodies in Unity

You will understand the Basics of Weight and Force to produce belivable Aircraft Physics

You will understand how to put together a Modular set of scripts to make your Aircraft easy to manage in Unity

You will learn how to take advantage of C# inheritance to create Re-Usable code

You will Learn how to set up the UI for an Airplane and how to make them functional

Why take this course?

Have you ever wanted to build your own Airplane Physics using the Rigidbody component in Unity 3D?  Do you want to know more about setting up modular code to make your workflows faster and more re-usable?  If so, this course is for you!  Throughout the contents of this course you will learn how to create a fully functional Airplane Physics model.  

In the course you will learn to build the full physics flight model, how to animate the propeller, how to setup inputs, how to build a dynamic airplane camera, how to animate all the control surfaces of the plane, and more!

By the end of this course you will have your very own Flight Physics System that you can use for your own flying games.

By Purchasing the Course you get the Following:

  • The Complete Airplane Physics Code

  • Two Airplane Models, the Indie-Pixel Plane and the F4U Corsair

  • Complete UI kit to create the Instrument UI for the Airplane



Screenshots

Intro to Airplane Physics in Unity 3D - 2017 & 2018 - Screenshot_01Intro to Airplane Physics in Unity 3D - 2017 & 2018 - Screenshot_02Intro to Airplane Physics in Unity 3D - 2017 & 2018 - Screenshot_03Intro to Airplane Physics in Unity 3D - 2017 & 2018 - Screenshot_04

Our review

Based on the feedback provided, here's a synthesized summary of what people appreciate about the course and some areas where there could be improvements: **Pros:** 1. **Detailed Explanations:** The course provides in-depth explanations of concepts, particularly in the realm of Unity physics and flight simulation, making it suitable for beginners as well as intermediate learners. 2. **Practical Application:** The course applies theoretical knowledge to practical scenarios, which is highly beneficial for understanding how to implement physics in a real-world context. 3. **Modular and Reusable Code:** The approach of keeping the code modular and reusable is highly praised, as it encourages good coding practices that can be applied beyond the scope of flight simulation. 4. **Comprehensive Coverage:** The course covers a wide range of topics, from basic Unity concepts to advanced physics, making it a complete learning package for anyone interested in flight simulation or looking to deepen their understanding of Unity. 5. **Quality of Instruction:** The instructor is often commended for their passion for the topic and their ability to explain complex ideas clearly and logically. 6. **Real-world Projects:** The course sets up larger projects that can be expanded upon, providing a solid foundation for more complex game development endeavors. 7. **Updates and Additional Content:** The instructor is responsive to feedback and updates the content regularly, which adds value for future learners. 8. **Learning Pedagogy:** The teaching methods used in the course are effective and well-received by learners. **Cons/Areas for Improvement:** 1. **Code Visibility:** Some learners have found the text size of the code snippets to be a bit small, which could be improved for better readability. 2. **Pacing and Narrative:** A few learners have mentioned that they found the narrative a bit confusing or were expecting a different pace or structure in the course. 3. **Framework Dependence:** There are concerns about being overly dependent on the instructor's specific framework, which can be somewhat constraining for some learners who prefer or require more flexibility. 4. **Beyond Flight Simulation:** Some learners expressed a desire for additional content that extends beyond flight simulation to topics like implementing cockpits with switches, virtual flight sticks, and more complex weather physics. 5. **Accessibility:** It would be helpful to ensure that the course materials are accessible and adaptable for users with different learning preferences or needs. Overall, the consensus is that this Unity course is of high quality, comprehensive, and well-structured, offering a great deal of valuable information on flight simulation within the context of Unity game development. The feedback suggests that while some aspects could be adjusted for better user experience, the course remains an excellent learning resource for those interested in physics, flight simulation, or Unity development in general.

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Related Topics

1682932
udemy ID
5/8/2018
course created date
8/30/2019
course indexed date
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