Freemium Principles: Design F2P Games that Generate Revenue

Learn how to Develop & Design Free to Play Games Using Analytics and Monetization that will Gauranteed makes Users Spend

4.15 (272 reviews)
Udemy
platform
English
language
Mobile Apps
category
instructor
Freemium Principles: Design F2P Games that Generate Revenue
1,175
students
5 hours
content
Jan 2022
last update
$54.99
regular price

What you will learn

How to efficiently measure Freemium products using Key Performance Indicators

Gain an in depth understanding of the Freemium Business Model

Market to new and current users

Creating product catalogs that sell

Learn how using data science in freemium design and development can increase retention, monetize users, and generate revenue

Importance of LTV and how it can affect your product

Using virality to generate in app revenue

Generate Revenue from IAP

Why take this course?

The most comprehensive course on how to Generate Revenue for any Mobile Game

Why this course is special

This course not only covers the basics of what Freemium is. But it also pushes the concept of making  intellectual decisions on how to market and monetize your games.


There is no other course like this on the market. You will understand real fundamentals of Freemium and apply them by building analytics in the actual product design from the earliest stages of the development cycle. Since your product generate massive amount of data through interaction, we use that data to maximize conversion and boost user retention.

Since every minor change can drastically impact how user behavior reacts, we will look at how applying an MVP strategy and intuitive Dash-board Design to make sure any optimization required will lead to an increase in revenue.


We will also look at Virality and the huge impact it can have on how user's behave with the product. When it comes to promotions, hooks, or even emails, each viral strategy play a role in generating revenue and growing the user base. User acquisition is a giant asset to any freemium models growth and we look at the different way we can achieve our desired goals.


My Guarantee

For every student that joins the course, they will be able to ask questions about their own products and how to go about developing them. I will be available to answer any and all questions for all of my students.


The Course Structure

The course is almost all video. It will take between 5 hours to complete. After you finish this course, you should be much stronger in understanding to to go about designing and developing your own applications from a data-driven design approach. You will understand the benefits of using metrics to make design decisions that are the most optimal outcome to generate revenue. 

The course is structured into 8 main Sections.

  • Section 2: Introduction to Freemium as a Business Model

    In this section, we get a universal understanding of what the term freemium is, and how it is applied today. We look at what made freemium possible in the mobile market. Also go into a brief description of all the main components that make up the freemium model. We look at Price Elasticity and how it applies to Freemium.

  • Section 3: Using Analytics in Freemium design

    Here, we look at what analytics is as a whole. What analytics can do and who makes up the team that takes analyzing data. We also look at Big Data, a huge trend in the market at the moment. We then shift our focus to a the Minimum Viable Product strategy and effective it is with the freemium model. We see how a Data Driven Design compliments the MVP in analyzing and effectively implementing changes to generate revenue.

  • Section 4: Freemium Metrics

      This is my favorite section and the largest one. Here we will look at how to properly design an First Time Flow (Tutorial) to not only get the user engaged right away, but also make it become a routine. We look at the Core Loop and how to create a solid one. As discussed previously we had MVP, in this section we are going to look at MVM(Minimum Viable Metrics) and how they are used to create cost effective decisions. We deep dive into Retention mechanics and metrics, how to Monetize our products to give us the largest ROI, What different strategies and ways we can increase user Engagement, and we take a small step at understanding Virality which we have a whole section on. After we learn all these core fundamentals, we them see how we can use these metrics to our advantage. What they numbers behind the words mean and what we can do with them to increase our revenue.

    This is the most important section in the course in terms of theory as it sets the tone of what the whole courses depth is about

  • Section 5: Lifetime Customer Value

    In this section, we take a look at what LTV(Lifetime Customer Value) is. We see how it relates to the freemium model and its usefulness  towards understanding how our users are behaving. We look at different terms like the Ins/Outs of LTV, Discounting and more. What retention vs acquisition is and what is a better path to go through. How LTV relates with Marketing, Product Development, and Organizational Priority. These are key concepts that must be understand for long term forecasting of the product life cycle.

  • Section 6: Monetization

    Here we look the Monetization curve and the impact it has on decision making for the product catalogue. We see how valuable Non-Paying Users are to the Freemium model and what kind of value they give. We then switch gears and look at monetization from  marketing perspective. We see how Downstream marketing plays a key roles in freemium and metrics.. We see how we can re-engage pre existing users and measure how effective those marketing campaigns were in doing this strategy.

  • Section 7: Virality

    Perhaps one of the most vital sections in the course, Virality plays a huge factor in making sure a product is successful. We will look at how to calculate virality, hot ti compound it and much more. We will see key factors of virality and retention, and how they both are intertwined. We look at viral networks and the different ways we can increase both viral invites and conversion rate to effectively generate more revenue.

  • Section 8: Growth                     

    The final section of the course! After a product launches, it all about how to sustain the current  flow and grow it to be more lucrative. this section takes a loot at how the development team can choose demographics effectively  and when to do so. What Paid User Acquisition has for the value of growth, Advertisement exchange and the benefits it holds for a marketing team to effective showcase their campaigns. We then look at both Supply and Demand Side Platforms and what it means on both ends of the transaction.

What sort of apps do People usually make?

Game apps, puzzle apps, social apps, photo apps, and productivity apps.

Money back Guarantee  

The course comes with an unconditional, Udemy-backed, 30-day money-back guarantee. This is not just a guarantee, it's my personal promise to you that I will go out of my way to help you succeed.

Certification of completion when finishing this course 

When you complete 100% of the videos in this course, you will be emailed a certificate of completion by Udemy so you can show it as proof of your expertise and that you have completed a certain number of hours of instruction in the course topic.


Content

Course Preview

Course Overview

Introduction into Freemium as a Business Model

Price Point of 0$
Components of Freemium Model Part 1
Components of Freemium Model Part 2
Competition
Price Elasticity
Freemium as a Business Model Quiz

Using Analytics in Freemium Design

What is Analytics
What is Big Data
Data Driven Design
Minimum Viable Product
Using Analytics in Freemium Design Quiz

Freemium Metrics

First time flow Part 1
First time flow Part 2
Using Freemium Metrics
Minimum viable metrics Part 1
Minimum viable metrics Part 2
Retention Part 1
Retention Part 2
Retention Part 3
Monetization Part 1
Monetization Part 2
Engagement
Virality
How to use the Metrics
Freemium Metrics Quiz

Lifetime Customer Value

What is LTV?
LTV and Freemium
Making use of LTV
Retention vs Acquisition
LTV In/Out
Discounting
LTV and Marketing
LTV and Production Development
LTV and Organizational Priority
Lifetime Customer Value Quiz

Monetization

Monetization Curve Part 1
Monetization Curve Part 2
Non - Paying Users in Freemium Part 1
Non - Paying Users in Freemium Part 2
Downstream Marketing
Re - Engagement Marketing
Measuring Downstream Marketing
Monetization Quiz

Virality

Calculating Virality
Compounding Virality
Virality and Retention
Viral Networks
Increase Viral Requests
Increase Viral Conversion Rate
Virality Quiz

How to Grow Mobile Games

Strategic Growth
Choosing Demographics
Paid Users
Advertisement Exchange
Demand Side Platforms
Supply Side Platforms

Screenshots

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Our review

--- **Course Overview:** This comprehensive course stands out as a valuable resource for indie game developers looking to monetize their Free-to-Play (F2P) games effectively. The course is rich with insightful content, covering the core aspects of F2P game design and economics. It delves into analytics, LoveOps, Freemium Metrics, player retention, virality, and various other facets that are crucial for a successful F2P model. **Pros:** - **Deep Insights:** The course provides an in-depth exploration of the principles behind designing and monetizing F2P games. It offers practical information that can be directly applied to game development. - **Expert Knowledge:** The instructor's knowledge appears to be extensive and grounded in real-world experience, offering a background that is both comprehensive and relevant. - **Engagement:** Many users report being skeptical at first but eventually find the content engaging, with several learners expressing that the course has set them on the right path regarding monetization models and revenue strategies. - **Relevance:** The metrics and examples discussed are current and applicable to the market today, making it a useful resource for both beginners and experienced developers alike. **Cons:** - **Presentation Issues:** Some learners point out that the presentation could be more engaging, with suggestions for improvements such as animated or interactive content, better-designed images, and a comprehensive summary lecture to tie everything together. - **Technical Flaws:** There are technical issues noted, including unedited voiceovers, moments of silence, and re-recording within the lectures. Spelling mistakes and incorrect explanations of concepts like LTV (Lifetime Value) also detract from the learning experience. - **Theoretical Bias:** The content leans more towards business aspects and marketing than pure game design, which might not be as appealing to designers looking for purely technical advice. - **Language Accessibility:** For non-native English speakers, the lack of accurate subtitles can make understanding the course more challenging. **Learning Experience:** The course is highly recommended for those interested in mobile game development or improving their knowledge in this area. While there are some technical and presentation issues, the overall content is considered to be highly useful and current. The course's ability to connect various metrics and provide examples makes it a standout learning tool. However, learners have suggested that a more polished final product with attention to detail would significantly enhance its value. **Recommendations for Improvement:** - **Edit and Refine:** Thoroughly edit all video content to remove mistakes, silences, and re-recorded sections. Ensure clarity in presentation and voiceover quality. - **Improve Visuals:** Create or source high-quality, relevant, and clear images and visual aids that complement the course material. - **Interactive Elements:** Introduce interactive elements and animations to make the course more engaging and easier to understand. - **Summarize Key Concepts:** Include a lecture that synthesizes all the information and demonstrates a workflow of a designer utilizing the data-driven approach effectively. - **Proofread:** Carefully proofread all written materials, including slides and any supplementary content, to avoid errors and improve clarity. **Conclusion:** Despite some shortcomings in presentation and technical execution, this course offers a wealth of knowledge for game developers looking to navigate the complexities of F2P game monetization. With improvements made to address current issues, it has the potential to be an exceptional educational resource in the field of game development and business strategy.

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1822172
udemy ID
7/26/2018
course created date
7/11/2019
course indexed date
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