Hard Surface Vehicles - The Complete 3D Production Pipeline
Learn Modeling and UV Mapping (Maya), Materials (Substance Painter), and Rendering (Unreal, Marmoset, Arnold, Sketchfab)

What you will learn
Advanced Hard Surface Modeling in Maya
Advanced UV Mapping Techniques in Maya
Creating Color IDs in Maya using Vertex Color
Creating Normal Maps in Substance Painter
Assigning Materials in Substance Painter
Rendering in Arnold
Rendering in Marmoset
Rendering in Unreal
Rendering in Sketchfab
Why take this course?
🎉 Course Title: Hard Surface Vehicles - The Complete 3D Production Pipeline
Unlock the Secrets of Hard Surface Modeling & Rendering✨
Are you ready to dive deep into the world of hard surface vehicle modeling? Join us in this comprehensive course where we'll take you through the entire process—from concept to completion—using industry-standard software like Maya, Substance Painter, Unreal Engine, Marmoset, Arnold, and Sketchfab. 🚀
Course Instructor: David Bittorf
What You'll Learn:
Modeling Mastery with Maya:
- Understand the fundamentals of hard surface modeling in Maya.
- Follow along as we model a realistic motorcycle from scratch.
UV Mapping & Texturing Expertise:
- Master UV mapping techniques to ensure your textures fit perfectly on your model.
- Learn how to create Color IDs and Normals Maps to enhance the detail of your model in Substance Painter.
Material Creation with Substance Painter:
- Discover the power of Substance Painter to create realistic material textures.
- Add depth, detail, and realism to your motorcycle's materials.
Advanced Rendering Techniques:
- Experiment with different rendering engines: Arnold for Maya, Unreal Engine, Marmoset, and Sketchfab.
- Understand the strengths and use cases of each renderer for various projects.
Course Highlights:
✅ Detailed Step-by-Step Tutorial: Watch as every stage of the modeling process is executed, from initial blockout to final rendering.
✅ Project Files Included: Get your hands on the project files to follow along with real-world assets and workflows.
✅ Versatile Rendering Software: Learn to use a variety of software for different needs, making you adaptable in any production pipeline.
Why Take This Course?
- Industry-Standard Software: Gain expertise in the tools used by top professionals in the 3D industry.
- Practical Application: Learn by doing with real-world projects and techniques.
- Flexible Learning: Choose to follow the tutorials in order or pick specific lessons that suit your needs.
What You'll Need:
- Maya 2020: The foundational software for modeling and UV mapping.
- Substance Painter 2019: For creating high-quality materials and textures.
- Unreal Engine, Marmoset, Sketchfab, Photoshop, and After Effects: Additional software for rendering and post-processing your final images.
Course Breakdown:
- Video Tutorials (142 videos, ~22hr 30min): A collection of tutorials that can be watched in sequence or individually to focus on specific techniques. Each video is roughly 10 minutes long for a bite-sized learning experience.
🎓 Whether you're a beginner or an experienced artist looking to refine your skills, this course will guide you through the entire workflow of creating hard surface vehicles with a focus on motorcycles. By the end of this journey, you'll have a comprehensive understanding of how to produce high-quality assets that can be used in games, film, or for exhibition. Enroll now and embark on your path to 3D modeling mastery! 🚘🎓
Screenshots




Our review
Course Overview: The course is designed as a comprehensive guide for beginners looking to enter the world of 3D modeling, UV unwrapping, and texturing with a focus on creating 3D game assets. It covers a wide range of topics within the software Maya, providing a solid foundation for newcomers.
Pros:
- Comprehensive Content: The course provides a broad overview of essential 3D modeling skills, making it suitable for beginners who want to start from scratch and understand the entire pipeline.
- Step-by-Step Explanation: The instructor's explanations are clear and thorough, which is perfect for learners new to the software or the concepts being taught.
- Real-World Application: While the course focuses on creating mid-poly models, it still offers valuable insights that can be applied to game asset creation.
- Learner Engagement: The instructor's teaching style encourages learners to mirror objects and learn new techniques, fostering a deeper understanding of the process.
- Instructor's Approach: The instructor's straightforward manner is appreciated, as it allows learners to see the problem-solving process and adopt their own methods.
- High Quality Instruction: The course is well-received for its completeness and the depth of knowledge shared by the instructor.
Cons:
- Depth of Knowledge: Some advanced users may find the course not in-depth enough, especially when it comes to specific tasks like creating low poly and high poly versions of models.
- Pacing: The course may go too fast for some learners, necessitating occasional pauses and replaying sections to fully grasp the content.
- Confusing Points: A few learners found certain parts, particularly when using the surface painter, to be a bit confusing.
Course Rating Summary: The overall course rating stands at 4.75 out of 5 stars based on recent reviews. The course is highly recommended for beginners who wish to build a strong foundation in 3D modeling with Maya and eventually create game assets. Advanced users might find the course beneficial for its broad scope but may seek additional resources for more specialized knowledge.
Learner Feedback Highlights:
- For Beginners: "Generally this course covers a lot from modelling, UV unwrapping to texturing, just lots of 'general knowledge'... if you are a total beginner as it is worth going through."
- Instructor Quality: "The instructor explains every step very well. Perfect if you are a beginner. One thing that is missing on this modeling tut though..."
- Real-World Application: "I am actually like the fact that he didn't cut out his mistakes, because it meant that I could also learn his way of thinking and begin to adopt my own methods of trying different alternatives."
- Only Minor Issues: "Before this course, I knew my way around the modelling interface in Maya at an average level... I can now say that I am ready to continue modelling more assets in the future..."
Final Recommendation: This course is a solid introduction to 3D modeling with Maya and is highly recommended for beginners. It covers a wide range of skills necessary for creating game assets, with clear and comprehensive instruction. Advanced users may want to supplement this course with additional material for more specialized learning experiences.