Learn Godot by Creating an Idle Business Tycoon Game
Prototype a Fun Idle Business Tycoon game like ADventure Captialist - GDScript Videos with GDScript & C# SOURCE CODE

What you will learn
How to build games using the fast, powerful and free open source GoDot Game Engine
Core Game Design and Coding Skills to Make an Idle Tycoon Game
Use GDScript, a Language Very Close to Python, to Build Fun Games Fast and Easy
How to use Signals and Design Patterns to Create Well Designed Game Architecture
Learn to Prototype your Game then Re-factor your code to make it more readable and extendable
Learn Game Design and Development Skills you can use with Unity, Unreal, or any Game Engine
Why take this course?
π Course Title: Learn Godot by Creating an Idle Business Tycoon Game
π Headline: Prototype a Fun Idle Business Tycoon Game like ADventure Capitalist - GDScript Videos with GDScript & C# SOURCE CODE
Course Description:
π Update (11/27/2021): NEW C# VERSION WITH SOURCE CODE! I'm thrilled to introduce a brand-new version of our Godot Idle Business Tycoon game, now with support for C# alongside GDScript. This course now offers the flexibility to learn and prototype using either language, or even both! π οΈβ¨
The C# source code is available from the very first lecture, and I'm currently working on new videos that will guide you through the updated codebase.
π₯ Quick & Engaging Learning:
- Start from Scratch: Whether you're a beginner or looking to expand your skills with Godot, this course is designed to get you building quickly. You'll create a fully functional Idle Business Tycoon game similar to ADVenture Capitalist.
- Step-by-Step Guidance: We'll cover setting up your scene, creating nodes, managing variables, and connecting signals from the ground up.
- Hands-On Learning: You'll dive into practical aspects like creating timers, progress bars, and dialog boxes that enhance player experience.
π Updates & Enhancements:
- 06/12/2019 Update: Added three new lectures demonstrating how to dynamically create stores using data loaded from a CSV file. This enhances the game's data management capabilities and showcases advanced coding techniques.
- 01/02/2019 Update: Included four critical lectures focusing on game design and architecture, teaching you to create custom signals that help manage game complexity as it grows.
- 12/27/2018 Update: Introduced two new lectures, adding the feature to have multiple store types in the prototype, making the game more diverse and engaging.
π©βπ Master Godot Game Design & Architecture:
- Course Structure: The course is meticulously structured to ensure a solid understanding of game design and architecture within the Godot framework.
- Skill Development: By the end of this course, you'll be confident in building games with Godot and equipped with the knowledge to start on your own unique game ideas.
π What You Will Learn:
- Godot Basics: Understanding the Godot interface, creating scenes, and managing game objects.
- Game Logic & Mechanics: Crafting game logic, handling player progress, and implementing engaging features like stores and timers.
- Data Management: Learning to load and manage data from external files (like CSV), making your game more scalable.
- User Interface Design: Designing user interfaces with dialogs and progress indicators to keep players informed and engaged.
π Bonus Content:
- GDScript & C# Source Code: Access to the full source code for both GDScript and C# versions of the game, providing a comprehensive learning experience.
- New Lectures: Stay tuned for upcoming lectures that will walk you through the new C# codebase and enhance your understanding of Godot's capabilities.
Join us on this exciting journey to learn Godot by building an Idle Business Tycoon game from scratch! π Whether you're a beginner or looking to hone your skills, this course is the perfect stepping stone to becoming proficient in game development with Godot. Enroll now and start creating your very own addictive business tycoon game today! π
Our review
π Overall Sentiment Summary:
The general sentiment towards the "Godot Click Tycoon" course is positive, with many learners finding it useful for beginners looking to get started with Godot and GDScript. The project-based approach is praised for its practical application, and the course is often recommended for those with some prior programming knowledge or experience with other programming languages.
Key Points:
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Beginner Friendly: The course is seen as a good starting point for newcomers to Godot and provides a solid foundation for building a simple click tycoon game.
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Practical Application: Many learners appreciate the practical nature of the course, which involves creating a functional game by the end.
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Clear Instructions: The majority of instructions are considered clear and straightforward, making it easier to follow along and build the project.
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Room for Improvement: Some learners point out gaps in the instruction, such as missing explanations for certain code additions or unexplained changes in how signals are connected between nodes.
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Advanced Knowledge Required: A few learners emphasize that having some programming experience is beneficial to get the most out of the course, as some issues and errors pop up that may not be suitable for complete beginners.
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Issues with Course Material: There are mentions of outdated content, unresolved errors within the lectures, and a lack of updated resources that could lead to frustration and additional troubleshooting.
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Rushed Content: Some learners feel that the latter part of the course was rushed and would have benefited from more detailed explanations or revision.
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Lack of Completion: A few reviews note that the final implementation of the project in the course is not the best, and some essential features are missing or not fully explained.
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Incomplete Final Project: There is a concern that the final project is left somewhat incomplete, with learners needing to troubleshoot and potentially fix minor errors on their own.
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Missing Documentation: A notable issue is the absence of complete code attachments or documentation to assist with debugging, which can be a significant drawback.
Recommendations:
- For beginners, it's recommended to have some background in programming before diving into this course, or to brush up on Python and Godot basics first.
- The author is commended for their ability to explain concepts but encouraged to revise and potentially re-record sections of the course for clarity and completeness.
- Learners who are more experienced with Godot might find this course useful as a starting point for an Idle game, with the understanding that they will need to fill in some gaps themselves.
In summary, the "Godot Click Tycoon" course is generally seen as a valuable resource for beginners to intermediate users looking to build a click tycoon game in Godot. However, learners should be aware of potential pitfalls such as missing content and the need for troubleshooting due to outdated or unresolved issues within the lectures.