Game Development: Basic Games with C# and Unity 3D
Learn How to Create Games with Unity 3D by Programming 3 Projects from Scratch. Great to Quickstart your Portfolio!
What you will learn
You will learn how to create simple games with Unity 3D
You will learn how to create simple games with C#
You will learn how to use GameObjects, Materials, Nested Prefabs and Variants in your games
You will learn how to make Vectorial Movement, Interpolation, Basic Physics, Colliders and Triggers in your games
You will learn how to use GetComponent and navigate through references in your games
You will learn how to use Controls and Inputs through events in your games
You will learn how to work with the UI and Anchors in your games
You will learn how to use Interfaces
You will learn how to use Enums
You will be able to use scripts in Animator events and control the state changes
You will be able to use Coroutines and Yield Instructions
You will be able to use Asynchronous systems
You will be able to use Singletons
You will be able to use Ref/Out
You will be able to use Abstract, Virtual and Override
You will be able to save data in .jsons
You will be able to build your own delegates
You will be able to use ScriptableObjects
You will be able to use Tweeners to make linear and curved movements
You will be able to use Extensions
You will be able to change scenes/levels
You will be able to create a loot system
You will be able to create a space shooter
Description
In this course we are going to create 3 simple games and learn a lot from the development of each one. Then you are encouraged to continue the development by yourself following some guidelines on what to do; this way you get to practice and can add some beginner projects to your portfolio.
The first of the main projects is the Pong game, which we will use to learn all the basics, mostly Unity stuff and a little coding here and there.
The second is the Space Invaders project, where we start to use much more code.
The third is the Galaga/Space Shooter, when we go really heavy into programming behaviours, tweeners, movement curves, etc.
I'd recommend for you to give a quick scroll through the lesson's names to see more in depth all the topics we are going to go through, but here is a short list of what you'll learn:
GameObjects, Materials, Nested Prefabs and Variants
Make Vectorial Movement, Interpolation, Basic Physics, Colliders and Triggers
GetComponent and navigate through references
Controls and Inputs through events
UI and Anchors
Interfaces, Enums
Use Scripts in Animator Events and Control the State Changes
Coroutines and Yield Instructions
Asynchronous systems
Singletons
Ref/Out
Abstract, Virtual and Override
Save Data in .jsons
Build your Own Delegates
ScriptableObjects
Tweeners to Make Linear and Curved Movements
Extensions
Change Scenes/Levels
Create a Loot System
Create a Weapon System
Please take a look at the prerequisites before making the purchase. I'm expecting you to know basic programming logic and have a grasp on OOP. Thanks for your time and hope to see you in the lessons o/