Middle School Coding with Scratch

Computational Thinking & Artistic Expression for Grades 6+

4.50 (1 reviews)
Udemy
platform
English
language
Programming Languages
category
135
students
4.5 hours
content
Dec 2021
last update
$19.99
regular price

What you will learn

Gain knowledge of foundations of computer programming

Grasp fundamental concepts of programming languages: objects, events, logic, conditionals, variables, states, and more

Build experience with tile/block-based family of programming environments

Learn to create programs with Scratch

Gain familiarity, basic knowledge, and experience to start learning new programming languages

Develop your skills in reasoning, computational thinking, and problem solving

Build on your skills in modeling, design, planning, implementation, debug, and testing

Engage and apply your own creativity, self-expression, and artistic skills using technology with all open-ended customizable projects

Description

Overview


This course is designed specifically for middle school students who want to take their first class about computer programming. It's a great starter programming course to include as part of a computer science curriculum for your students.

This course isn't about learning Scratch programming specifically. Rather, it is designed to help students get their first experience with programming and computer programming, and along the way, get a basic understanding and familiarity with essential concepts in programming languages, such as algorithms, loops, variables, logic, conditionals, objects, properties, events, design, implementation, debugging, testing, etc.

The projects in this STEAM course are designed to be well-balanced between thinking & logic and artistic expression and creativity, so that both left- and right-brained students can thrive and be motivated!

This is an all Project-based Learning (PBL) lab course. Each week's class includes a little bit of lecture and slides, but the majority of the time is spent by the students in the lab (or on students' laptops) on their own to finish each week's project. The solution to each project is included and the teacher may choose to review it with the students during the next class. The course ends with a capstone project, wherein students will design, implement, test, and debug a State Machine device of their choice (e.g. a soda machine) using Scratch.

I teach this class to a real 8th grade classroom in a middle-high school, during one school semester.

Perquisites and Requirements


  • No prior knowledge or experience in programming needed

  • Exercises only require a computer with internet access

Info for Teachers


  • School computer curriculum ready

  • For teacher curriculum bundle see Termeric Education website.


Sections


  • Intro

    • Course Overview

  • Unit 1

    • Scratch: Sign Up, Log In

    • Basics Demo

  • Unit 2

    • Intro to Algorithms

    • Project 1: Write Algorithm for Farmer River Crossing Problem

  • Unit 3

    • Project 2: Implement Algorithm to Farmer River Crossing Problem Using Scratch

  • Unit 4

    • Loops

    • Events

    • Broadcasts

    • Project 3: Remote Controlled Car

  • Unit 5

    • Costumes

    • Timers

    • Project 4: Traffic Light

  • Unit 6

    • Variables

    • Arithmetic Operators

    • Project 5: Traffic Light with Timer

  • Unit 7

    • Create a Moving Art

  • Unit 8

    • Project 7: Browse Existing Scratch Community Projects

  • Unit 9

    • Asking the User

    • Conditionals

    • Project 8: ATM Machine

  • Unit 10

    • Project 9: Make Some Sound/Music

  • Unit 11

    • Logical Operators

    • Testing & Debugging

    • Project 10: Rock Paper Scissors Game: Debug & Customize

  • (Bonus) Unit 12

    • State Machines

    • (Bonus) Design Project 11: Make Your Own State Machine

  • Outro

    • Conclusion

Content

Introduction

Introduction

Projects

Week 1: Scratch Setup and Basics
Week 2: Algorithms, Project 1: Write Algorithm for Farmer River Crossing Problem
Week 3 Day 1: Other Ways to Create Sprites
Week 3 Day 2: Project 2 - Implement Farmer River Crossing Solution with Scratch
Week 4 Day 1: Events, Loops, Broadcasts
Week 4 Day 2: Project 3 - Remote Controlled Car
Week 5 Day 1: Costumers, Timers
Week 5 Day 2: Project 4 - Traffic Light
Week 6 Day 1: Variables, Operators
Week 6 Day 2: Project 5 - Traffic Light with Red Light Timer
Week 7: Project 6 - Moving Art
Week 8: Project 7 - Explore Scratch Community Projects
Week 9 Day 1: Asking the User, Conditionals
Week 9 Day 2: Project 8 - ATM Machine
Week 10: Project 9 - Make Some Sound/Music
Week 11: Project 10 - Rock Paper Scissors Game: Debug & Customize
Week 11 Day 2: Project 10 - Rock Paper Scissors Game: Debug & Customize
(Bonus) Week 12 Day 1: State Machines
(Bonus) Week 12 Day 2: Project 11 - Make Your Own State Machine

Conclusion

Conclusion

Screenshots

Middle School Coding with Scratch - Screenshot_01Middle School Coding with Scratch - Screenshot_02Middle School Coding with Scratch - Screenshot_03Middle School Coding with Scratch - Screenshot_04

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Related Topics

3070610
udemy ID
4/30/2020
course created date
5/22/2020
course indexed date
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