Female Barbarian Warrior Vol. 2 - Game Ready Workflow
Learn How to Retopologize, Unwrap, Bake & Texture a Character using ZBrush, 3ds Max, XNormal, Substance, & Marmoset

What you will learn
Decimate meshes in Zbrush for retopology preparation
Retopologize full body, cloth and armor
Unwrap a character and create clean professional UVs
Create low poly hair cards
Bake and generate maps for details
Create realistic textures using Substance Painter
Set up character for presentation in Marmoset Toolbag
Why take this course?
🚀 Master Female Barbarian Warrior Character Creation: From Concept to Game-Ready Model 🛠️
Your Instructor: Nikolay Naydenov
An Artist's Journey in the Digital Realm
🚀 About Nikolay:
Nikolay Naydenov, a seasoned Character Artist from Gameloft with a passion for art that dates back to his childhood. With over 15 years in the game industry and a notable contribution to the hit game March of Empires, Nikolay's expertise in concepting, sculpting, and texturing will guide you through this course. His advice: immerse yourself in software mastery, anatomy studies, and never stop improving your skills. Remember, excellence in art is a journey that demands dedication and sacrifice.
Course Overview: A Step-by-Step Guide
🎨 From High Res to Low Poly Masterpiece
This course is a comprehensive guide to transforming a high-resolution sculpture into a low poly, game-ready character using an array of powerful tools and software. Here's what you'll learn:
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Retopology in 3ds Max:
Learn to retopologize your character with efficiency and precision, ensuring that your low poly model is both detailed and optimized. -
UV Mapping & Texture Baking:
Master the art of UV unwrapping and texture baking in Xnormal, creating a solid foundation for texturing your character. -
Substance Painter Techniques:
Dive into Substance Painter to craft realistic materials like metal, leather, and more, bringing your character to life with stunning detail. -
Marmoset Toolbag Showcase:
Utilize Marmoset Toolbag to display your character in its best light, setting up lighting and camera angles for a show-stopping presentation. -
Creating Game-Ready Hair:
Learn the process of creating low poly hair from scratch, including sculpting in ZBrush, texturing with Fibermesh, and finalizing the look in Marmoset.
What You'll Accomplish:
🔹 Retopologize your character with a focus on detail while maintaining a low polygon count.
🔹 Unwrap & Bake textures to enhance the realism of your model.
🔹 Texture & Shade using Substance Painter, focusing on materials that react naturally to light and shadow.
🔹 Optimize your character for real-time games in Marmoset Toolbag.
🔹 Create Lifelike Hair for your character, from concept to final implementation.
Tools & Software You'll Use:
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ZBrush:
Sculpt the high poly base of your character with precision and detail. -
3ds Max:
Import your sculpt, retopologize it, and prepare it for game engines. -
Xnormal:
Bake textures and normals to create a detailed low poly model. -
Substance Painter:
Apply realistic materials and colors to your character's low poly model. -
Marmoset Toolbag:
Display your final creation with lighting, shading, and rendering that truly showcases your work.
By the end of this course, you will have a robust understanding of the complete workflow required to create a production-ready character for games. Whether you're an aspiring artist or a professional looking to refine your skills, this course will provide you with the knowledge and techniques to bring your characters to life in stunning detail. Get ready to join the ranks of top game artists and let your creativity shine! 🌟
Enroll now and embark on this creative adventure with Nikolay Naydenov as your guide. Learn the secrets behind creating a game-ready character that stands out in the digital world. Let's sculpt, unwrap, bake, texture, and render our way to an incredible finish! 🎨✨
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