Horse modelling in Modo 3D

Create a 3D horse model in the professional 3D application Modo

4.67 (3 reviews)
Udemy
platform
English
language
3D & Animation
category
instructor
49
students
10 hours
content
Apr 2019
last update
$49.99
regular price

What you will learn

boxmodelling

sculpting

uv-mapping

baking

creating a normal map

creating fur

Description

This is a huge course, for intermediate Modo users that will learn you how to create a 3D horse, using the professional 3D modelling application Modo (Foundry).
If you are new to Modo, it would be best to watch my previous course (3d modelling - a Modo modelling guide) before enrolling to this course. The previous course is a bit outdated, but most of the tools still function the same way.

This course has been made with Modo 12.

In this course you will learn a lot. You will learn how to import reference images. You will also learn how to use an external application called PureRef for using even more reference images. Then you will learn the basics of box modelling. And with a basic mesh created, you will sculpt it, refine your sculpt during the sculpting process and convert it to a regular mesh. Next you will learn how to do a basic unwrap of your model (uv-mapping), adjust your UV-map and find/fix errors.  I will lead you through the hair and fur materials and how to use the tools for sculpting the hair. Many methods for creating and placing fur will be discussed, including a method of exporting them to a game engine.
You will learn in depth about normal map baking. Including most of the pitfalls and how to fix things, if they don't work. You will learn the basics of colormanagement for baking maps. And bake an ambient occlusion map. Finally you will learn how to use the (very basic) painting tools in Modo, to create pbr maps and change the settings in Modo to export your low-poly model to for example Unity game engine.

Content

Introduction

Introduction

course

2. Importing reference images and start boxmodelling
3. Creating the first block
4. Linear falloff and bevel
5. Blocking out the tale and legs
6. Refining the head, ears, hoofs. Using the mirror tool
7. Sculpting. Using PureRef
8. Using the mask tool. Sculpting using reference images
9. Creating a mouth and using automatic retopology to create a new base mesh
10. Fixing symmetry in auto retopology. Starting over using a different method
Automatic Retopology
Pen tablet settings. Eyes, ears
12. Refining the shape
13. Refining part 2
14. Mouth and eye
15. Refining part 3
16. Teeth part 1
17. Basic unwrapping. The basics of smoothing and vertex normals.
18. Create a cage and basic normal map baking. Creating the second tooth.
19. Fixing problems with normal map baking.
20. Combining the uv-maps. Baking
21. Positioning the teeth
22. Moving the Center of the mesh and snapping to locator
22a. Teeth in mouth. Matcaps and refining the eye.
23. Sculpt presets. Refining
24. Fixing a shader error. Hoofs. Fur and hair.
25. Hair tools. Sketch guides.
26. Hide guides. Combine hair. Vector map.
27. Vector map sculpting. Seams for the horse
28. Seams part 2. Shading error. Creating the tongue.
29. Refinging the gums. Freezing the horse. Static mesh.
30. Fixing errors in the low poly horse
31. Advanced uv-mapping. Fur density map. Topology pen.
32. Color management. Fixing gamma.
33. Bake item. Tangent basis. Baking the horse normal map
34. Fixing normal baking errors. Fixing the yellow uv problem.
35. Hair strips. Start painting the horse.
36. Baking ambient occlusion. Metallic, albedo, normal maps.
37. Painting presets. Tips for exporting

Screenshots

Horse modelling in Modo 3D - Screenshot_01Horse modelling in Modo 3D - Screenshot_02Horse modelling in Modo 3D - Screenshot_03Horse modelling in Modo 3D - Screenshot_04

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Horse modelling in Modo 3D - Distribution chart

Related Topics

2209204
udemy ID
2/9/2019
course created date
7/12/2020
course indexed date
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course submited by