Game Design - Environments using ZBrush, Substance and Unity
Learn to Create Environments for Game inside ZBrush, learn to paint in Substance Painter and import into Unity

What you will learn
Have a Deeper understanding of Game design
Be able to create there own sets
Why take this course?
🎓 Game Design - Environments using ZBrush, Substance Painter & Unity 🚀
Headline: Dive into the World of Game Environment Creation!
Welcome to an Immersive Journey! 🌄
I am thrilled to have you join this comprehensive course on crafting engaging game environments, specifically focusing on a rocky terrain set. This journey will take you through the intricacies of modeling, texturing, and importing your assets into Unity, ensuring you leave with a fully functional game-ready environment.
Course Breakdown:
🚀 What to Expect:
- Reference Gathering: We'll start by collecting inspiring references to guide our creative process.
- Scale in Maya: Understanding scale is crucial, and we'll cover this essential aspect.
- Overview: A high-level view of the workflow from concept to implementation.
🎨 ZBrush Mastery:
- Set Creation: Learn how to build detailed sets in ZBrush.
- GOZ Workflow: Streamline your workflow by integrating ZBrush with Maya using GOZ.
- Texturing: Enhance your models with textures from both ZBrush and Photoshop.
- Creating Tileable Textures: Master the art of creating textures that repeat seamlessly.
- UV Mapping: Ensure your models are ready for texturing with proper UV layouts.
- Low Poly Models: Balance detail with performance by creating low poly counterparts to your high poly sculpts.
- Exporting: Export your creations from ZBrush, ready for Substance Painter or Unity.
- Multi Map Exporter: Learn how to generate multiple texture maps essential for game environments.
- Rock Texturing: We'll focus on a rock model and create a complete set of textures for it.
👀 Through the Eyes of Substance Painter:
- Baking Maps: Utilize ZBrush models to generate normal, ambient occlusion, roughness, and metallic maps in Substance Painter.
- Painting the Set: Bring your environment to life with detailed painting techniques.
- Creating Roughness & Metallics: Learn how to craft realistic materials using Substance Painter's advanced features.
- Navigating Substance Painter: Get acquainted with the interface and toolset for a smooth workflow.
- Exporting from Substance: Properly prepare your artwork for use in Unity or other game engines.
🔍 Marmoset Toolbag 3 Preview:
- Quick Look at Textures: A brief session to view the textures on a material in real-time.
🎮 Unleash Your Creation in Unity:
- Importing Assets: Bring all your assets into Unity.
- Applying Materials: Apply the materials you've created to your game environment.
- Scene Arrangement: Arrange and scale your set within the game space.
- Adding Effects: Add mist and a skybox to enhance the atmosphere of your scene.
- Physics & Collision: Ensure your environment interacts correctly with players by adding colliders.
- Camera Control: Implement a First-Person Rotation script to navigate your scene in real-time.
Course Advantage:
This course is a stepping stone to more advanced topics, making it the perfect next step for intermediate level modellers. It's designed to give you a broad understanding of game modelling, which will serve as an excellent foundation for the detailed courses coming your way. 🛠️
I am excited to guide you through this learning experience and can't wait to see your creativity unfold as you master game environment creation using ZBrush, Substance Painter, and Unity. Let's embark on this creative adventure together! 🚀🎨👾
Screenshots




Our review
Course Overview:
The course in question offers comprehensive training on environment design, utilizing industry-standard software such as ZBrush, Substance Painter, and Unity. The instructor is highly regarded for providing a thorough walkthrough of the workflow, making it an ideal resource for learners looking to master these tools.
Pros:
- Expert Instructor: The course benefits from an expert instructor who is well-versed in the subject matter and delivers content at a steady pace that is easy to follow.
- Complete Workflow Coverage: Learners appreciate the complete workflow covered, which includes ZBrush, Unity, Substance Painter, and Marmoset, making it one of the best courses for these tools according to recent reviews.
- Ease of Learning: The course is designed in a modular fashion, which aids in understanding and application of the techniques taught.
- Supportive Community: The instructor is not only responsive on Udemy but also actively engages with students in a Facebook group, providing additional support and resources.
- Great for Beginners: The course is suitable for beginners with no prior experience in environment design or the software used.
- Comprehensive Coverage: The course content is comprehensive and covers various techniques essential for environment design.
Cons:
- ZBrush Material Creation: Some students found the creation of materials in ZBrush to be pointless, especially considering the course's use of Substance Painter later on.
- Substance Painter Texturing Realism: The texturing techniques taught in Substance Painter were criticized for not looking realistic enough, and some students wished for a more advanced approach with Substance Designer for creating rock textures.
- Course Structure Suggestion: There was a suggestion that the course could be improved by approaching it with a modular mindset, considering it will be titled as part of a series.
Additional Feedback:
- The course is well-suited for beginners, providing a solid foundation in Substance Painter and Unity.
- The instructor's comprehensive coverage of the subject matter makes the course great for both beginners and those looking to enhance their skills.
- Some students felt that certain aspects of the course, particularly material creation in ZBrush and texturing in Substance Painter, could be improved for a more realistic outcome.
- The course's structure and progression are generally well-received, with the instructor's pace and teaching style being commended as appropriate for effective learning.
Final Verdict:
This course is highly recommended for individuals new to environment design or those looking to expand their skills in ZBrush, Substance Painter, and Unity. The instructor's expertise and responsiveness add significant value to the educational experience. While there are some areas where the course could be enhanced, such as the realism of texturing techniques and the utilization of Substance Designer, the overall quality of the course is commendable, making it a valuable resource for students interested in these tools.