Fighter Girl Character in Blender Tutorial
A step by step and pragmatic way to learn about character creation in Blender!
What you will learn
Step by step; nothing is skipped
Create a blockout according to reference images
Learn to create a highly detailed sculpt using only a few tools
Model hair, clothes, high heels, jewelry and weapons
Clean UV Mapping
Create PBR Materials using Nodes
Rig the character for posing
Environment for the character to exist in
Final Renders in Cycles Engine
"Born as one of the chosen ones, trained from an early age by highly skilled matial artists and given a powerful wizard staff by an ancient druid our fighter girl battles injustice by destroying the bad guys whilst radiating nothing but confidence..."
Hi and welcome! My name is Jan Boode, professional creator and educator in gamedesign and 3D. In this course I will be your pragmatic guide and show you step by step how to create an awesome poseable fighter girl in Blender!
Split up in modules the course will go over every discipline needed to accomplish beautiful renders. This is the way.
We start out with a blockout following the reference art provided with the course. Then with only a few brushes we create a highly detailed sculpt keeping accurate anatomy in mind. After we create a really clean retopology we can project all of that detail back on a mesh with only a fraction of the vertices used in the sculpt.
In the modeling section we add hair, jewelry, clothes, belts, an arm bandage, high heels and a wizard staff so our girl is ready to fight evil.
We create clean UV's for texture painting and forge detailed PBR textures for the clothes and wizard staff using nodes. To view all of this we build a simple studio with lights and a HDRI image.
After we create a rig and learn about various ways to bind objects to it our character is ready to be posed in countless ways using shape keys and the pose library.
Then it's time to build an environment for our fighter girl to exist in. We create walls, floors, pipes, a neon logo and other objects to go around the scene. All of these elements will of course receive PBR materials and textures.
Finally we make sure our render settings and passes, camera and all of our lighting is on point and render out a studio version and an environment version of our model using cycles. After that we do some postproduction in the compositor and you will be ready to save out your images.
All of this is done using nothing but Blender. There is no use of any paid addons.
By doing this course you will have a thorough understanding of all the disciplines needed to create a detailed character in Blender. Join today!