Game Asset Creation Modeling & Texturing a Futuristic Crate
Model and Texture a Sci-Fi Game Prop using Zbrush, 3Ds max, Substance Painter, and Marmoset

What you will learn
Acquire artistic theory in modeling and texturing game props
Understand the industry pipeline of creating AAA quality game asset
How to efficiently retopologize
Prepare models for baking
Create believable scratches, dirt, and discoloration
Render high quality finished product for portfolio presentation
Why take this course?
๐ Course Headline: Model and Texture a Sci-Fi Game Prop like a Pro! ๐ฎ
Your Instructor - Desmond Man: An Environment Artist in the AAA console game industry, Desmond Man brings his passion for art and video games to this course. With a career that allows him to work with friends on exciting projects like Laser League, Desmond has found his calling in creating immersive environments that captivate players. His journey from animation enthusiast to professional 3D artist began at university and was cemented by the impactful storytelling of games like The Last of Us. ๐โจ
What You'll Learn: This comprehensive course will guide you through the entire process of creating a detailed futuristic crate, suitable for any sci-fi game setting. Desmond will take you on an artistic journey, sharing his expert techniques and thought processes along the way. Here's what you can expect:
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Modeling in ZBrush: Start sculpting your crate with precision and creativity using ZBrush, a powerful tool for digital sculpting. ๐จ
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Retopology & Unwrapping in 3ds Max: Learn the art of retopologizing your high poly model into a low poly model suitable for games. Desmond will walk you through the unwrapping process to ensure your texture map aligns perfectly with your 3D model. ๐
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Texture Baking & Preparation: Discover how to prepare your mesh for texture baking, a crucial step for efficient in-game performance. ๐ผ๏ธ
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Texturing in Substance Painter: Bring your crate to life with Substance Painter, mastering the tools and workflows needed to create realistic wear and tear, detailed surfaces, and dynamic materials. ๐จ
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Rendering in Marmoset Toolbag: Finally, learn to export your textures and render your asset in Marmoset Toolbag, creating a stunning final product ready for game integration. ๐ฅ๏ธ
Course Benefits:
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Hands-On Learning: Get ready to dive into practical exercises that will solidify your understanding of each stage of the pipeline.
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Artistic Insights: Desmond shares his artistic theory and thought process, providing valuable insights into decision-making in game art creation.
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Full Workflow Coverage: From modeling to texturing to rendering, this course covers the complete process.
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Casual and Open Teaching Style: Desmond believes in sharing knowledge in an open and approachable manner, making complex topics understandable and engaging.
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Essential Skills for Game Artists: Master the skills needed to create game assets that will stand out in any sci-fi gaming environment. ๐
Join Desmond on this creative adventure! With his guidance, you'll learn how to turn a simple idea into an impressive game prop. Whether you're a beginner or looking to refine your skills, this course is designed to challenge and inspire you. ๐ ๏ธ๐
Enroll now to start your journey in game asset creation with ZBrush, 3ds Max, Substance Painter, and Marmoset Toolbag! Let's build a futuristic crate together and add it to your portfolio as a piece of work you can be truly proud of.
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